hunter BM and warlock shadowbolt spam were both top dps, and they were also both extremely boring 1 button rotation
most wanted class was shaman because BL was party-only, since back then lot of aoe spells were still party-specific only
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Probably this video: https://www.youtube.com/watch?v=KSvywzh7ghM
Oh yeah, true. Although I don't remember doing it many times because the Rifle from Opera Event was BiS because of speed until Black Temple or something. At least that's the rumor I heard
Edit: You also had to factor in haste and Improved AotH or something. At least I seem to remember something along those lines
Last edited by Nosnogard; 2021-02-22 at 11:33 AM.
I remember Shadow Bolt Warlock sacrificing the pet being no.1 in Sunwell.
So assuming they follow the same pattern as Classic we’ll be on that patch and it will be the case
I remember Warlock was always / consistently top 3 due to Malediction(sp?) because it provided a damage bonus to everyone in the raid + shadow bolt spam was strong.
I went fire on my warlock after a while because shadow bolt spam was boring me to tears. What's interesting is that my DPS on most fights went up because fire allowed for more mobility. In a patchwerk sim shadow would win every day but that's not really a realistic scenario.
I can't wait to be top dps as Fury on Magtheridon and have all the hunters/locks cry "wait Warriors aren't good until they get Warglaives!". The top dps in your raid is gonna depend on a few factors
1. Group/raid comp
2. Gear (some can get their best gear easier/earlier)
3. Encounter design
4. Raid strategy.
In 2.4.3 as Fury I can get pretty well geared in early T4 (preraid), thanks to things like Fel Leather, Ragesteel, Dragonmaw, Bloodlust Brooch. I mean casters can do this too with tailoring, Rogues have it tough in T4 but they come to life in T5. On launch of TBC melee had it tough in early tiers due to several design/balancing issues that were fixed in 2.1, and throughout the expansion. Assuming we get 2.4.3 I fully expect to be competitive at the top on the majority of fights, as I was in the original TBC expansion and on Pservers.
This is a legendary video from back in the day. FWIW it includes mindcontrolling one of the trash mobs in Hyjal which applies a haste buff, Fury scales like a god in TBC, specifically with their Recklessness cooldown up they are pretty much untouchable, that is of course offset with a 30min cooldown.
I think people are using "difficult to play" from the perspective of BM Hunter or Shadow Bolt Warlock one button wonders. Enhance was super easy, alternate Flame shock/earthshock on cooldown, press stormstrike on cooldown and then every 2 mins you cast Shamanistic Rage to go back to full mana. If you wanna totem twist you use a macro and you just press it every 9-10 seconds to drop windfury then agility totem. But the rotation was fairly slowpaced and extremely simplistic with no dynamic elements to it.
Enhance was great on single target but only single target, still behind Combat (which also had amazing cleave burst and a threat reset) and Fury (which has amazing cleave, great AOE + funnel, an execute and a 30min cooldown i win button). But you 100% take an Enhance to every raid, they are like the toolkit of ultimate melee/physical buffs.
Last edited by Bigbazz; 2021-02-22 at 02:42 PM.
Probably running on a Pentium 4
From what I remember: mages, locks and hunters.
If you knew the candle was fire then the meal was cooked a long time ago.
Just roll a dang Warlock like everyone else and you will be safe
arcane mages with t5 do more dps than warlock.
Not exactly true. On shorter fights yes, but the longer the fight the more mana issues the mage has the lower the DPS becomes. If you look at TBC damage rankings in SSC Mages pull about 30 more dps than warlocks and in TK are 19% behind warlocks. Of course these numbers are old and people play better now so mages should be able to pull more damage out of the spec now with better mana management. Another issue with mages is they need an Spriest in their group so an optimal mage group would be Ele/Boom/Spriest with either 2 mages or mage warlock. Warlocks on the other hand can drop the spriest and it isn't a huge loss to DPS. A lot of guilds back then would also put the spriest with the healers during progression and bringing multiple of the lowest dps class kind of offsets their damage.
The biggest thing about warlocks is nothing can touch seed of corruptions damage. For clear speed this will be very important and any boss with adds or able to cleave down.