Unless your destination is something extreme like you're stuck in the Citadel of Loyalty behind a bunch of elites and your next destination is at the Vestibule of Eternity I don't think that would be the case. Come to think of it, if having to actually traverse the game world is being called poorly designed then maybe Blizzard has spoiled the playerbase too much and the whistle shouldn't come back.
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Blizzard really can't win, can they? They make an unpopular decision, change their mind due to popular opinion, and it's still presented in the context of them "going back on it" instead of something more positive like "they listened to the playerbase"... wait. I thought they never did that and were totally disconnected... /shock
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I would love to have it one month after realise of new expansion. There is no point in locking it for months while doing same wq 50x or more. And let's not forget selling flying mount ( new) with game sub and other stuff
Last edited by markos82; 2021-02-22 at 12:20 PM.
The multiple difficulties, particularly lfr exist in order to ensure and even increase the perpetuation of raid content. This by itself is an ENORMOUS sign that the developers in fact favor one group of players over anything because it shows they will do anything to save their pet content essentially. This includes the creation of mythic which is in and of itself and enormous waste of time and effort given how little people participate in it.
The shitty attack at the end of your post is acknowledged for what it is. Even if you want to somehow argue that raiding is the bees knees and LFR is not just a means by which the developers can still privilege their pet group of players then your still left trying to explain why its gated, offers literally nothing for players reward wise and has been hammered into irrelevance since basically day one.
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Its really not actually. Making flying a pain in the ass to acquire and making it virtually useless is for all intents and purposes removing it. In fact I wouldn't be surprised if they eventually go ahead with that. Although they are evidently cowards so who knows.
You say that but ever since flying has been introduced, they have had zones you couldn't use it in.
Tbc- isle of queldanas, and also all of ek/kalimdor (this is included cause new tbc zones were added, but you couldn't fly in them or the basic areas)
Wotlk- actually nothing, other then winter grasp when a battle is going on. (Also still ek and kalimdor but those had no relevancy in wotlk)
Cataclysm- tol bad
Mists of pandaria- thunder isle, isle of giants, and timeless isle
Wod- ashran
Legion- argus
Bfa- mechagon sort of... Although you could. It was discouraged.
Shadowlands- the maw.
So "almost" every expansion has included places you couldn't fly.
I disagree, expanding raids to ensure they cater to a whole spectrum of players show they favour that type of content for finishing story arcs, not particular groups of players.
Well done.The shitty attack at the end of your post is acknowledged for what it is.
Already covered that,Even if you want to somehow argue that raiding is the bees knees and LFR is not just a means by which the developers can still privilege their pet group of players then your still left trying to explain why its gated, offers literally nothing for players reward wise and has been hammered into irrelevance since basically day one.
It isn't removing it though. It's making it irrelevant for people playing the current crop of world content but it's still useful for people who still want to use it for sight-seeing, catching up and levelling alts. Back during WoD the devs did say they were going to remove flying altogether but their was quick backlash from people who had been content to wait for flying but definitely didn't want it to be removed altogether, so Blizz performed a rapid u-turn. You might think it's cowardice (and your silly attack is acknowledged for what it is, very silly,) but ultimately that was the compromise that ensured that the devs could make content the way they wanted while still allowing some of the benefits and enjoyable aspects of flying.Its really not actually. Making flying a pain in the ass to acquire and making it virtually useless is for all intents and purposes removing it. In fact I wouldn't be surprised if they eventually go ahead with that. Although they are evidently cowards so who knows.
It's done the opposite for me. It's made world content less fun, and disincentivised me from levelling alts. Part of the reason for that is Blizzard's insistence on designing zones with frustrating geography and borderline sadistic enemy NPC placements, a combination that results in an experience that isn't much fun. Flying is what makes it bearable.
It is not. argus was end game content like patch x.3
This is patch x.1 so that is 2 whole patches sooner.
Also tricked means they somehow made you believe things otherwise. They never stated anything close to this. They said they will take a look at it. 2 patches sooner AND easy to get is a big upgrade. x.1 patch is okay for me, the easy to get part not. should be a bit harder.
And it should NOT be there at the start. Many people have giving reasons why. Including blizzard.
- dive bombing quests ( makes questing less fun)
- dive bombing rare's less change to kill them
- dive bomb chests etc
- dive bomb mats.
- will make the large group multibox and multibox-bot problem even worse. ( low/medium servers seem to have more of them these days). ( no problem with small group multiboxxing)
- less challaging
- and blizzard has stated. That it takes a lot of time and money to craft these worlds. why make them if everyone is going to fly over them.
And you shouting they MUST. without giving valid points or any reason at all does not help you.
So why, why should they add it?
no quit crying about dumb crap. no flying at start of xpac
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stop comparing different xpac content release timings when we're in a totally different predicament now with staff all working from home
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vertical zones dont mean theyre made for flying just longer travel times......its really not that big of a deal. flying would make it quicker but isnt required
Death Knight (Main) : https://worldofwarcraft.com/en-gb/ch...ksorrow/vathir
Paladin (Main alt) : https://worldofwarcraft.com/en-gb/ch...sorrow/tantrim
Warlock (Main alt) : https://worldofwarcraft.com/en-gb/ch...rrow/darrandor
Hey, at least it will help with the herbing/mining and WQ traveling. But, yes. The way they designed traveling in this expansion sucks.
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I am curious, how does "dive bombing" quests makes them less fun? You enjoy wasting time or what?
None of those "dive bombs" are actually a concern outside the first week btw.
I will present the counter argument. If we are already forced to see these worlds while leveling, why force us to see it thousands more times? What is it accomplishing? Is it making the game fun? Is it making players apreciate it more?
All travel time is dead time where you are not having fun. The more there is and the more repeated it is, the less fun the game is.
Flying should indeed be there at level 60 or at launch at least, where you can achueve it after a few weeks. It would make the game way more fun.
No one was tricked and no one is surprised. Un-clench the pearls.
And what if there are 3 patches? time will tell maybe you are right. but in your logic we should also count in content. Is there enough content to do. And we do not know a date yet. if its before june it is faster as 7.2. but again time will tell.
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oohhh lets get my quest item/npc...damm someone dive bombed it already. why land at all? why level at all? its part of the journey. its not for all i know. thats is why this thread is up. but its a reason for some of us.
It slow it down. it makes us enjoy the world etc. And yes i can do it still when flying is out. kinda hard when everything gets janked before my eyes.
They do, and for alts even more.
And will it going faster make it more fun? if you do not like to play a lot of time ingame...just log off?
And all travel time. flight points etc are all placed very nicely.
again all i hear is fun, and fast. No good reasons as of yet. faster gear? buy it on AH, faster mats? AH. Want to level and not travel far. Join a group/guild and do dungeons etc
lol at your drama exaggeration. Does that not happen in the ground too? Yes, it does. I think you just have a problem with druids. I could get behind that, but it's just nonsense to blame it on flying overall.
Erm, no. Slowing down and getting bored does not, in fact, make me enjoy the world more.
Cause you say so? You gonna have to do better than that. Leveling is 1% of what you do in the game (probably less). Check the privilege. WoW isn't about the leveling. It's just a short stepping stone. The game should not be designed with it in mind, but rather the 99% of the time you will spend at level cap.
Yes, it does. Time/reward metric. Also, how old are you to not know the value of time? Time is the most precious resource we have. If it takes you less to do the same content, not only are you more engaged and less bored but you will gain time to spend on other activities. Really sightseeing the same place for the 1000th time doesn't have the same appeal as the first yeah? Surely you can see that.
If you don't value time, then it is a you problem, not an us problem. But, you will, eventually. Like all of us.
I see you talking about leveling a lot. Seems to be your only excuse. Leveling is only relevant in the release weeks. No one actually does it much anymore after that. Indeed, people do dungeons and invasions cause it requires less traveling time and it's less boring. Glad you can actually see that despite refusing to concede the obvious point.