Your scenario for this is bringing in a third party (another person) to do it for you. I can't see how you aren't understanding this. Also when you do this it either costs you gold, real life money, or a something to pay to person to do it. With a second account you do this for yourself, saving all this money/gold for yourself.
This
Is
An
Advantage
Period.
Your own definition is
>If it provides an in-game advantage for money, it's pay to win
My example is exactly this. There-for it's pay to win. Unless you still want to argue how it isn't, there are a TON of similarities between paid boosts and boosts that I could also argue paid boosts also aren't pay to win.
Honestly this is like explaining how water is wet to a 3 year old at this point lol. At least you're making entertainment from your mental.....issues lol.
Last edited by Fisher557; 2021-02-23 at 04:14 AM.
You are thinking this is so black and white but it isnt. Many people, myself included, would argue unless the service provides a power advantage or rate that can only be earned by using the service its not pay to win cause there is no advantage over the existing players. IE getting 2 raid lock outs per week or gear that is stronger that existing gear but only obtainable via these transactions
Also water isnt wet so pretty weak closing, it makes things wet. (this is a joke btw cause its more nuance which this entire topic is about. Wasn't going to mention this but hey its mmoc so who knows)
Last edited by Elbob; 2021-02-23 at 04:36 AM.
As others are trying to explain to you, your scenario is not P2W. You are now modifying my argument by saying you can only achieve similar results by paying someone else - even though I provided two examples where no payment is made. I have run hundreds of dungeons with friends and no payment was made.
Additionally, I hope the irony of your closing statements is not lost on you - water is not wet.
You also continue to ignore some issues with your plan - such as the 5/hour 30/24hour limits - meaning your system cannot be run "infinitely" as you claimed earlier. I bring this up again now, because it is one of the many holes in your argument that just don't add up.
Last edited by arkanon; 2021-02-23 at 04:43 AM.
This isn’t TBC. This isn’t an expansion onto the base game, and the only version of the game available at the time.
This is TBC classic, a re-release of an old game. When TBC classic launches there will be 3 independent simultaneous versions of WoW being run for players to choose from (classic era, TBC classic, shadowlands).
The boost allows people who want to play a re-release or TBC to, actually start playing in TBC.
The people with the actual advantage are those playing classic right now, which is a completely different game and wasn’t even stated to be migrating to TBC until last week, who will be walking into TBC with hundreds of thousands of gold, full T3, and multiple 60s. All for playing a version of the game many people don’t consider good compared to TBC, and when when TBC launches will still exist also as a standalone game.
Those who want to play TBC classic, focused on actual TBC, are WAY behind those who played vanilla classic.
Call it p2w all you want, it’s happening and it’s the right decision.
I mean there will be people with enough gold to cause massive headaches on realms. I think it is the main reason why I've no interest in TBC unless they make realms where these 58s can go and don't let transfers happen to those realms. The multiple 60s and gear does not bother me really, as levelling eventually fixes that, but the gold disparity is quite real.
Half my guild plays 10k death rolls for fun during a raid. Losing 10k, 20k, 30k with no sweat at all. Hundreds of thousands is probably a bit of a high estimate, but MANY players will be walking in with 10k-50k gold easily. Epic flyers will be absolutely everywhere as soon as players start hitting 70.
Even looking around at classic, where its almost impossible to find a 60 NOT on an epic mount, makes it pretty clear the gold situation is not anything at all like classic.
Also GDKP runs where people pay insane prices for items, often 5-10k on a single solid item or more.
Last edited by Argorwal; 2021-02-23 at 05:20 AM.
Well,
I don't mind the boost really, however I think that there are a lot of people who aren't you, who dislike it and think it will impact their experience.
As you said you barely play any games, so why should the game cater to the very few who generally won't even play to begin with instead of those who have been sticking with classic. You are not who the game is meant for, you are a passer by a onlooker not the gamer who TBC classic should be targeted towards.
Honestly, fuck human passion. I will take a calm, level headed individual with a drive and ambition untainted by "strong and barely controllable emotion" any day over someone so excited about something they can barely hold themselves together. You can function perfectly well with muted emotions. Passion gave us the likes of Adolf Hitler, and many other excitable idiots not as evil as he was, and that's a "gift" I'll pass on, thanks.
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
You realise 10k gold is quite a stretch from "hundreds of thousands" - its not a small differences, its the difference between a cheap car and a house (using real world examples, obviously). My issue isnt with the assertion that players have managed to accumulate large quantities of gold, i know they have, im one of them. My issue is with presenting it as typical or average, or representative of the majority of players. It is far from it.
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What issue do you think will occur with the gold that will directly impact you?
I don't think it will really touch the boost market..at worst will flood the seller market assuming a bunch of classic players who didn't have a mage might use it to boost a mage for the sake of boosting other people..add in the fact it only works once and not on Blood Elves/Dranaei and your going to see a bunch of folks still buying boosts from mages...hell add in the fact those 60 mages will then become 70 mages that are able to just destroy old content faster than the 60 ones and probably a market to boost people from 58-70 and if anything it might just lower the price of a boost a bit but still going to be used.
It will impact my fun, it will impact my enjoyment of playing the AH when I play the game. I'd be at a MASSIVE disadvantage that didn't exist in Vanilla going to TBC. I wouldn't have a chance trying to focus on jewelcrafting for massive gold returns because the market of mats would be destroyed instantly. Want to buy consumables? Yeah they are far far more expensive now, why? Because old gold from classic sets the market. I'd feel the impact of being not full strength because I wouldn't have the potions/flasks/drums/and so on.
That is my reason for staying away if it comes out as stated.
They could just add fresh TBC servers if the concern is that classic players will have an edge. Servers that you can't migrate your classic characters to. They could do much better decisions than this garbage but they just have to choose the extremely greedy and embarrassing one and the retail players sit and cheer. Blizzard just keeps putting straws on the camel's back, they can't help their own greed. It's the right decision in your mind, certainly not in mine or literally any of the people I know who play the game.
Even the lead game designer for vanilla-wotlk WoW facepalmed and laughed at the option.
I mean the dude's profile is basically flat out advertising gold selling, why they've not been banned yet is beyond me. What you think they gonna do with that boosting gold they've got? Sell it to people coming to TBC for cash? Nah....
- - - Updated - - -
Yeah and plenty of people from Vanilla-Wotlk had terrible ideas about class balance and hybrid taxes, pointless keying to be eligible to do raids, reputation grinds on dungeons, what of it?