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  1. #241
    The Lightbringer Lora's Avatar
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    nothing is stopping you from playing the original diablo 2 and not spending money on a remake.

    Quote Originally Posted by Uggorthaholy View Post
    Thanks but no thanks, Lora, for making me question everything in existence forever.

  2. #242
    I am just going to use a few of my tokens.

  3. #243
    The Unstoppable Force RobertoCarlos's Avatar
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    Quote Originally Posted by Fencers View Post
    Perhaps I misunderstood one of the panels, but its been gnawing at me all day. I am not sure if I have this correctly or am simply confused either. But if D2R will run at 60fps but is still locked to the old 25fps cycle, how will FHR/FBR/FC work?

    That doesn't make sense to me when one of the devs says they are smoothing out the animation cycle. If I am running a Sorc with Teleport, the animation rate would be important to me and my over FC. Or a Pally with a shield, FBR or screamer Barb.

    I have questions.
    spells and knock back animation etc all running at 25fps coding but its being rendered at 60 fps so its a lot smoother. But it could also could some issues with running because of the way the tiles are designed. It will be interesting to see how it plays and feels.
    Suri Cruise and Katie Holmes are SP's.

  4. #244
    Quote Originally Posted by Triceron View Post
    Er, no. It's exactly as he said it.

    The art engine runs *on top* of the old code. It's synced in a way that you visually get to see 60fps, but the game is still using the exact same code that uses the same breakpoints and animation frame counts as the original. IE- the original source code (for framecount) isn't being rewritten. They're just using new visuals though a new rendering system on top of the old. It's literally slapping on 3D model visuals over top, and with the freedom to apply actual custom visuals that sync with the 'icon art'.

    It's not really translating the 25fps mechanics at all. It's running its own 60fps animations, so there will be visual inconsistencies but overall should look smoother to the point where the 'lack of jankiness' isn't going to impact the game all too much unless you're one of those players who intentionally framecounts.



    Well yes, because it wouldn't be a small effort actually getting an untested system like this to work out. They retooled the graphics engine, and that is not the same thing as changing the game engine itself. They aren't one and the same.

    However, we do know of other changes actually done regarding the game engine. They mentioned that the old source code was limited in how it dealt with itemization, and how the engine they're working with right now has the freedom to add new items without having to 'hack' old items to do so.
    I don't understand, you seem to agree with me.

    You even say "The art engine runs *on top* of the old code." after I say that they said "Our new art engine is running ontop of the old engine".
    I don't understand what's different between you correcting me when we say the same thing.

    The rest of your post is also just saying what I'm saying. Though I think you misunderstood what I meant with translating, but not entirely sure how you did so since what you explain is what I would call translating. Old engine does old engine stuff -> new engine interprets that and translate that to 60fps and and updates assets -> you see it.
    Sort of like how language interpreter works. Something is said in original language -> they interpret and translate to your language -> you get information.

    I merely contested the claim that "just slap 3d models onto the new engine" which is not close what they are doing. Making a new ART ENGINE to render modern visuals that works in tandem with an old engines graphical limitations is vastly different to just asset swap.
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  5. #245
    Quote Originally Posted by Orisai View Post
    The Starcraft remaster was just an upscale of the original graphics for modern resolutions and some new GFx.
    Warcraft III Reforged is an upgrade of the graphics engine allowing hi-res textures and 3D models instead of sprites like it's predecessor.
    With Diablo II Resurrected, they had to remake the entire game from scratch, both engine and visuals.
    i don't care how the sausage is made.

    i didn't finish all the campaigns when i bought sc remaster. when i buy d2 remaster i'll probably quit after a normal playthrough.

    i'll pay $20 for the no hassle nostalgia trip. but for $40 i think to myself: i could just get the CDs from the basement, but i haven't done that in 10+ years so that probably says enough.

  6. #246
    Quote Originally Posted by Triceron View Post
    They're just using new visuals though a new rendering system on top of the old. It's literally slapping on 3D model visuals over top, and with the freedom to apply actual custom visuals that sync with the 'icon art'.
    But it's not tho. "Slapping on 3D model visuals over top" implies it's just adding new models and textures to the current engine. This is not true at all. What they talk about appears to be having, basically, 2 engines running at the same time - the old, largely unmodified engine, locked at 25fps, and an entirely new graphics engine that synchronizes a 3D world with the old engine.

    If they manage to pull it off, it seems like quite a bit of a technical achievement, tbh. There's a lot more going into it than just "adding new visuals", which is likely one reason why it's understandably more expensive than the Starcraft Remaster and W3R.

    Quote Originally Posted by Fencers View Post
    Perhaps I misunderstood one of the panels, but its been gnawing at me all day. I am not sure if I have this correctly or am simply confused either. But if D2R will run at 60fps but is still locked to the old 25fps cycle, how will FHR/FBR/FC work?

    That doesn't make sense to me when one of the devs says they are smoothing out the animation cycle. If I am running a Sorc with Teleport, the animation rate would be important to me and my over FC. Or a Pally with a shield, FBR or screamer Barb.

    I have questions.
    Basically, the gameplay still runs based on a 25fps cycle, but the new graphics engine is separated from the gameplay and runs the graphics and animations at 60fps. Essentially, the gameplay will be identical, but the visuals will be more fluid. Any given animation will still take the same amount of time it used to, it will just have a lot more frames.

    - - - Updated - - -

    Quote Originally Posted by Hellobolis View Post
    i'll pay $20 for the no hassle nostalgia trip. but for $40 i think to myself: i could just get the CDs from the basement, but i haven't done that in 10+ years so that probably says enough.
    You can always wait for a sale!
    Last edited by Kolvarg; 2021-02-23 at 10:39 AM.

  7. #247
    The Unstoppable Force Elim Garak's Avatar
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    I fail to see a problem. Even if they priced it at $400 - I would be ok with that. I wouldn't buy it for that, but it's their product and they can sell it for however much they want. If their pricing doesn't work - they will change it, but if it works - they are right.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  8. #248
    Quote Originally Posted by Kolvarg View Post
    You can always wait for a sale!
    Blizzard has never struck me as a company that has sales.

    It's on consoles though, so i guess there is a half decent chance they will make a boxed PC version while they are at it and i can get it at a third party.

  9. #249
    Well unlike the other games, they know D2 Remastered will sell very well.

    With that said when the original crew of westwood took on CnC remastered, i think it was around $25AUD, unfortunately D2 for AU is almost $70AUD...that is pretty steep price.

    Will wait for review/timing.

  10. #250
    Quote Originally Posted by Uurdz View Post

    Why are you posting in a thread about a game you clearly don't rate?
    I mean people said the same about WoW Classic and here with are with Classic TBC too.
    I rate diablo 2 as a musem exhibit. as a modern game it just sucks. it's uncomfortable to play it. And also I had free time

    Quote Originally Posted by hulkgor View Post
    This is so ignorant that shouldn't warrant a reply, but alas, i'm feeling up for it.

    After 20 years, the game is STILL played. There are huge communities, there are multiple projects revamping it, creating it as other games MODs. There are also countless fans that are eager to dive back into the game, and this remaster (which is looking amazing) promises a very good experience.

    But hey, we'll all pack our bags and move along since you, dear sir, say it "just plays bad". laughable.

    in case you're curious :

    https://www.median-xl.com/
    https://pathofdiablo.com/
    D2 recreated on Grim Dawn - https://forums.crateentertainment.co...f-terror/35347
    D2 recreated on Starcraft 2 - https://www.youtube.com/watch?v=rVPe...nnel=egodbout2

    but yea man, it's just a shitty game no one is interested it. what a bad ideia.

    sigh

    this reminds me of the old Classic argument "no one wants it! outdated game!", yet millions play it exhaustively. -millions-.
    why would you bother writibg this wall just to proof my point? diablo 2 as an idea is perfect as a game it's bad and almost shitty. that's why people recreate it on a modern engines to make it more bearable in this year. resurrected doesn't offer you new engine. it means you'll have stutterstep and animation/movement lag after every cast means shitty game

  11. #251
    Quote Originally Posted by Kolvarg View Post
    If you're not sure, re-read, or ask me to clarify whichever specific points I didn't make clear enough.

    The fact that the remaster respects the old game's rules, systems and data, does not necessarily mean the engine itself is not modified at all. The Spyro remaster respects the original and fully recreates the original experience with minimal changes, despite being completely rebuilt in Unreal Engine.

    But even if the old "game engine" is running with absolutely no changes (which I very much doubt is the case) - there's still an entirely new engine and many new systems running on top of it, so there's plenty of room for things to go wrong. It doesn't matter whether the new code is additions to the old game or not. It's new code that will be running and that may break. It says nothing about whether the final product will be stable or not, buggy or not, good or not.
    Then the Spyro Remaster isnt a Remaster but a Remake.

    I'm simply relaying information to you here that you dont know. IE the difference between a remaster and a remake.

    i dont know why you are so adamant about thinking you are right when the devs themselves said this in the interview you so obviously saw(RIGHT?) when you keep speaking about this subject

  12. #252
    The Unstoppable Force RobertoCarlos's Avatar
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    Quote Originally Posted by Kumorii View Post
    I don't understand, you seem to agree with me.

    You even say "The art engine runs *on top* of the old code." after I say that they said "Our new art engine is running ontop of the old engine".
    I don't understand what's different between you correcting me when we say the same thing.

    The rest of your post is also just saying what I'm saying. Though I think you misunderstood what I meant with translating, but not entirely sure how you did so since what you explain is what I would call translating. Old engine does old engine stuff -> new engine interprets that and translate that to 60fps and and updates assets -> you see it.
    Sort of like how language interpreter works. Something is said in original language -> they interpret and translate to your language -> you get information.

    I merely contested the claim that "just slap 3d models onto the new engine" which is not close what they are doing. Making a new ART ENGINE to render modern visuals that works in tandem with an old engines graphical limitations is vastly different to just asset swap.
    such a little weasel. You got waaaay to caught up up one sentence "slapped 3d models onto the engine". That is accurate however disrespectful you think it is. Stop being a little weasel and accept you dont know what you are talking about
    Suri Cruise and Katie Holmes are SP's.

  13. #253
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    Quote Originally Posted by RobertoCarlos View Post
    Path of exile is free, Hades is under $30.
    Then play those freakin games...

    Holy shit, private companies don't owe you shit. They try to sell a product, if you want it you buy it, if you don't want it you don't buy it.
    There is literally nothing more, that's how the market works.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  14. #254
    Quote Originally Posted by Alcsaar View Post
    No....no its not, for a remastered game with no new content, that isn't okay.

    I'll be passing on it, maybe get it when its on sale for $20

    - - - Updated - - -



    No new content, just a visual update. People are obviously going to buy it because they're that obsessed with D2, but it definitely isn't worth $40 to me, or even $30.
    Define content.

    You ignored the part of my comment where I outlined why a remaster costs almost as much to make as a non-remaster. You're defining content as playable content, but you can't ignore the technical content, especially if you're questioning price.

    Ultimately, if you don't feel the game is worth $45, don't buy it. My point is that games are relatively cheap when considering inflation, and a remaster costs developers a lot more than you're imagining.

  15. #255
    The Unstoppable Force RobertoCarlos's Avatar
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    Quote Originally Posted by Ealyssa View Post
    Then play those freakin games...

    Holy shit, private companies don't owe you shit. They try to sell a product, if you want it you buy it, if you don't want it you don't buy it.
    There is literally nothing more, that's how the market works.
    I already own the game i dont need fancy graphics. gameplay and story are the most important things to me and neither of those are changing.

    That said i couldnt give two shits about the price I could easily buy it with tokens from gold ive made in WoW.

    So save your basic bitch business lesson for someone who actually gives a shit
    Suri Cruise and Katie Holmes are SP's.

  16. #256
    Quote Originally Posted by RobertoCarlos View Post
    such a little weasel. You got waaaay to caught up up one sentence "slapped 3d models onto the engine". That is accurate however disrespectful you think it is. Stop being a little weasel and accept you dont know what you are talking about
    Sad...you get called out and since then you have just said "nu'huh" and thrown insults...I guess some really do act like pigeons playing chess.
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  17. #257
    The Unstoppable Force RobertoCarlos's Avatar
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    Quote Originally Posted by Kumorii View Post
    Sad...you get called out and since then you have just said "nu'huh" and thrown insults...I guess some really do act like pigeons playing chess.
    come back to me when you actually have a point and can actually comprehend subjects and actually do a small amount of research into the topic like watching the deep dive, kk thanks
    Suri Cruise and Katie Holmes are SP's.

  18. #258
    Quote Originally Posted by RobertoCarlos View Post
    come back to me when you actually have a point and can actually comprehend subjects and actually do a small amount of reseach into the topic like watching the deep dive, kk thanks
    You mean when I replied with time stamps of developers literally contradicting your original claim? It's almost as if you ignore things that you don't like to hear.
    But yeah, this seems quite pointless, since once again, all you do is saying "nu'huh" and being aggressive without showing any sign of trying to discuss something in good faith.

    Have fun.
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  19. #259
    Quote Originally Posted by RobertoCarlos View Post
    such a little weasel. You got waaaay to caught up up one sentence "slapped 3d models onto the engine". That is accurate however disrespectful you think it is. Stop being a little weasel and accept you dont know what you are talking about
    You think he's going to wake up and realize he was wrong all along? You think he's going to tell you "Yeah you're right, thanks for explaining, it seems I was wrong" ? You think he's going to realize he doesn't know what he is talking about and will thank you for it ?

    Dude, he's going to argue with you on every wording, every sentence, every way possible. Even if he knows he is wrong he will never admit it, too hard for him.

    You can clearly see that he doesn't know what he's talking about, why waste more time? If you get frustrated, that's on you man. Learn to let go.

    Read about the "Kruger effect" - You will learn a lot about humans and mentality to be VERY confident on things they don't know anything about.

    Try to look at it this way : By spending your time to explain it to him, in a way, you're kinda helping him to be a better person. Why bother? Are you humanity's helper for narrow-minded people?

    You'll find people who understand what you are saying and can give some good argumentation based on facts and truth, bother with those!

  20. #260
    I feel like most people here spent more than 40$ on a single dinner out one night, or more on mountain dew in a month. 40$ is fine, and like others said, you don't even have to buy it if you're not interested. I have all the originals still, as well, and have been playing them for 20 years. DEFINITELY got my monies worth.

    This will be an enlightening experience for old fans and more importantly, new fans. Let's pretend it fails? At least you're not drowning in debt afterwards (from the game at least).

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