There's lots of metrics available!
What are this apply best keys, as shown on armory?
What level of key they are holding? "+15 in time pls link ur key"
How many "Mythic 15" items they wear?
But yeah, "raider.io is toxic and should be removed"... But perhaps by "improve LFG experience", dude meant "way longer to build groups"...
there is such a feature in FF14, no one uses it
Savage raids are not that easy, it's harder than a m+10 or m+15 with current (220+) stuff . And still no one use the lfg feature but they create custom group in lfg like we do because you have to know how mechanics work otherwise you'll wipe in 30 seconds
No one will use an autogroup feature for m+, or only bad players or ppl who want to test a new class/spec
Last edited by vashe9; 2021-02-24 at 12:45 PM.
Why do people on here pretend that pugs have ever been not terrible?
So every group leader has to look through a list of hundreds, maybe thousands of names?
I don't understand people complaining about raider io. The only thing it does is to provide overview of player's runs and boss kills, and converts it to a single number for a quick reference. If it wasn't raider io then it would be something else doing the same thing.
To me, people complaining about rio, are in fact complaining about information about the player being publically available. How would that be better? Better, as in others wouldn't be able to see you have no experience, so you would have higher chance of getting into a group? Rio doesn't properly describe your value as a player? How should it change then? Or do you expect everyone should give you a test run to properly evaluate your ability, and not rely and an automated, soulless system?
Last edited by procne; 2021-02-24 at 01:05 PM.
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
As I said above, the information that R.IO pulls from is on a players' Armory. So instead of using R.IO to quickly figure out somebody's level of skill, you'll make the same exact decision based off of the same exact information with the only difference being that you need to spend an extra 30 seconds on somebody's Armory page. Cool.
Di you have a vague idea on how much time would this take before being able to start a dungeon? Checking performances on different sites for EVERY applicant?
Dude, the game is doing the dungeon, not taking ages to start it.
Rio is just a metric to quickly (and in real time) have an idea of what the applicants did in the past.
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Or Blizzard could simply add M+ to the automatic LFD. People that love to play with randoms will use it, people that love to have at least a vague idea of how the applicants will perform will use the actual method of party creation.
Players In WOD: I cant get invited to groups because of my ilvl.
Then Blizzard made Titanforging so everyone could get high ilvl.
Players after WOD: I cant get invited to groups because of my rio score.
There's always a bad excuse. People just need to realize that they cannot get invited to group because they are either bad or lazy and we don't want to play with bad and lazy players.
Harsh way to put it but its true. Ran a 14 SD with 700-900 IO players yesterday. For one, the tank didn't know a proper route he was just pulling everything. Secondly they didn't know how to properly soak orbs on 1st boss making it a nightmare to heal. Lastly they couldn't do enough dps to kill the 2nd boss and the group just fell apart. IO is what we have to judge players by and its generally accurate enough. Do that same key with 1300-1400 players and its a guaranteed stress free 2 chest.