Originally Posted by
MyWholeLifeIsThunder
Indeed a big issue for druids -could we get by with default shapes and more glyphs?- but totems are relatively less effort, so hopeful about that.
But yeh, even if shape-shifting forms weren't that much of an issue, there would have to be a very good reason why would BE's would take up on druidism, which I feel it's the most distant to them because of their contrast to the Kaldorei, special the animal aspect of it, which feels more primal, and indeed, distant from BE's.
On the other hand, the "Botanist" aspect has made sense since BC, and with the introduction of the Nighborne, it even furthers that connection -as well the arcandor as a mix of arcane and druidic magics- TBH right now, I think both BE and NB have a lot of aspects that fit with the Balance and Restoration specs, but it is on the animal aspects were I feel there's little groundwork.
I see two solutions to that; simply make the horde highborne delve into the animal shape shifting by contact to the horde druid races, elevating their rudimentary druidism much in the way that Worgen did when they met night elves, or alternative, do something completely different, and frame the animal shape-shifting within their respective ranger cultures.
Elves in WoW were introduced as druidic and magica, and that evolved with time to a more arcane focused culture, and the nature aspect of its rangers was downplayed, but even in BC we get remnants of that nature respect in the questing, and it is within the context of a ranger NPC. So in the specific case of Blood Elves -and this could easily have a Nightborne analogue- to frame the shape-shifting aspects of druidism as an analogue within Farstrider Ranger culture
Thus, "Cat Form" and "Bear Form" would have existed as nature attuned rangers in charge of scouting and survival, and again thinking about reframing, these being considered "aspects" the way hunters see them. So then in terms of gameplay, maybe the only difference would be to instead of outright give them cat and bear and travel forms, give them shapes like the moonkin form from glyph of stars.
This could have been seen as something that was always present on their culture and just hadn't been playable, or something that existed before the third war and fell into obscurity and has only been recently reclaimed. Or we can flip it, and and actually frame it as a Nightborne thing -which do have more pronounced Balance/restoration druidic aspects in their current culture- that they have shared with the Blood Elves, and fits with their Farstrider culture, and botanist inclinations.
There is so much potential with the gameplay archetype of druids serving other fantasies, and IMO it's the shapeshifting that offers most problems, but there is so much cool stuff that could be done with them from a cosmetic differentiation approach -like Mechagnome "Druids" were their shapeshift forms are mechas, or let's say Venthyr, where their restoration powers are blood based-