Ok, you know better what i experienced doing my mount.
I've never wiped or reseted my run.
Oneshotted everything regardless of Anima Powers, mob/bosses or wing types.
In general there are probably some differences but personally i did notice that.
I am not gonna continue this pointless retoric with you anymore.
Those wings with the "out of combat for a while = some enemies will spawn" debuff are usually fine. Just keep a rat in fight, or use the destroyable objects to get into combat from time to time.
Coldheart as first or second wing is bad - avoid it as 1st wing or just leave, if you get it as 2nd wing. The +hp of the mobs is time-consuming and things won't become better in the third wing.
Mort'regar can be nice or pretty bad, if you face the elite chorus mobs, especially if there is a double-pack on a teleport platform.
Ideally, you want your first 2 wings to be either Skoldus and Fracture Chambers. Both give torments that have no positive effect on the enemy, they only pester you while out of combat, and thus easily within your control.
For the 3rd torment, anything other than Soulforges and you should be golden. Unless you have spare phantasma to buy a ravenous orb, in which case Soulforges is trivial with the fire damage reduction.
TC isn't all that difficult as long as you're playing the right class and getting the right anima powers. I soloed it easily on my fury warrior, 197 at the time, but struggled with my 210 arcane mage. It really just comes down to playing the class+AP lottery, with a few resets at the beginning to ensure your 1st wing has a preferred torment.
Last edited by fruitypebble; 2021-02-25 at 02:43 PM.
The fire one. Using a ravenous anima orb on a flame mender (flame tender?) and getting the subsequent flame protection power makes its effect trivial
RETH
Which part is false? If you get the magic damage taken 1st, which is Mort I believe, and then later get no wings with magic damage, or Skoldus (which is fire damage and why I stated to keep an orb for the fire reduction), then getting Mort 1st works out better. Most floors don’t do constant magic damage such as the ghost like enemies from Mort or the fire mobs from Skoldus. The floors that do have magic casters can usually be interrupted not to be an issue. You also should consider the bosses that can appear in those wings. So unless you have a way to not worry about magic damage then those are usually the wings you would prefer to get 1st.
Also, the inherent health/damage increase per floor is much higher than the increase they will get from the stacks.
coldheart is effing cancerous with increasing +x% health on mobs
Getting Mortregar doesn't make enemies drop puddles, it increases magic damage done by enemies.
Which is undesireable if you end up in a wing that has a fair amount of magic damage. The optimal combination of torments will be Fracture first with ravenous orb on a skeleton, Skoldus, and Soulforge + ravenous fire resist orb. I would ordinarily continuously reset TC until I get one of those 3 as the first wing.
Anything with Coldheart or Upper Reach tends to be an auto reset for me. Mort is tolerable as a 2nd or 3rd wing, but is a reset as the 1st wing. Not because it's hard to cope with, but because it's just more difficult than Fracture and Skoldus purely from a damage taken perspective.
Good tip!
I don't know the answer though, but what happens with the stacks if you have 18 layers of Soulforges? I dread to think haha; even with the 65% resistance could still be a nuisance for those who can't regularly self heal (e.g. mages); unless of course it doesn't go all the way up to ~24%
Here is something to believe in!
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.