This feature is actually already implemented.
It is called COMMUNITIES. You can actually create a community dedicated to advertising for runs for specific key levels. Beyond that, you could even create a community for each dungeon. If you want to run Sanguine Depths, you can join the Sanguine Depths community.
Or you could make tabs for each dungeon in a dungeon community.
1. Create a keys community.
2. Create 1 general tab for people to sit in when not interested in keys.
3. Create 8 tabs, 1 for each dungeon. If people want a dungeon, they join that tab.
Last edited by Kokolums; 2021-02-26 at 12:01 AM.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Nah, good players would just PUG less if at all. Raider.io is the reason you can PUG non-trivial keys at all. Much easier just to wait for friends to log in than to waste time trying to carry random shitters. By shitters I mean the people who suck too much to get invited to groups so they bitch about raider.io on forums.
There will never not be a tank shortage unless the vast majority of a Tank's responsibilities are removed. It's not that we have too few tank specs, it's that we have too few people wanting to tank.
I used to think that designing raid encounters around 3/4 tanks would help with the tank shortage, but M+ basically does away with the incentive to have 2 tanks for 25 people. Anyone who wants to tank M+ can roll a tank and tank without affecting the balance of raids. People still aren't doing it because most people don't enjoy tanking. And I think the consensus view is correct, people don't enjoy tanking because you get trashed if anything goes wrong, regardless of whether or not it's your fault.
You've got to have thick skin and have to be willing to prepare far more than most players in the group. It's super satisfying when it goes right, but it's painful when it doesn't.
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Fun and boring are not antonyms.
Having your leg broken is not fun but also not boring.
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you're mistaking efficiency for easiness. Players are going to try to complete the highest level of content they can do. Bringing the right teammates along will help with that.
When you're playing with people you don't know and aren't necessarily going to play with often, you look for ways to reduce the randomness that random players bring, like pulling in the best specs or players with high r.io or high gear, etc. Your goal is not EASINESS or you'd just do Heroics, your goal is success, which means hedging the potential downsides.
I want to clear hard content (hard for me, anyways). If bringing Class A is better than Class B I'll do it because it helps me achieve my goals.