This is wrong approach, because as back in old times only 10% of playerbase were doing normal raiding, I don't think, that M+ are done by, let's say, 90% of playerbase. It can be possible only if Wow has 1M players now.
Overall problems are the same, as in BFA:
1) Can't do anima grind in parallel, because it would take too much effort and I just don't think, that stupid cosmetics worth it.
2) Can't do it serially because it would take several months per character in this case and therefore I wouldn't be able to complete my goals even by the end of xpack.
1 and 2 are the same problems, as with rep grinds. Anima grind is long term grind and it's not account-wide.
3) If anima grind isn't possible - then only way to keep myself busy is leveling alts, but without flying leveling doesn't have enough quality to make this process fun enough. You should understand, that leveling is "unlimited" content and when it's slow, it takes too much time, but you want to complete it as fast as possible, so you start to do it too intensively and burn yourself out.
4) And only content, that gets some love from developers in patch 9.0.5 - are M+ and raids. M+ guys get their upgrades, they get their valor points. They get reason to play. And casual players get NOTHING, while there wouldn't be any reason to play this game any longer, when they will run out of Renown levels to grind.
So, again. SL was advertized as more alt-friendly xpack. But this alt-friendliness ends after completing covenant campaign, that takes may be two weeks and has may be 2 hours of actual game time. After that it's BFA 2.0, where you can play on one character only and all good content is beyond M+ only.
Last edited by WowIsDead64; 2021-02-26 at 05:56 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I think every week people are less and less focused on making M+. Not just those who did KSM but also people who just pug are getting more and more frustrated with the experience itself and people leaving half way.
Personally I did KSM and just focus on doing 10/10 per week on my main and 1 or 4 on my alts
Updated my sig to better reflect current problems. As old BFA problems still aren't actually solved, I decided that they should stay.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
He doesn't actually play wow. He accidently outed himself when he showed he had no knowledge if the current game. That was a good 2 weeks where he was too embarrassed to start any new threads. I pretty much just report his posts as trolling and leave it to the authorities to deal with
I dont see any new problems. They've been stuck chasing all the different playerbases since Cata. They definitely should just cut players who dont want to play the content they want to make instead of coming up with "alternative progression" stuff.
@OP most players should have the content that is too hard for them otherwise 1) there's nothing to strive for; 2) hardcore audience is a dying breed already, they need more stuff to do, not less.
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Don't claim things, if you don't have proofs. I play this game for more than 10 years and there is nothing revolutionary new in this game. If I don't know something about this game, then I just isn't interested in it. Remember, that abusing report system to slander other players can cause banning yourself instead.
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I don't have anything against having too hard content. For example I'm 100% ok about M+ and raids. I don't ask to remove them. I just don't go there, so there is no problem. Problems start, when Blizzard start to turn easy content into hard, when it's intended to be easy.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
R5 5600X | Thermalright Silver Arrow IB-E Extreme | MSI MAG B550 Tomahawk | 16GB Crucial Ballistix DDR4-3600/CL16 | MSI GTX 1070 Gaming X | Corsair RM650x | Cooler Master HAF X | Logitech G400s | DREVO Excalibur 84 | Kingston HyperX Cloud II | BenQ XL2411T + LG 24MK430H-B
Outdoor content. For example we had flying back in old times (TBC, WotLK, Cata, MOP) and Blizzard were 100% ok about it. But now they implement "no-flying forever content", like Maw. Why? Because they don't want us to make our lives easier via flying over all that walls of elites, instead of killing them.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Reknown has no bearing on whether you raid or not. No one cares what reknown you are because it has no real bearing in your performance. Read that last sentence very slowly and make sure I actually did say what you want to fight me about. There is a small boost if you are max reknown but hardly worth worrying about.
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Nice photoshop and excuse. Here's another example where you have shown that you don't actually play the game. You claim to be an expert on all things that you like and you keep making claims that you are into the outdoor areas and blizzard is wronging you by not bringing flying in early enough and for not including flying in the maw. Here is where I call your BS.
Timeless Isle from MoP has never had flying. There goes your whole argument.
They had "no flying forever" content in every single expansion you mentioned except Wrath because Wrath didn't even bother adding any new zones in patches.
TBC - Isle of Queldanis (butchered spelling)
Wrath - Problem solved by just not adding zones in patches!
Cata - Molten Front
MoP - Isle of Thunder and Timeless Isle
WoD - Ironically is full flying after pathfinder
Legion - Argus
BoD - Full flying after pathfinder
SL - Maw (for now)
Last edited by Argorwal; 2021-02-27 at 04:18 PM.
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But situation was reverse and, I think, more correct back then. It's no flying, that was optional back then. Don't want flying? Go to specific location like Tol'Barad. But now we don't have such choice. I just talk about that "flying makes game much easier or even trivial" mentality. I've tested it many times already, because I've got all Pathfinders, so I could compare game with and without flying. Overall gameplay doesn't change at all, because all objectives are done on a ground anyway. It's just extra unnecessary obstacles, that are removed. Like that extra mobs (sometimes elite, that aren't supposed to be effectively killed, when you're solo) on your way from point A to point B. Or you can take direct route from point A to point B instead of going around, that takes X extra minutes and nothing more. It just fixes several problems with this game. Like slow and boring leveling we have now. Or like some overtuned content, like crowd of elite mobs on your way in Maw while doing covenant campaign quest. That's it. Flying fixes problems, Blizzard create. I Blizzard wouldn't create them - flying wouldn't be needed.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.