Legon what?
Legondese nuts lmao
This is what it used to be, not what it is currently. You can clearly see this in Classic, you will see that in Classic TBC - power progression is the main goal now, after that you go for parses/speed. Any power progression can be boiled down either to - some level grinding or equipment grinding. Call it what you will - paragon levels, skill point grind or "tier D, C, A, S" items, grade 2,3,4 items and so on it's all the same just looks differently.
Most MMORPGs are just too big or not big enough to be good at everything - they can't do something really good and not upset some part of the player base - I.E hard content only for hard core players - casuals quit, interesting class design? competitive side suffers due to impossible balance (yes, wow is quite balanced, even if meta is 5-15% better than non meta), Interesting, deep and meaningful character progression? Wrong choices has to exist and some people will come out weaker because of what they did, plus alt characters suffer greatly, even then predetermined bis routes will become a thing so it does not matter if you get to choose lvl 100 talent just because you are level 100 or you choose it by doing one out of 3 possible questlines. You will have the same outcome, just by doing that you have alienated most of your player base.
I think OSRS is really good at what it want's to be besides bonds being sold for money which is like WoW token, but worse because you can literally buy best gear in game but it is niche in the gaming world, most of players there play because it has it's distinct identity. And in the end everyone would still be the same - same items, same skills, same quests done, it's just that OSRS is the ultimate "travel to the end" game.
WoW players are all trash? M+ leavers? Pug raid fails? You don't have stuff to do? WoW has become a solo player game for you? People don't talk anymore? Everyone's toxic? I have a simple solution, just for you!
Get social. Join a guild.
This might be the worst iteration of world quests ever invented.
"they nuke it all again, and give us a whole new set of stupid systems with Covenants, and Soul binds, and blah, blah, blah, holy fuck just stop this already Blizz." Covenants are just Order Halls, and Soul Binds are just the Artifact talent system, but less broken, and with arguably a little more options. The conduits are also easier to get, and you only need Renown to upgrade your soul binds.
Nothing is nuked there. WQ's also don't matter anymore, outside of Callings.
SL is not (Legion 3.0) either. Idk what you're talking about. BFA was definitely not Legion 2.0 either. Must everything that targets the cosmic chart somehow be "LEGION 2-3.0 HURR"? Cause that's the worst way to think. They're not even similar, system wise.
SL is more so akin to Cata or MoP tbh.
- - - Updated - - -
I don't think you quite understand just how bad the BFA/Legion AP grind truly was. Cause Anima "grinding" is literally easy as fuck to do.
Here's what you do, no fucking cap. Kill the world boss, then do LFR. That's literally a free completed renown quest.
- - - Updated - - -
Just do that, complete your 1k Anima quest, then wait till next week to continue your renown Anima quest shit till you reach Renown 40. That's it. AP Grinding was so much fucking worse...
In some way I agree that SL still feels like Legion in many ways, however Anima is not the same as AP. It is almost entirely optional after several days of playing (when you unlock high enough renown to fully unlock your soulbinds).
Honestly, I am mostly already bored of SL's world and aesthetics. I have much preferred BfA's zones and aesthetics. Unfortunately that was ruined by this whole champion of azeroth nonsense and basically the gameplay itself sucked. What SL did very well though is PVP. It's at its best right now since MoP IMO.
The only tangible difference between WQs & dailies is how you get the quest and that WQs tend to be more spread out.
With dailies, you were doing 3-5 per zone in a specific area, receiving the quest from a quest giver.
With WQs you do 3-5 per zone in a specific zone, receiving the quest by moving to the area.
I don't do any anima farming, at all. I get 100% of my weekly anima for the quest from raiding, killing the world boss, and running M+. I don't have to think about it or try. That's what I think most people mean by "anima is optional". Yes, the weekly is necessary, but if you're doing normal end game stuff, including just a full clear of LFR, you don't have to farm anima, you'll have it all easily.
- - - Updated - - -
It's not farming if you don't have to go out of your way to get it. That's the point. I can get my weekly without changing my play at all, so I can basically ignore the mechanic. I don't need 1 anima beyond my weekly and I don't have to think about that 1000 anima weekly. That's not farming.
- - - Updated - - -
I'm with you on the follower table.
What mechanic would you like them to give us to attain the cosmetics in each tier? Because it seems like we have finite BIS this tier and we have cosmetics to chase. We chase those cosmetics primarily through Anima farming (so I don't bother). Is that your main complaint, that we use a currency to get the cosmetics? Because it seems like they basically gave us what you're asking for.
- - - Updated - - -
Wait, what? Who said 9.1 would be end of year? Or are you suggesting 9.1 won't be new and exciting but something else will come out at the end of the year? But if they can't come up with something new and exciting, then there's no "until the end of the year" it's just "i don't like this game anymore"
I am super annoyed that I need to pick up those weekly quests. The system from legion and bfa where you could just log in, see make WQs, return if you have done 4 or 3 was much better.
My personal problem with SL is not the systems though. Even though I think bfa and legion were better in terms of systems, I am super annoyed by how alien this whole "continent" feels. Plus all areas are not connected and just feel unnatural but i guess that is on purpose and by design. But I can udnerstand that other people might enjoy this. There are even people that enjoyed an expansion full of orcs and draeneis. /shrug
I just wait until the next xpac hits and level alts and farm tmog until then. Totally not my cup of tea. I want to be on azeroth. Or have only 1 patch outside, like argus.
The problem with Anima is that like Azerite and Artifact Power, like the Garrison before it, Like the Farm before that, everything gets taken away and becomes redundant after an expansion.
We need content that lasts -after- an expansion, that can continue to be relevent beyond it. The issue with these "systems" is that they hold no meaning, at all and the problem there is that you'll never care about them again because of it.
Personally, id rather Ion retired as the game director and let someone with more vision give it a shot, hes really bad at the job. His angle is that all content is based on raid tier progression which these days raiding is not the only thing mmo gamers play mmo's for and as a result, all the content is focused on a single raid with 4 difficulties, 4.
Your doing the same raid 4 times with 4 different difficulties for 4 different coloured armor/weapons.
That alone tells me why its bad, its boring, bland, mundane. Its archaic and overused to the point raiding itself has become boring, content has become boring, repetative end game is boring.
Gated, end game, is the worst part.
Ion created the game with gating in mind thinking gating is a way to keep people on, but its artifical. We've become jaded, we leave the game, wait a few patches then come back when all the content is available and ready to play at the end of an expansion because its the best time to play the expansion.
Instead of caring about content being temporary the best time to care about it is at the end of an expansions life when you can do all the raids, all the dungeons, all the zones, all the story.
Thats actually the first time you'll truly enjoy the expansion, having all the shit to do thats in it, before then, its just a grind to end level then your bored waiting for more content.
Therein, is why I think WoW is sort of damned at this point. Until they start making less focus on raiding and temporary features, and more on the story of the game with smaller patches that focus on giving us more content in general as opposed to more big raids that only a niché audience actually cares about... then the game will continue to decline.
And yes, raiders are a niché Mythic is not that popular and most people get bored after doing heroic, hell, theres very little incentive to do mythic because the final raid of each expansion's mount is tied to doing heroic not mythic, so once you've completed that, aside from mogs and bragging rights theres very little reason to care about mythic.
It has devolved into Diablo 3 the mmo arpg
Wow today resembles a mmo version of Diablo 3 more than it represents its roots in rpg or mmorpg like vanilla WoW or EQ. The gearing system and systems in general are legit ripped out of d3
I would love WoW 2 with some re-imaginings of concepts, no character/item transfers from the first game, and a relaunch, and keep WoW1 in classic realms. However, I doubt it will happen. IMO, in that case, it would be awesome if Blizzard sent out a message to the entire gaming community that this is a new Blizzard MMO with new ideas and everyone should get in on the ground floor. Even if the game itself isn't stale(it is, imo) the concept that the game is stale to new users and the psychology of putting the number 2 after your game title instead of a subtitle, cannot be overstated.
Last edited by Zenfoldor; 2021-03-01 at 03:43 PM.