the conduit still dropping even after you have it in a bag is an after effect on them trying to avoid you gaming the system with having conduits in the bag but unlearned, so you might be able to target conduits you want (e.g. just with venaari item unlocking unlearned conduits when you buy it without having learned all conduits instead of upgrading the lowest "learned" conduit...
Absolute fucking bullshit.
This fucking meme that DHs are gods at kiting because they can leap like twice per pack is so fucking hilarious.
If we're looking at things in a vacuum then Paladins are way better kiters than DHs, simply due to the fact that they have a permanent aoe slow on everything and 6s horses are arguably even better than a DHs jump.
But we're not even looking at stuff in a vacuum. Tanks usually come with teams that support them with their kiting. It doesn't matter if you're the most immobile class in the game if you have a Mage, Druid, Hunter and Rogue permanently stunning, slowing and kicking shit away from you - even a DK can kite under those circumstances.
DHs are meta because they are more tanky than anyone else (bar Druids) AND they have more damage than most other tanks... AND because they have pretty solid kiting tools on their own. The idea that DHs are only popular because of their kiting comes a) from people who know fuck all about VDH and b) from people who know fuck all about anything but have heard someone talk some random bullshit in their +7 key once and have since then started to regurgitate that nonsense at any given opportunity.
DHs are good tanks because they're good tanks, not because they're good runners.
Sooooo......that's it??? No more tuning??Are you telling me that the classes are all okay???? What a joke
You're joking, right? Perma means our 10 yard cons? The point is not to kite forever, but get the fuck away fast and keep a large distance. 10 yards is so small, they'll be on your ass faster than the 4s needed to place it down again unless you already have a large enough gap inbetween. Our speed is every 45s and some of the bigger mobs don't get slowed. So I would rather have a leap thank you very much, so I can actually be safe and give the healer actual time to heal me when things go south.
I'm no tank so I don't know the specifics, but in my experience of healing pug tanks in ~15-16s, DHs can facetank much MUCH better than paladins or DKs. They don't feel squishy to me at all...
/edit: What Gasparde said is more like my experience as well. Except for the fact that he said palas are good at kiting... I don't think pala tanks are good at anything right now unfortunately (except dealing damage). I've had some pala tanks who were good at kiting and even facetanking some packs, but about 90% of pug pala tanks are worthless unfortunately and I try to avoid them in 15+ keys if I can but yeah, the 50% slow on consecration and 45 sec CD horse does not mean palas are good kiters.
Last edited by neescher; 2021-03-02 at 12:24 PM.
elaborate please. im Interested in your way of thinking here.
I mean this is just my alt but i have no idea wth you're on about.
https://imgur.com/a/LZHs8vj
Yep,
Solid damage, cheat deaths, solid self heal, OP sigils plus kiting ability makes them good tanks. In an open area paladin is a God kiter, I can kite to no end with 0 effort, but as soon as something hits it harder than a bitchslap, it just dies outside of cooldowns. In VDHs are in MDI not just because they don't get hit, they are there because they can get hit, they can sustain themselves and survive too, even lethal hits and at the same time do some big damage. Add excellent trash control tools and there you go. If there is something what other tank can do - DH can do it too, and if they can't they will have someone in the team to cover.
Paladin tank here. We can definitely kite. Confined spaces are hard, but cons. is really good for kiting. It's not like mobs are running at 200% when they are not slowed which means after every cons. ground you are making a gap bigger. And that is not including your party toolkit.
Paladin negative is that we can't take damage and grouping up trash requires more effort We can do ton of damage, more than VHDs can do for sure, but for that we need to face tank, which we can't do in high keys when are are out of cooldowns. We can heal like Gods too, but for that we need not to die which is tough.
If paladins didn't take so much dmg and Nelfs could be paladins - I guarantee you that we would have paladin tanks in MDI because of our superior damage output, but we are lacking severely in tankiness and some good tool to round the trash up so the party can really blow the stuff up.
His idea is probably just bruteforce keys.
That is one idea indeed but it’s not mandatory. I made a HoA and a SoA 10 yesterday where we did 4 of 8 bosses in 4 because one dps kept dying and the second HoA boss in 3 because 2 dps died. It took ages but we did them and also timed both keys.
I just don’t think i’m good enough no matter what gear i have.
So even the thought of going M+ 10 before high gear scares me.
Good that you can get invited to +16 PuGs as ilvl 209 tho.
- - - Updated - - -
I just don’t think i’m good enough no matter what gear i have.
So even the thought of going M+ 10 before high gear scares me.
So maby it’s my own mindset that messes up my world view.
- - - Updated - - -
I hope to hit 220 with vault this week if i’m lucky.
But as i said to the other guys, It’s probably just my own insecurities that add an extra 10 ilvl to what the ilvl is actually needed for the content.
Awsome signature and avatar made by Kuragalolz
Might be. Some bosses don't really get broken until it hits higher keys.
Hakkar is very very good example. Until +14 or +15 I legit did not know what it was doing. Just come in and nuke it. It's actually a hard boss if you don't do it properly.
Same with Manastorms. I think I was starting to do +10s or +11 when I learned that you are supposed to stun the boss.
Broker boss, same dungeon, I think it was +13 when I noticed the debuff sharing.
lol why are you assuming I’m being carried?
I grinded my way up to this point 95% in Pug (which is NOT a great point by any meaning but considering I do not play that much I’m quite happy with my results) as many of us did.
If you think you need 250 ilvl to do a +10 you clearly have some gameplay issues.
Last edited by chiddie; 2021-03-02 at 02:26 PM.