It's not gonna happen because China.
Conjecture, at best.
This is like saying that every General in the military was once a Colonel, so becoming a General must be easy for Colonels. That's nonsense.
Where's your source that every Warlock was once a mage? Or that it comes easy for every mage?
Projection, head canon and personal opinion.there is no redeeming factor in a necromancer
The same was said about Death Knights prior to Wrath of the Lich King yet we have them as playable. So even if this were true, it doesn't keep them from being a playable class
Unequivocally False. The Burning Legion isn't necromancers, Old Gods aren't necromancers, the Scarelt Crusade aren't necromancers, the Defias Brotherhood aren't necromancers, Ogres aren't all necromancers, the Black Dragonflight weren't necromancers, Garrosh wasn't a necromancer, The Iron Horde weren't necromancers....most problems in azeroth come from necromancers.
Look I get that in your opinion they won't make good player characters, that's fine. Stop trying to pass that opinion off as fact, especially when the lore doesn't really support your opinion, and understand that the lore can change just like it did when they made Death Knights be creating a faction of them that with ideals aligned somewhat with the Horde and Alliance. The same exact thing could happen with Necromancers.
Again, you're making a distinction that does not exist. And even that argument of yours falls apart when we have death knight players that keep desecrating the corpses of the dead, and death knight NPCs doing the same. By their "own free will that they regained" according to you.
Really? So you're fine with warlocks using the souls of dead people to summon demons? But to animate the dead that's somehow a "no-no"? This a huge double-standard, not to mention you're actually fine with destroying a person's essence for good. As long as it's not to animate a corpse.Destroying an enemy soul is also no problem, its not destroying it and using it for necromancer purposes thats an issue,
"Player agency" is not something that exists in the lore.as a deathknight you dont need to use your necromatic powers as its the player that chooses to do so.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
You can say the necromancer could use all the abilities of the Shadowlands Covenants and the Maw.
And Teriz would still say “no no no no I will not accept a necromancer range classes and because Teriz is not mentally (imagination/creativity) capable of processing the existence of a range death theme class along side a melee death theme class.
That entire post is laden with hilarious contradictions.
"WC3 abilities don't exist in WoW, but if they do exist it doesn't matter because no NPC is using them!"
So what's the requirement here? An NPC using them or them existing?
"WC3 abilities aren't canon because they don't exist in WoW. HotS abilities exist in WoW but they don't count because they didn't come from a Warcraft game!"
So if an ability is canon because it exists in WoW, wouldn't the Tinker's HotS abilities be canon since they DO appear in WoW?
Where am I arguing semantics? I said quite plainly that the Hunter or Engineering can't be considered substitutions for the Tinker because they don't contain its abilities. That gobbledygook you typed above on the other hand is semantic nonsense at its finest.
Before WoW launched, warlcoks "had absolutely no redeeming qualities and every warlock in lore has been some shade of evil." Likewise, before the Wrath of the Lich King expansion, death knights "had absolutely no redeeming qualities and every death knight in lore has been some shade of evil."
And yet both are playable.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
But we were eventually shown that not all of them were evil. Death knights didn't have a presence in WoW for the most part until Wrath. Sure there was some in Naxx but there really wasn't that many of them. We've had necromancers in the game since launch and all of them have been evil. Not even one has shown they were any shade of good aligned. Blizzard has made it clear that necromancers are irredeemably evil.
Okay, so when a DK hacks someone with Marrowind and turns the blood and bone emerging from that strike into a swirling shield of bone and gore, how is that not necromancy? When a DK slashes a target with their sword and causes disease filled sacs of pus to form on their victim's bodies, how is that not necromancy?
You can raise skeletons out of beast corpses too. A Necromancer's minion is a reanimated creature created from flesh and bone. The Necrolords of Maldraxxus even specialize in Fleshcraft, meaning there is no specific type of flesh that needs to be used, any can be crafted and shaped into form.
You could have a Necromancer who chooses only to raise undead minions out of the corpses of Beasts. That would satisfy your requisite of a 'non-evil' variety of Necromancer.
Even if that soul is of a good person?Destroying an enemy soul is also no problem
An enemy is simply one who opposes you. A Forsaken Necromancer could see an Alliance civilian as an enemy. You have no problems with reaping the souls of the enemy, correct?
So you're just making an argument that WoW doesn't need more classes, not that Necromancers can't be playable. If your argument is shifting to mechanics and visuals, then this is no longer about morality, correct?It wouldnt even be worth implementing a necromancer class because the whole point in it is having lots of undead minions and in WoW you would be lucky to have more than one active so its not really a necromancer it would be a warlock with different skill visuals, new classes are not needed in WoW.
Way to twist my words because you're utterly incapable of admitting you're wrong. I said the TINKER abilities from WC3 don't exist. Tinker npcs have been in WoW since vanilla yet the claw pack and pocket factory have NEVER appeared. This pretty much spells out that those abilities simply don't fucking exist in canon anymore.
What tinker ability from HotS appearing in game as a spell? Because I looked it up and the only abilities that exist in game are engineering items. So by your own logic, engineers are tinkers and therefore we don't need an entire class since they already have representation in game.
What I'm saying is when they were given a bigger presence in WoW, things were changed to that there are some who are against evil when it comes to warlocks and death knights. Meanwhile, necromancers have been in the game since launch and have never had a single NPC that wasn't super evil.
Runic Power, as the entire theme of the DK is built around.
Everything about the DK comes back to the Runeblades they use and master. They master the use of this weapon, they are martial combatants, and the magic within these blades simply augment their own ability to deal damage in combat.
Necromancy is simply the type of magic they channel through Runic Power. Death Knights do not innately have spellcasting capability, everything is sourced back to the use of Runes.
Again, this all plays into the Anti-Paladin archetype which is what the DK is at its core. Blizzard themselves built the entire WC3 Hero with this name and archetype in mind, it's really no surprise that the WoW DK follows through on this archetype. All of the summoning themes are simply carry-overs from the Necromancer concepts that were left unused, and added to the DK to flavour them further. It's no different than Warlocks having Metamorphosis when it was convenient to have. It doesn't redefine Warlocks into 'Demon Hunters' simply because of the themes and abilities they use; they are still archetyped as Fel Sorcerers/Summoners.
Last edited by Triceron; 2021-03-03 at 06:06 PM.