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  1. #41
    Quote Originally Posted by Varaben View Post
    But if the items are retroactive you could easily cap without getting an item right? like I’ve gotten maybe 2-3 useful m+ items all season (granted I’ve only run maybe 15), so aren’t we just going to cap and waste it? Seems odd to have the cap on holding valor so low.
    The items aren't retroactive - only new items. So yes, you could (and probably will) have valor go to waste unless they have a significantly low drop amount (wouldnt put it past them). I highly doubt were going to see 250 drop from a boss, probably 100-150 or something so that a full 10 runs (lolGOODOLWEEKLYCHEST) will get you ONE weapon upgrade. But that's just a guess. with a cap of 1500 HELD i cant imagine theyd fill us in only a few runs...



    That being said, the upgrades themselves look like the below - so even if you get an upgrade you could easily still waste it if you get no additional drop -- these costs are the same at every level upgrade, btw (not like pvp that gets ridiculously expensive quickly).

    250 Valor - Offhands
    400 Valor - Wrists, Cloaks, Rings, Necks
    475 Valor - Boots, Gloves, Shoulders, Belts
    500 Valor - Melee 1 Handed Weapons, Shields, Chests, Helms, Legs
    750 Valor - Int 1 Handed Weapons
    1000 Valor: 2 Handed Weapons


    They really should consider adding a vendor that will add a token for each gear slot for valor with a chance to roll a piece of gear from a dungeon --
    Something like

    250 Valor (400 for wrists etc, 475 for boots etc, 1000 for weapons blah blah)
    Creates a random ilvl200 Mythic Dungeon item for the Offhand slot based on your loot specialization.

    Etc so that if you DO NOT GET LOOT YOU CAN USE THE VALOR TO START THE PROCESS.
    Last edited by kiramon; 2021-03-04 at 07:10 PM.

  2. #42
    Quote Originally Posted by Arafal View Post
    But conquest can't be, which valor is the equivalent to.

    Not honor.
    Valor has a weekly cap and a "you can only hold so much" cap.

    Conquest has a weekly cap but no other cap. You can make a new char right now and grind out 7k conquest (or how much the cap is right now) and not spend it. You'll be sitting on 7k conquest.

  3. #43
    Quote Originally Posted by ZazuuPriest View Post
    so many words just to teach us all you lack basic reading comprehension, it's sad really
    In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week.
    In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc.
    There will be a cap of 1500 on how much Valor a character can hold at a time.

    How are you reading this different. It goes like this:

    Patch launch week we have a 5000 earnable cap for the week. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 5000 repeating the cycle of spend/earn.

    Week 2 we have a valor cap of 5750. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 5750 repeating the cycle of spend/earn.

    Week 3 we have a valor cap of 6500. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 6500 repeating the cycle of spend/earn.

    The post literally said its starting at 5000 because this system is being implemented during a well underway season. If this was being introduced in season 2, then we would be starting with 750, not 5000.

    It's like conquest points. If someone starts earning conquest points now, they have a cap of 7150 that increases by 550 each week. The only difference is conquest isn't bound by the 1500 holding limit.

    Please read properly before you insult people by saying people lack basic reading comprehension.
    Last edited by Aeilol1; 2021-03-04 at 07:23 PM.

  4. #44
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    And how much Valor do you get from a single Mythic dungeon?

  5. #45
    Quote Originally Posted by ZazuuPriest View Post
    Thats not even remotely what the post says will happen. try reading it again. twice if needed
    Have you tried reading it twice, thrice if needed?

  6. #46
    So... if we don't drop the item we want we'll be forced to spend it on some crap or else the VP will be wasted? wtf is that ?

  7. #47
    Quote Originally Posted by WskyDK View Post
    ... that's exactly what valor is for. upgrading that piece where the ilvl is too low.
    But you need to pass a high m+ anyway to be able to upgrade the item lol

  8. #48
    The 1500 cap is there so u keep playing. They dont let you hold too much valour for you to upgrade your BIS drop later on. You have to spend the valor on whatever drops you keep getting and keep playing. Etc, to mantain gametime.

  9. #49
    Quote Originally Posted by Tyrathius View Post
    Why does valor need a cap at all? Honor can just be grinded infinitely.

    AFAIK Valor can only be used for upgrades, not purchasing gear, and upgrades are a function of Honor not Conquest so they should be roughly equivalent.
    *Points at lack of self-control players who are supposedly rational adults showed in Legion and BFA*

  10. #50
    Quote Originally Posted by Penduliar View Post
    The 1500 cap is there so u keep playing. They dont let you hold too much valour for you to upgrade your BIS drop later on. You have to spend the valor on whatever drops you keep getting and keep playing. Etc, to mantain gametime.
    Well, if you haven´t got the BiS gear, yet, that you want to upgrade then you´ll obviously keep playing anway to acquire said BiS gear.
    And if you stopped playing once you have your BiS and upgraded it, why would you upgrade it in the first place, if you stop playing then?

    Naysayers these days...

  11. #51
    Quote Originally Posted by Aeilol1 View Post
    In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week.
    In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc.
    There will be a cap of 1500 on how much Valor a character can hold at a time.

    How are you reading this different. It goes like this:

    Patch launch week we have a 5000 earnable cap for the week. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 5000 repeating the cycle of spend/earn.

    Week 2 we have a valor cap of 5750. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 5750 repeating the cycle of spend/earn.

    Week 3 we have a valor cap of 6500. Our characters are only able to hold 1500 at a time so we need to spend as soon as we hit the 1500 character cap, which we then can continue to earn valor until we hit 6500 repeating the cycle of spend/earn.

    The post literally said its starting at 5000 because this system is being implemented during a well underway season. If this was being introduced in season 2, then we would be starting with 750, not 5000.

    It's like conquest points. If someone starts earning conquest points now, they have a cap of 7150 that increases by 550 each week. The only difference is conquest isn't bound by the 1500 holding limit.

    Please read properly before you insult people by saying people lack basic reading comprehension.
    This isn't as clear as you are suggesting though.

    This may not be the same as the PvP vendor (which I think is causing the confusion). There isn't a secondary currency like Honor that is then used to upgrade your conquest gear.

    So if taken as it is literally written, the WEEKLY cap is starting at 5000. And this WEEKLY cap increases by 750 each week.

    Completely different then with conquest that has a SEASONAL cap that raises each week. Which this blue post does not touch on.

    If we assume that it will have a seasonal cap as well, when this kicks off it would be reasonable to expect that:
    Week 1: Weekly cap of 5000, with a seasonal cap of 5000.
    Week 2: Weekly cap of 5750, with a seasonal cap of 10750.
    Week 3: Weekly cap of 6500, with a seasonal cap of 17250.

    Which could very well make sense. Considering Valor is used to not purchase, but upgrade gear, it's likely we will need far more of it to gear up then what is needed from conquest. So having a WEEKLY cap that increases as each week goes by could be exactly how the system works. And very well could mean that there won't be a catch up SEASONAL cap for Valor.

    It works out logically if you work your way backwards. Assuming that each week prior to launch of the Valor system would have been worth 750 less each week. Which would indicate that as the season progresses you have more currency to afford more higher ilvl upgrades.

    However, if we are assuming that the blue post has a typo, and that what was meant is that there is a SEASONAL cap that raises by 750 each week, what you are suggesting would more then likely be accurate.
    Last edited by fiffer86; 2021-03-04 at 08:29 PM.

  12. #52
    Has Blizzard clarified if the Keystone master achievement required for 220 will be account wide or per toon? I see a ton of people have asked but cannot find a single response from Blizzard on this. Per usual looks like we will have to wait till it drops to have any questions answered.

  13. #53
    Quote Originally Posted by WskyDK View Post
    ... that's exactly what valor is for. upgrading that piece where the ilvl is too low.
    I was explaining how few dungeons are run for keys, and questioning if the Valor gained would be in relevant quantities.

  14. #54
    Quote Originally Posted by fiffer86 View Post
    This isn't as clear as you are suggesting though.

    This may not be the same as the PvP vendor (which I think is causing the confusion). There isn't a secondary currency like Honor that is then used to upgrade your conquest gear.

    So if taken as it is literally written, the WEEKLY cap is starting at 5000. And this WEEKLY cap increases by 750 each week.

    Completely different then with conquest that has a SEASONAL cap that raises each week. Which this blue post does not touch on.

    If we assume that it will have a seasonal cap as well, when this kicks off it would be reasonable to expect that:
    Week 1: Weekly cap of 5000, with a seasonal cap of 5000.
    Week 2: Weekly cap of 5750, with a seasonal cap of 10750.
    Week 3: Weekly cap of 6500, with a seasonal cap of 17250.

    Which could very well make sense. Considering Valor is used to not purchase, but upgrade gear, it's likely we will need far more of it to gear up then what is needed from conquest. So having a WEEKLY cap that increases as each week goes by could be exactly how the system works. And very well could mean that there won't be a catch up SEASONAL cap for Valor.

    It works out logically if you work your way backwards. Assuming that each week prior to launch of the Valor system would have been worth 750 less each week. Which would indicate that as the season progresses you have more currency to afford more higher ilvl upgrades.

    However, if we are assuming that the blue post has a typo, and that what was meant is that there is a SEASONAL cap that raises by 750 each week, what you are suggesting would more then likely be accurate.
    The hell are you saying.

    It’s literally
    You can hold only 1500
    You can earn 5000 PER WEEK MAX which increases by 750 each week.

    That’s it, that’s all that it is.


    You must spend something to earn more after you are holding 1500 cuz you can’t hold anymore - your bag is full. There ain’t nothing cumulative where you’d get 5000+5750+6500. It’s just [last week cap]+[750] = New week cap
    Last edited by kiramon; 2021-03-04 at 08:41 PM.

  15. #55
    Was waiting for a reason to reactivate my sub, and this is certainly not it.

  16. #56
    Quote Originally Posted by fiffer86 View Post
    This isn't as clear as you are suggesting though.

    This may not be the same as the PvP vendor (which I think is causing the confusion). There isn't a secondary currency like Honor that is then used to upgrade your conquest gear.

    So if taken as it is literally written, the WEEKLY cap is starting at 5000. And this WEEKLY cap increases by 750 each week.

    Completely different then with conquest that has a SEASONAL cap that raises each week. Which this blue post does not touch on.

    If we assume that it will have a seasonal cap as well, when this kicks off it would be reasonable to expect that:
    Week 1: Weekly cap of 5000, with a seasonal cap of 5000.
    Week 2: Weekly cap of 5750, with a seasonal cap of 10750.
    Week 3: Weekly cap of 6500, with a seasonal cap of 17250.

    Which could very well make sense. Considering Valor is used to not purchase, but upgrade gear, it's likely we will need far more of it to gear up then what is needed from conquest. So having a WEEKLY cap that increases as each week goes by could be exactly how the system works. And very well could mean that there won't be a catch up SEASONAL cap for Valor.

    It works out logically if you work your way backwards. Assuming that each week prior to launch of the Valor system would have been worth 750 less each week. Which would indicate that as the season progresses you have more currency to afford more higher ilvl upgrades.

    However, if we are assuming that the blue post has a typo, and that what was meant is that there is a SEASONAL cap that raises by 750 each week, what you are suggesting would more then likely be accurate.
    This is wrong. If you farm 5000 valor in week 1, you can farm 750 in week 2.

    This is a seasonal cap that will increase each week, like conquest. If you farm 2750 valor in the first week, you can still collect up to 3k in week 2.

  17. #57
    Blizzard only sees the way to make players play longer instead of fun and are incapable to see that it makes the players stop playing instead of doing the same on a new alt

    Still unsubed, lets see what 9.1 brings

  18. #58
    Quote Originally Posted by xaerus View Post
    Has Blizzard clarified if the Keystone master achievement required for 220 will be account wide or per toon? I see a ton of people have asked but cannot find a single response from Blizzard on this. Per usual looks like we will have to wait till it drops to have any questions answered.
    Why should it be accountwide? I would be veeeeeeery surprised.

    PvP Conquest isnt accountwide too.
    Last edited by Aurosh; 2021-03-04 at 09:01 PM.

  19. #59
    Quote Originally Posted by kiramon View Post
    The hell are you saying.

    It’s literally
    You can hold only 1500
    You can earn 5000 PER WEEK MAX which increases by 750 each week.

    That’s it, that’s all that it is.


    You must spend something to earn more after you are holding 1500 cuz you can’t hold anymore - your bag is full. There ain’t nothing cumulative where you’d get 5000+5750+6500. It’s just [last week cap]+[750] = New week cap
    Like I said, that isn't what the blue post is saying. What you are assuming is the blue post has a typo, and they intended to say the SEASONAL cap is going to go up by 750 each week, with the SEASONAL cap starting at 5000. That isn't what the blue post says though.

    And if you go by the datamined values for valor upgrades, its going to cost roughly 77000 Valor to fully upgrade to a set of 220ilvl gear.

    A system that has a SEASONAL cap that goes up each week by 750 would not facilitate this. That would require 103 weeks, or nearly TWO YEARS to reach.

    So like my previous post said, it's unknown if there will be a seasonal cap (a cumulative total). But as this blue post says, that the WEEKLY cap will raise by 750 each week, and start at 5000. So this does mean (as the blue post says) that the weekly cap will likely look like:
    Week 1: Earn a total of 5000 in this week as long as you spend it in batches of 1500.
    Week 2: Earn a total of 5750 in this week (even if you already earned the weekly cap last week)as long as you spend it in batches of 1500.
    Week 3: Earn a total of 6500 in this week (even if you already earned the weekly cap last week)as long as you spend it in batches of 1500.

    If you continued with this system, you could earn a full 220set of gear if you max your valor each week for 10 weeks. Which likely lines up pretty dang close to patch 9.1.

    - - - Updated - - -

    Quote Originally Posted by Aurosh View Post
    This is wrong. If you farm 5000 valor in week 1, you can farm 750 in week 2.

    This is a seasonal cap that will increase each week, like conquest. If you farm 2750 valor in the first week, you can still collect up to 3k in week 2.
    Re-read the blue post. It mentions nothing about a seasonal cap, only an increasing weekly cap.

    And go look at the data-mined cost to upgrade items. 750 valor is hardly anything. So its safe to assume that if you earned all 5000 valor week 1, that you wouldn't be stuck with only 750 for week 2. Not sure how many people would be happy with a system where you are awarded roughly +6ilvl's on a single piece of gear for capping your valor each week. Especially when PvP players can earn an entire 226 piece a week.

    In comparison, earning 5k Valor a week would be roughly equal to +30ilvls to a single piece of gear (or roughly +2 to character ilvl).

  20. #60
    Quote Originally Posted by Droodid View Post
    Interesting choice to cap it at 5000/week, but then only let you hold 1500. Wonder what the reasoning for the limit of a limit is instead of it being just a weekly limit with no hold limit.
    That's not what the article says at all. It says there is a 750 VP weekly cap. When the patch hits the initial cap will be 5000 to act like it has been going on since expansion start. So what this means is when Season 2 starts the first week will be 750 VP then the following week will be a 1500 VP cap, etc.

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