Originally Posted by
Teriz
I'm aware of that, and I distinctly remember the Treant not moving, especially since they could cast entangled roots to prevent the target from moving.
Nah, they're still turrets because they will come to a stop and become stationary again.
We're not talking about totems. We're talking about robotic turrets.
If that helps wrap your mind around it, sure.
Except a Tinker utilizing a robotic turret is nothing like a Shaman dropping multiple types of totems.
Well for starters they're devices that are constantly destroyed and leave scrap and parts behind that can be used to build more turrets and devices. There's more, but yeah it's not the same thing.
I suggest you read your post again. You perfectly explained why the Shaman totem system was tedious.
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Ability overlap =/= Class overlap.
Like I said, it's amusing you can't tell the difference.
You mean other than the fact that that wasn't a suggestion?