Originally Posted by
gaymer77
I love the way GW2 does their dye system. It is beyond amazing. The difference is how WoW rewards gear itself. Even if you take out class tier sets, each armor type has a minimum of 3 different color schemes between LFR, normal, and heroic with the mythic set usually being a slightly different loot but same general theme of the armor set the previous ones had. This means that for each raid there are a total of 8 armor sets made per raid (4 sets for the mythic difficulty and 4 sets with 3 different colorings for the other 3 difficulties). Assuming 4-5 raids per expansion that's a total of 32 or 40 different armor sets per expansion IN ADDITION TO any reputation rewards, any "extra" rewards, or any "unique" models. That's just the different looking armor sets without any recoloring involved. If you throw in that each of the 4 difficulties would now need to have their own unique looks to replace the current recoloring system, that's making it a total of 16 armor sets PER RAID or 64 or 80 unique armor sets per expansion assuming only 4-5 raids per expansion BEFORE any reputation rewards, "extra" rewards (ie covenant armor which currently adds another 64 unique armor types alone given 4 armor types, 4 versions, and 4 covenants), and before any "unique" models are added. Keep in mind this is also before any quest rewards are added or any crafted gear is added to the game. Assuming just 3 piece of gear are added per slot per expansion per profession (which is pretty average and given that Shadowlands added 1 piece before 60, 1 rare for 60, and 1 for legendary for a total of 3 pieces per slot added and BFA added 3 per slot as well) that can craft different armors, that's another 9 armor sets just from crafting alone per expansion (tailoring, blacksmithing, and leatherworking all have their own armor sets craftable and engineering has their helms which I didn't add to the 9 form the other professions). So adding everything up and NOT INCLUDING PvP gear (which would add a ton more unique armor sets to the equation if these are factored in), quest rewards, reputation rewards, "extra" rewards, or "unique" model types you're talking around 41 to 49 full armor sets per expansion required just from crafting and raids. Also keep in mind, this is assuming no class tier sets only armor type sets and assuming that there is no change to the number of raid difficulties in the game.
Given all that, would you rather have the Blizzard team working on making more and more armor sets that you can dye different shades or would you rather they focus on story telling, actual raids, balancing PvP, and the "main content" of the game?