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  1. #281
    Quote Originally Posted by psyquest View Post
    I have a suggestion but it is a twisted one.
    Make alliance racials so overpowered that it will again shift the balance forcing guilds and fans to move. Also offer at the same time free migration for guilds and characters with no gold limit.
    Keep these two open long enough to see a good shift of population then balance the racials. This might take one xpac, keep it OP until such a time as there is balance.
    Most likely result would be the same issue, except now everybody is Alliance. And this isn't a suggestion that hasn't already been brought up and shot down 10 times or so in this thread alone.

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    Quote Originally Posted by Klueade View Post
    Personally, I'd work on a new engine new, new servers.
    We get new engines pretty much every expansion. So that leaves you with new servers. Which doesn't do crap to solve the existing issue.

  2. #282
    Quote Originally Posted by huth View Post
    We get new engines pretty much every expansion. So that leaves you with new servers. Which doesn't do crap to solve the existing issue.
    It might not solve the social aspect of the issue. This would work in tangent with other social features experienced beyond these first initial ones.

  3. #283
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    It doesnt matter when every single Alliance race is 100% garbage except Dwarves.

  4. #284
    Quote Originally Posted by Klueade View Post
    It might not solve the social aspect of the issue. This would work in tangent with other social features experienced beyond these first initial ones.
    Tangent is probably apt. As in, it won't do anything in relation to the issue since the recruitment pool is still limited to one faction and there's no incentive to go to the new servers and strong incentive not to. You'd probably get a bunch of mostly dead servers out of it, but not much of use.

  5. #285
    Keep factions in lore but allow cross faction grouping and guilding. Horde still can't go to SW and Alliance still can't go to Org for example. If you want world PvP there's warmode.

  6. #286
    Quote Originally Posted by huth View Post
    Tangent is probably apt. As in, it won't do anything in relation to the issue since the recruitment pool is still limited to one faction and there's no incentive to go to the new servers and strong incentive not to. You'd probably get a bunch of mostly dead servers out of it, but not much of use.
    Recruitment tools can be the reason why you'd join a specific server. It doesn't solve the problems completely but the beginning of a long series of social systems. It's a lot to get into just to backtrack to servers but it's a due approach.

  7. #287
    Quote Originally Posted by Klueade View Post
    Recruitment tools can be the reason why you'd join a specific server. It doesn't solve the problems completely but the beginning of a long series of social systems. It's a lot to get into just to backtrack to servers but it's a due approach.
    You still haven't explained how this is going to suddenly stop the high-end players from flocking to Horde.

    I have serious doubts this is going to do anything. Removing the faction barrier is far more efficient and requires less investment into questionable measures.

  8. #288
    Quote Originally Posted by huth View Post
    You still haven't explained how this is going to suddenly stop the high-end players from flocking to Horde.

    I have serious doubts this is going to do anything. Removing the faction barrier is far more efficient and requires less investment into questionable measures.
    I am merely conveying how server settings can and should be applied to address multiple proposed problems. Especially considering the viability of a social solution. Because there would be several layers of social decisions to stack on top of these things not all of them exclusively pertain to solve one particular issue, given tentative social trends.

    So a more direct server setting is creating faction bound gear, per server. So Alliance players on this server get a chance for their gear will "upgrade" to being bound to faction. Instead of BoE BoP BoA, or forged. It will be faction/server bound, so BoF/S?... Anyways high end guilds and enough of everyone else may want to switch to The Alliance for free.. Or if offered perks. So The Horde gets that a 10% chance for this upgrade, Alliance can have 30%, then continue to calibrate percentages across all servers until things are balanced. Of course other things need to compliment/compensate these settings In-Game.
    Last edited by Klueade; 2021-03-08 at 09:45 AM.

  9. #289
    Quote Originally Posted by Klueade View Post
    I am merely conveying how server settings can and should be applied to address multiple proposed problems.
    No, you're not. You're simply asserting that some poorly defined server settings supposedly could be used to solve some unspecified issues. You're not actually giving any actual indication of how that is supposed to work or why one would assume that it could do so.

    Quote Originally Posted by Klueade View Post
    So a more direct server setting is creating faction bound gear, per server. So Alliance players on this server get a chance for their gear will "upgrade" to being bound to faction. Instead of BoE BoP BoA, or forged. It will be faction/server bound, so BoF/S?... Anyways high end guilds and enough of everyone else may want to switch to The Alliance for free.. Or if offered perks. So The Horde gets that a 10% chance for this upgrade, Alliance can have 30%, then continue to calibrate percentages across all servers until things are balanced. Of course other things need to compliment/compensate these settings In-Game.
    But then you'd be back to having achieved nothing but switch the problem over to the other faction. This isn't a solution. It's not even a band-aid. And that's assuming it even works in the first place. This also isn't server settings, it's gameplay mechanics.

  10. #290
    The social solution is the inevitable 1 faction game where Alliance technically exists but everybody is playing on Horde.
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  11. #291
    Quote Originally Posted by Kyriani View Post
    I think Battle For Azeroth's premise was a contrived turd. And I'd wouldn't use the term "friendly." I'd consider it more like when the U.S. and Russia compete against each other at the Olympics.
    The horde and alliance battling over a dying world in the mad titan's wake is best possible premise this franchase could ever have.

    The excution and story is another point entirely.

  12. #292
    Quote Originally Posted by Cazze View Post
    The horde and alliance battling over a dying world in the mad titan's wake is best possible premise this franchase could ever have.

    The excution and story is another point entirely.
    The Horde and the Alliance had just saved the world from the Legion. There was no reason for them to go to war with each other until Sylvanas went all mustache twirling bond villain, said "BURN IT!", and set BfA into motion. I stand by my assessment of BfA's premise as contrived.

  13. #293
    Quote Originally Posted by Kyriani View Post
    The Horde and the Alliance had just saved the world from the Legion. There was no reason for them to go to war with each other until Sylvanas went all mustache twirling bond villain, said "BURN IT!", and set BfA into motion. I stand by my assessment of BfA's premise as contrived.
    I mean ive seen more compelling story lines in a porno then ive seen in wow. WoW gets by being vast but in terms of story depth outside of novels its rather shallow. Most of wow's interesting stories are almost fan made then later rubber stamped as official.

  14. #294
    Quote Originally Posted by Kyriani View Post
    The Horde and the Alliance had just saved the world from the Legion. There was no reason for them to go to war with each other until Sylvanas went all mustache twirling bond villain, said "BURN IT!", and set BfA into motion. I stand by my assessment of BfA's premise as contrived.
    counter point: greymane

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    Quote Originally Posted by Simple Rick View Post
    I mean ive seen more compelling story lines in a porno then ive seen in wow. WoW gets by being vast but in terms of story depth outside of novels its rather shallow. Most of wow's interesting stories are almost fan made then later rubber stamped as official.
    the novels arent deep either

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    Quote Originally Posted by Simple Rick View Post
    It was to the degree it happened and there were a few bosses I recall thok being the big one myself. Though it didn't help that trolls more or less outperformed everyone by that point.
    2 trivial bosses in an entire expansion, much op.
    Most of the faction swapping happened during cata, not mop, and there were even less beasts in cata.

  15. #295
    Quote Originally Posted by Kehego View Post
    counter point: greymane

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    the novels arent deep either

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    2 trivial bosses in an entire expansion, much op.
    Most of the faction swapping happened during cata, not mop, and there were even less beasts in cata.
    I mean the problem with greymane is greymane was right...

    Thok wasn't trivial it was the last largest dps check...

  16. #296
    Quote Originally Posted by Simple Rick View Post
    I mean the problem with greymane is greymane was right...

    Thok wasn't trivial it was the last largest dps check...
    greymane still started the war. whatever your inane alliance ramblings are don't particularly matter when he was the one that single-handedly started the war.

    thok was a fancy patchwerk fight, blackfuse and paragons were the actual progression walls. s'why thok was trivial.

  17. #297
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    Quote Originally Posted by Simple Rick View Post
    Most of wow's interesting stories are almost fan made then later rubber stamped as official.
    I know, right? Flynn being shipped with Shaw (both literally and figuratively) is a good example
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  18. #298
    Quote Originally Posted by Kehego View Post
    greymane still started the war. whatever your inane alliance ramblings are don't particularly matter when he was the one that single-handedly started the war.

    thok was a fancy patchwerk fight, blackfuse and paragons were the actual progression walls. s'why thok was trivial.
    You mean he started it when the forsaken unprovoked attacked his city against the warchiefs standing order or when he started the war when the forsaken were trying to create a new hell on earth after life for people in legion in stormhiem?

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    Quote Originally Posted by Soon-TM View Post
    I know, right? Flynn being shipped with Shaw (both literally and figuratively) is a good example
    Is that actually lore now? I thought that clip from the novel where shaw was smelling people was a 4chan prank.

  19. #299
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    Quote Originally Posted by Simple Rick View Post
    Is that actually lore now? I thought that clip from the novel where shaw was smelling people was a 4chan prank.
    It is canon now, since it is featured in the Rising Shadows book.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  20. #300
    Quote Originally Posted by Soon-TM View Post
    It is canon now, since it is featured in the Rising Shadows book.
    I just find it funny now.. ive utterly checked out of the plot of wow since legion I think? Might of been before that its why I always chuckle when people bring up story solutions. Racials set the plate the only solution that won't break the game is to simply merge the faction and turn world pvp into some optional red vs blue side faction while updated random battle grounds to work like rated.

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