because its not wrath or wod. simple answer. system is to let you upgrade already lower level drops from m+. thats all its for.
as for vendors, good luck - they arent going to add gear vendors for pve.
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hahaha not for everyone...
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thats what the playerbase is for, to waste everyones time.
i'd love for M+ to scale infinitely with it's rewards but we're not getting that either. yet there's still people pushing keys beyond 15... whats the logical reward there?
if casual players can buy a piece of 220 i-lvl valor gear after 3 weeks of just doing daily quests and/or a couple of low level keystones that's not going to effect me. or anyone for that matter.
the "elitists" will still have their IO score. they'll still have their cutting edge. they can still flaunt their keystone master mount and they can still keep sitting on that giant stick that's in their ass. it's not going to effect them.
we're not getting a logical reward system. what we have now isn't a logical reward system. it's an experiment to see how much shit we're willing to put up with before the experiment (cause it can hardly be called a game these days) is no longer viable/profitable.
It's intended to be catch-up gear but yea, they're pushing players to the ratrace hamsterwheel that is m+, it reeks of user-retention- and MAU-shenanigans like the random keys and affix-rotations.
If you knew the candle was fire then the meal was cooked a long time ago.
ask the same myself since 7 years ...
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you forgot 2 things, they intersperse to stretch da shitz:
1)
time classic patches exactly into their retail content wholes.
2)
cheap shit .5 patches to „improve“ their „systems“.
and the hamsters are running... and running... and..... ofc running!
Last edited by Niwes; 2021-03-09 at 04:06 AM.
You left out the part of how not only were valor (or emblem of frost) less in quantity of slots, but their value was also always behind a difficulty level. It would be like buying a few 213 slots now instead of a consistent source of gear up through 226.
And you would call it a win because you get to pick your 213 off a vendor.
Another tinfoil hat wearer alert.................
1) Isn't that rational? So that the playerbase that enjoys both would feel less pressured to keep up in both worlds and can plan their time different? Imagine both retail and classic releasing content patches at the same, then people would have to choose. And that choice would affect other people in their guild. You wouldn't want to lose you guild's MT (or half the raid) on new progress, because Classic also released a raid at the same time. This way people can switch between the versions at a time where most grind has been finished.
2) they do need to balance and change stuff. Not every patch has to include major content, that's a fallacy that the community created. And don't be naive saying that they should release everything balanced in the first place. With this many systems, variations and types of content no amount of internal or beta testing can predict how everything will behave.
@ OP: You're confusing the goal of this current system. Its not here to give everyone ilvl increase. It was added because there are lots of people who don't raid and just do m+, so naturally for them at some point the only upgrades would come from a great vault, because, let's be fair, when you get 207 and 210 rewards from content that the community requires you to have 215+ is kinda BS. The low ilvl reward from m+ policy is pretty understandable, but there still needs to be some sort of natural progression apart from that 1 items per week that might end up being useless. VP upgrades fit perfectly for this system, giving 'only m+' players something to work towards. It will also release some stress from having to wait for a good item to drop by allowing you to upgrade a good item that you have right now to a higher ilvl.
@ the posters who want high ilvl gear vendors - ilvl rewards directly represent the difficulty of the content that the player is doing. Wearing those items rewards them for their accomplishments. So no, I don't want someone that does hc dungeons and normal raid to wear mythic quality gear, since it completely devalues the power that gear gives. And its wrong to assume that it doesn't affect others, it does. When we make a group for a keystone, we see the ilvl and it is a decent indicator of what type of content the person did. I can look at rio, and I will, but before I do that, but ilvl is the first layer of the filter and it will always be. We have enough scrubs with high ilvl and rio, we don't want them to completely flood the LFG.
I guess you are playing the wrong game genre when you expect there to be no hamster wheels in an mmo. But really though, what would you do ingame when mythic dungeons stopped at m0 so once you get ilvl 184 out of them dungeons become irrelevant.
What activity do you do week for week and month for month in wow that is not a hamster wheel?
then who is this system for ? because certainly not for average player.
even after implementation it will be much more benefitial to just run 1-4 x 10+ a week and collect GV.
because realisticaly by the time people unlock VP brackets the itlv upgrades from that bracket will be usless for them
You drip feed them one piece of gear every two weeks. And these people most certainly do something. They play the game, likely for much longer than a raid logger. Any person who does challenging content would still get gear at a much faster pace than someone who simply gets it through a Wrath or MoP-style Valor system.