Originally Posted by
chiddie
4,5k? Lol, if details! numbers are, well, detailed, I always had one dps around 4K and the other 2 around 3-3,5k.
I usually don’t need to drink at all, if I see I need it, I try to do it in dead times.
Apart from one run where we just disbanded before Hakkar (people kept dying to mechanics or just took 5+ dot ticks ALWAYS and blamed me for dying, I had 4,5hps while usually I’m at 3,5 and people survive easily), in the other runs packs took just forever.
- - - Updated - - -
Ye, one of the issues is that dungeons do not feel balanced at all, timer wise.
From my experience (casual pugger healer, almost 900 rio, 11-12 bracket, about 65 M+ done till now) there are half of the dungeons with a really tight timer and another half which are just fine.
The problem is not dying, the problem is the time you have to waste to get back to the point you died or wiped. Take ToP platforms for example: you wipe and you have to add another minute besides the 25 seconds penalty to get back to where you were. Or try wiping at Stradama in PF and enjoy having to mount half the instance back instead of spawning at the spider boss above for no apparent reason. Or Devos in SoA where you have to take the angel taxi again if you die, other 30 seconds wasted. There are lot of things like this. Apart from weird layout dungeons like DoS or ToP, bosses should ALWAYS be a checkpoint: if you die after a boss down, you spawn at the boss place (or nearby, such as Stitchflesh crystal position if you wipe at last boss).
ToP, DoS, HoA and SD timers could be a little more forgiving imho.