People will just call it Nostalgia, but TBC and Wrath I just had a far better time than in SL. They felt more "free-flowing" experiences. The game is too engineered at this point, if you get what I mean.
People will just call it Nostalgia, but TBC and Wrath I just had a far better time than in SL. They felt more "free-flowing" experiences. The game is too engineered at this point, if you get what I mean.
i totally get what you mean. i've been using dark souls 3 to get this point across. if there is a complex, yet rewarding system, then it should be made as such and reward people for doing it. but don't make it so people think they HAVE to learn how to do it. i can't parry for crap in dark souls so i never learned. i just got good at dodge rolling. i also ignored resistances completely because i didn't understand the system. yet i was still able to beat the game.
right now, wow expects you to do dungeons, and then more dungeons, and then dailies to grind reputation and resources, and then raid, and then run even more dungeons. it isn't exactly a free chart of what you can do. also i think a segment from an old preach video might help show what you mean.
https://youtu.be/g75YgZL-HuI?t=688
this was done back in wod but it shows the options and choices players used to have compared to what we have today.
Yes, Ion is responsible for something that is clearly a pattern for 10 years or maybe even more. And somehow he put spell on people every 2 years and bring more and more on launch for some reason. Must be his lizard eyes.
Btw, if current bitching comments are so brainless and dull, game really lacks SERIOUS issues (beside rather unusual long wait between content patches). 2 years ago there were real problems to solve, not "I want better gear but I don't want to do content that require moving a finger".
I wonder if this is a consequence of them wanting to keep as many types of content relevant for the longest? Dungeons must be relevant all expansion long unlike the early days of WoW, so Blizzard's solution is to throw them in your face and dare you not to do them. Each individual dungeon is not rewarding, but if you can muster the will to do at least 10 each week, every single week, you can steadily (but surely) grow your character's power.
I guess maybe I'm just not a big fan of the Vault in general? I wonder if the game would be better off if they just deleted the Vault from the game and just made loot drops more rewarding in your everyday dungeon runs. It's probably the case that because there's (almost) guaranteed upgrades for you from the Vault each week, they have to tone down any rewards you get from running your everyday content throughout the week.
I think a lot of it came down, at least in TBC, that a player had a lot more agency when it came to gearing your character because the reward structure wasn't as streamlined.
I could look at my character and see "Hm, i got a shitty belt, what are my options?"
Maybe there is a decent belt in a heroic dungeons with some sockets, maybe a craftable one exists, or a Rep one, with the standard sources of PvP and raids also being an option.
This varied from slot to slot, your characters class and spec, now it's:
"I have a shitty belt, what are options?"
Grind M+ X
Get gud at PvP
Get one from raiding
Maybe you get lucky on the weekly chest
Repeat this for virtually every single slot, on every single character, regardless of class or spec.
Due to the less streamlined itemization, certain items were better than what was initially available from raids, giving everybody a clear a strong incentize to acquire that item.
And even if you couldn't be arsed to grind rep, you just passed on a single item, that's not the end of the world, if you say no to M+ on Retail, a sizeable chunk of your character progression basically collapses because M+ basically hands out rewards for every single slot possible.
Also, at least Classic and TBC were frontloaded, you had to put in a lot of hours initially to get your shit done, but once you're over the hill and dumped hundreds of hours into the game, you're done and either can just raidlog or do pursue other things in the game, no more hooks to get you logged in on a weekly / daily basis outside of Raid lockouts and Arena.
I certainly don't remember Wotlk and TBC or even MoP losing half of their subs before the first proper patch lmao? The point is simple, and brainless fanboys do not seem to comprehend or want to admit : Player retention is certainly possible if the content put out is enticing enough for them to do so.
^ This is from a self-proclaimed Trump-hater who goes round vote-policing, berating and insulting other users for expressing their doubts and reservations about Joe Biden. He also urges others to end relationships and friendships just to "vote Trump out". https://ibb.co/2jRnZGC He can't seem to walk the talk himself.
While I agree that up until part way through cata the game had a different design philosophy compared to today, your argument is flawed. The game was still snowballing at that point. People quit every day, just way more people kept giving the game a try up until WotLK. A few years later in '14 Blizzard announced 100 million accounts made when the game was at around 7million players. So you can deduce from that and the overall numbers still reported back then that an enormous amount of players must have tried and given up on the game through all of it's live time. By the end of WotLK WoW had churned through the majority of it's potential customer base. So saying it lost half of them is kinda nonsense, as we simply don't know the different in and out streams of players.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I'm not expecting WoW to continue having the same number of subs it had back then during its heyday. I am talking about retention proportion. Given the huge amount of subs during wotlk and tbc or mop why was there not a 50% reduction of subs back then? Simple. The content back then were quality enough to retain players. Content for the past few expansions had been shite. Simple as that. If an alarming 50% loss of subs before even the 1st proper patch is released is not indication enough of that to remove the wool off your FB eyes then I don't know what will.
Last edited by lockybalboa; 2021-03-12 at 05:51 AM.
^ This is from a self-proclaimed Trump-hater who goes round vote-policing, berating and insulting other users for expressing their doubts and reservations about Joe Biden. He also urges others to end relationships and friendships just to "vote Trump out". https://ibb.co/2jRnZGC He can't seem to walk the talk himself.
The subs today just spike like crazy, because the gigantic latent playerbase of people that want to see the new shit . Once they have they leave again because the aging playerbase no longer has the fortitude to slog through all of it. Also calling me a FB is kinda laughable, as I'm certainly not in the crowed of desperate fanboys here who only comes here to whine about other people not verbally rimming Blizzard enough. I'm just pointing out that there is more to statistics of this nature than you account for.
Last edited by Cosmic Janitor; 2021-03-12 at 05:53 AM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Oh boy. Here we go. It's the players' fault again. Ageism, and blame the shift in human nature. Never an issue with the game's overly grindy, boring and tedious content and shitty and overly-simplistic class design. Might as well blame the wind and weather while we're at it lmao. You lot are really getting ridiculous. One thing I've learnt is to not waste time engaging in a merry-go-round with FBs.
^ This is from a self-proclaimed Trump-hater who goes round vote-policing, berating and insulting other users for expressing their doubts and reservations about Joe Biden. He also urges others to end relationships and friendships just to "vote Trump out". https://ibb.co/2jRnZGC He can't seem to walk the talk himself.
You know that with the math shadowlands would be about at the same sub numbers as mop right?
They said shadowlands out paced any expan in the last decade so
It would have to beat the 12 million of cata. Losing 40% of that would put them some where around 7m.
Mop for comparison only went up to 10m and with in a similar time frame went to around 7m.
So ya it technically only lost 30% compared to 40% but that would only because the starting point was lower.
They said SL the expansion box itself outsold any other in the shortest period of time because it sold 3.4mil copies or something in the first weekend. I think they attributed that lift to people being quarantined with Covid. Most 3rd party algorithms show player activity for retail fluctuating between 2 and 4 mil concurrent players.
They also said this.
Which would have to put it at 12m at launch to match cata.World of Warcraft franchise engagement is at its highest level for this stage ahead of an expansion in a decade, with Shadowlands presales well ahead of any prior expansion.
https://www.mmo-champion.com/content...-Investor-Call
As far as third party stuff goes there really isn’t any worth a damn as there pretty much always contradicted by actual blizzard data in investor calls.
Last edited by Lorgar Aurelian; 2021-03-12 at 07:04 AM.
I mean there is blizzard data we
Just don’t get to see it, but that doesn’t matter as the investor calls have to be reported truthfully or they would have so many people up there asses which would cost them so much money, IE they would never take that risk.
People don’t have to believe it but that’s how it works so shadowlands launch must have been at cata’s levels. That of course would just be pure subs though there’s no way to say what the break up is between shadowlands and classic other then shadowlands Is above other recent expans as they said in the Q4 report.
Last edited by Lorgar Aurelian; 2021-03-12 at 07:20 AM.
The biggest issue with Shadowlands isn't even to do with the game itself really, I feel like it was still released too early. There simply isn't enough content in 9.0 to tide us over for as long as it needs too, quite frankly, it should of released in January at the earliest, we'd be 3 months in and keeping an eye out for 9.1 on the PTR which would feel great in comparison to reality.
It's a good foundation so far, it just needs more content. I did CN, I've done hundreds of M+ runs and to the point where aside from the vault I couldn't get an upgrade... I've just gradually started playing less and right now I'm levelling alts up to kill the time / playing other games in anticipation for 9.1.
Last edited by thunterman; 2021-03-12 at 07:23 AM.
The figures are accurate, description of the product is just blanket statements. "Strong engagement" can mean something completely different to 2 people. It's like saying Wow players avg 46mins a day. Maybe to someone that statement is true for 1 person to someone else though its not..
Last edited by darklogrus; 2021-03-12 at 07:28 AM.
Yes, they do have to report truthfully which is why they said vague stuff and didn't give any numbers. There's all kinds of things you can infer from that wording. Engagement could be player activity in game or it could mean clicks on the website. Engagement doesn't need to mean subscription. Franchise could and probably does include Classic WoW.