Any thread related to the Valor system is bound to have a fair few posts in it complaining about how casual players are being left behind by the game, but is that really the case? Without joining a single premade group & just using the queue system you can get the following:
- 197 Order Hall Items
- 207 World Boss Items
- 200 Reputation Items
- 200 PvP Items (that are actually usable in PvE unlike earlier expansions)
- + more BoEs than in any previous expansion I can remember
To counter the above, it's fair to say professions are absolutely dead for casual & non-casual players alike, apart from perhaps the Darkmoon trinkets which can be another handy +iLvl 200 piece.
Based on the above, without stepping into a single form of non-LFG content (or even buying BoEs), someone can achieve an average item level similar to that of Castle Nathria normal... & this is supposedly Blizzard leaving the casual playerbase behind? Where you can completely nullify the need to raid the normal tier for iLvl progression? This is also working under the assumption that player is doing zero M0s, low M+ keys, low rated arena, etc. And without meaning to sound harsh, if you're doing absolutely none of that content, for whatever reason could you need higher than normal Nathria iLvl loot for?
Was Blizzard's mistake calling it Valor? I've seen people asking for Wrath style badge systems & MoP/WoD style upgrade systems, but I don't really think either are the answer. Thinking back to 3.3.5 when the group finder was added, if you did nothing but LFG random dungeons & some professions, you were getting nowhere near the item level of a normal raider at the time, even if you could buy a few items from the vendor - Hell, you'd struggle to get near the item level of someone who raided the previous tier (I should know, as I played super casual during that period, struggling to pug past 7/12 ICC N each week
)
As for a MoP style system, all it does is add gear inflation to the game, which either leads to massive powerspikes between tiers (& also forces the need for stat-squishing earlier on), or makes it so people raiding the higher difficulties are already going to be far ahead of what the casual players can hope to achieve in the next patch.
So, was Blizzard's mistake simply just calling it Valor? Is there something I'm forgetting? It's been a long 15 years or so playing this game, so forgive me if I've left something important out.
PS: I don't care what gear anyone has, as to me it's just a tool rather than the reward. I'm making this thread because the pity party going on right now just makes no sense to me, as I can't remember a time where players across the spectrum would get as much gear as this.
Cheers