ESO lol. Go google GW1. Blizzard didn't steal that idea back then and certainly won't now.
No, its not near the issue that affects ESO, there are entire videos dedicated to the things wrong with ESo that while its not arguably a bad game, its certainly one you get fed up with, not least of all that eenemies scale so to an extent any progress you make 'gearing or levelling' feels kinda pointless, thats just MY opinion that I do not like, there is far more wrong with it.
Sure. Let's make WoW a single player RPG with an optional MMO. What could possibly go wrong?
Back during GW1's great days, WoW was an MMORPG at its core. It would not have been in line with the game's philosophy. Since then the game changed a lot.
WoW has been on this path for a while now. I don't see why it would not go down further.
FFXI has this and it makes the solo feel of the game enjoyable, if WoW could implement something like that id love it.
If nothing else, this could provide a nice additional layer of customization. More customization is always good. Let us farm different skins and cosmetics for them by participating in all forms of content.
You guys still have this weird notion that an MMO should be about multiplayer content only. It shouldn't. An MMO is about offering its players a shared world where they can interact as they see fit. It's about being a healthy mix of both multiplayer and singleplayer.
Nothing? The more types of content you offer, the larger your playerbase is.
One of the issues with companions is that it will hurt revenue. Multiboxers will keep 5 subs going to kill stuff. With this implementation, some of them will be able to cancel 4 of those to do the things they want to do.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
You know what, you're right. Blizzard should just add elements from every game that's ever existed into WoW on the off chance there exists one person who might have otherwise not played WoW if they didn't add it. This can be achieved, of course, because Blizzard has a development budget of infinity dollars.
The point is that if your voice that "single player content" is reasonable to be heard, then everybody's voice is equally worth being heard. And if they're going to listen to 100% of feedback and act on it then Blizzard absolutely needs to tap into that infinite development budget they definitely have.
Last edited by arr0gance; 2021-03-13 at 04:35 PM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Companions are not exactly needed but they would greatly expand player customization which everyone loves. In addition, they would be a boon to players doing solo content and roleplayers, may help finish an otherwise failed dungeon, and provide an additional incentive for everyone to run both current and old content, multiplayer included.
All feedback deserves to be heard, but listening to it and acting on it are not the same. In the end, they implement whatever they believe benefits them most. Solo content is one of those things that keep casuals hooked so it's only natural for them to support it, which they do.