Isnt that every single wow expansion minus wrath and bc perhaps strong start then weak? well it's kinda hard knowing anyways since blizz desided to stop showing sub numbers and whatnot.
Isnt that every single wow expansion minus wrath and bc perhaps strong start then weak? well it's kinda hard knowing anyways since blizz desided to stop showing sub numbers and whatnot.
Last edited by ParanoiD84; 2021-03-13 at 03:15 PM.
Do you hear the voices too?
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Because appart from two exceptions from the past seven years (!!!) They always release a major content update every 3 and a half months. Granted 5.3 had a massive delay (5 months) but it also came with the revamps of the ARR main scenario and the old world flying. 9.1 which isn't even on the PTR yet would need to release on April 1st to match the longest delay we ever had between new playable content released.
Admittedly the game has its problems, like the lack of truly high end raiding, the lack of actually magical items, the uninstanced housing or the state of PvP, but frequency and volume of content updates is definitely not one of them.
how ? i mean how can you people say its not SL ?
he literaly tells you his friendgorup never quit like this before and you still blame other stuff not that SL is complete garbage.
ofc you will go with seasonal bs - favourite excuse of any dev that is bad at his job - do you know how many times i hearit in my job ? " its clients fault" - no its not - if you designed garbage product in fashion industry it doesnt sell - if you make good product it sells non stop in tens of thousands even if its very expensive.
its bad expansion thats why people leave.
I'm a WoW addict. Even asked them to suspend/ban me but they refused.
SL managed to lessen my involvement in the game like no other xpac did. The long flight paths, the torgasht gating, anima grindind, long WQ, complexity of dungeons....I haven't stepped in a single M0 since launch.
Sometimes it's two weeks between logs which never happened to me. So yeah...SL is so time consuming I had to break from my addiction bc I just don't have the time anymore. It's just not worth it anymore. It's good for me SL is so bad for casuals, yet kinda sad because it had so much potential.
Ehh yeah? It is. The content was not interesting enough to keep playing and it's a pretty varied group of players, not just those that pvp, raid and/or do m+
Those of us that also RP are not interested in the lore either and the new SL zones don't really offer any interesting new places to do anything either.
No, it is exactly our reason for quitting. I can tell because we've discussed our displeasure with SL in length.
But I can see what's going on so believe whatever you want to.
It's a damn shame but yeah it's true.
Subarashii chin chin mono
Kintama no kami aru
I have this suspicion that rather than fighting against "tHe CyClE", which would cost more budget thrown into the game with minimal profit return (but happier players), they started to embrace this and build the game around it. Push 70-80% content out with the initial expansion release (hype + new expansion pre orders make the most money), and drip feed the remaining 20-30% throughout the 2 "big" patches for those who stayed.
I always was a player that kept my sub whole expansion, maybe quit 1-2 months here and there (cata before firelands and wod before 6.2) up until Legion. They were the ones who made me cyclical.
Let's not forget how a game can be "too good" to sustain the quality and the "needs" of the playerbase with a profit oriented attitude which ActiBlizz is, has become. See wrath and mop. Whats happening to the game is NOT a mistake. Wrath and mop was the mistake for being too good, if anything. It's not an oopsie. It is carefully planned out to balance between selling the most expansion boxes and keep players hopeful for a better future. This is why you keep hearing "oh, we've learned a LOT from this and this and this" only to make the same mistakes every 2 expansions.
Last edited by Lei; 2021-03-13 at 07:15 PM.
Or quitting the game and not even going to another game. That's where I'm at right now.
Over the years, I've seen plenty of people quit WoW and not take up another MMO. They recognize the pathological relationship they had with this MMO, and don't want to repeat it elsewhere.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
FF14 with what little data that is released one could guess that it regularly does have such a decline if not a much larger one as they had 10m accounts it 2017 and then 20m in 2020 but are not boasting about breaking 3m subs or any thing of the like.
https://www.pcgamesn.com/final-fanta...ayer-count?amp
Last edited by Lorgar Aurelian; 2021-03-13 at 06:18 PM.
I'm a casual, and am enjoying the hell out of it. World quests and bosses, mount farming, odd little dailies like the Mushroom guy and the Queen's conservatory. I also love that every zone has 2 pet battle dailies to do as well. Then again, I just do what I enjoy rather than over analyze it. I think some people see "too much" to do and simply get overwhelmed.
“Be the change you want to see in the world.” ~ Mahatma Gandhi
That's cute but also entirely irrelevant. Focusing on competitive part and having competitive part is completely different.
Covenants is the only thing in SL that actually isn't pro competitive.
Game that should focus on comp. is overwatch, hearthstone and every other game where pvp is the only play mode (not including practice or bot matches).
*RPGs on the other hand should have their main focus on character development, getting stronger, roleplaying etc. Not about promoting which player has longest epeen.
- - - Updated - - -
Had exact same experience, our group quit completely besides one guy which is prolly gonna quit soon (having hard time keeping up rooster for raids).
BUT we all play other games instead. There is a group of 6 that plays CSGO (you could say they returned to roots), a group that focuses on single player games (3 people), a PoE players (4), and a mixed bunch that plays single player games + some other online games (BDO, PoE, Overwatch).
Never had friends quit so fast. Even the most casual ones quit super fast.
This thread rapidly climbed the opposite direction lol.
Casual gamer here and I think it's horrible. Having played the game for 16 years I desperately needed some kind of new & fun feature other than the usual gear grind. It was going to be Torghast, but we all know how that turned out. However, I do believe that SL is an infinitely better 'base' than BFA was, that means they can yet salvage this.
p.s. I'm also one of these crazy radicals that think WoW should shed its old skin completely. Give it solo queue etc. go wild.
Last edited by Santas; 2021-03-14 at 01:09 PM.
My guild (that’s been together since vanilla) is teetering on the edge. It doesn’t help that im a main tank who won’t bother with m+ because I don’t enjoy the content outside of raids
People dropped off quickly in bfa too, but SL is just... soulless kinda (ironic given how valuable they are to SL). I can’t imagine my guild finishing this expac at this rate. SL needs to drop the best 9.1 ever released or it’s night night for SL