Rifts have nothing to so with CMs. They were probably adapted from Torchlight or similar games. And competence/skill are necessary to do a speedrun, those are not mutually exclusive.
Emissaries work pretty much exactly like bounties: Diablo: do 5 quests in act 1 and in act one you have zones where you free 5 prisoners/kill 20 mobs/do one minegame/kill a strong enemy. WoW: do 4 quests from one faction. And those quests are scattered in the game world exactly like diablos quests are. They are even similarly generated, in that they were often missions you did as part of the story, just slightly changed and now repeated ad nauseum. WQs are not similar, they are exactly the same.
Yeah, the wow team grew and was reinforced by the diablo team. Thanks for repeating my point. And that WoW got a massive overhaul of nearly all gameplay systems following this event was just coincidence, right?
lol