Originally Posted by
potis
What? Game has always been a lobby game, you just have to have the knowledge/experience to realize its one, luckily for me this was 16 years ago, a few months after i started.
WoW has always been about endgame, people just refuse to accept that, because "their experience was different, therefor it must be the correct experience" crowd, doesnt like their dreams shattered.
Weaponskill example is terrible, a semi-competent player just wastes a hour or two and levels his weapon skills after hitting max level, who will wait for a dagger to drop from a raid to go level it up, what? Realistically the dagger is already something like 225 because he was using it some time during leveling, in Vanilla logic.
And no, your logic is flawed, you are thinking as your own personal entertainment and not the game as a whole, which most people dont get.
The average player, does not care about other average players, they want to do their own thing, Blizzard knows this.
Remember attunements? Do you know why they were removed?
Because RPG elements have to go?
Lol no, because better guilds would rather destroy the lesser guilds than actually help for the 50th time someone go through the attunement process, what happens to the lesser guild? It dies, some unsub forever, some find new guilds.
Why is your (completely irrelevant RPG elements) entertainment more important than all those dead poached guilds and those players?
And then you have the crowd that never actually even was affected by this cause they didnt even go past heroic dungeons, going "Yeah but A GOOD COMMUNITY MUST HELP THE OTHERS, YOU ARE ALL TOXIC THAT WAS THE SPIRIT OF VANILLA WOW (Yeah, Classic proved it wasnt)", yeah i am gonna decline a night out with my friends drinking 14 years ago when its not a raid night to do extra raid for the 60th time because Billy wants his new e-girlfriend to join the guild.
Attunements is a quick example of such a pointless RPG element, it did more harm than good because it literally affected everyone, it blocked the weaker players from being considered by the better players, cause no one wants to farm the same thing for the 200th time because some other guildie had something life changing and has to stop playing (Completely acceptable, dont get me wrong) and they would rather ignore the 99%, find someone from inside the 1% that was close to what they wanted.
RPG elements were removed over the years when they became hinderances to the community, and cause massive damage than actual benefit, the game transitioned more into a MMO ARPG, thats it, more action, less irrelevant bullshit stuff.
LFG is the same, it was added because after a few months, why the hell would you do HC dungeons in Wrath for the 170th time? I dont need anything, points were farmed months ago, obviously, how are you gonna make it so all those slow casual players that have 1h/night dont waste it spamming trade for groups, as it started being a problem, since Justice points had to be farmed?
RPG elements were simply replaced by secondary things that dont actually block progression, they dont segregate people more than they should and are completely optional, magically it worked and you have full communities of pet battles/transmog/bg/arenas and so on, which have nothing to do with the actual core gameplay!
After that they are still testing the waters with new things, add things, remove things, World quests were "AMAZING" in Legion, in BFA they were "EHHH" and now "WHY ARE WORLD QUESTS STILL IN THE GAME BLIZZARD AND WHY DO THESE ONES TAKE SO LONG".
Just accept that the game evolved to fit the gaming scene that has been forever changing the last years, and at the same time making changes that would bring them profit cause they are a company afterall.
Despite all that, its still the best/most bug free raiding game out there, and it doesnt seem it will stop being for a few more years.