Originally Posted by
kiramon
This is not wholly true - at least on Tyrannical. Low DPS is absolutely a reason ton of 13-14s fail. You can have a "perfect run" but things simply don't die fast enough to clear the timer. Just people from 10s thinking that 50% more HP on mobs makes little difference in how much damage they have to do...
That being said, it's pretty easy to get 220s to carry a bad - and they can usually do enough to make up for it (I had one 14 with a dps at 3.5k and one at 2.9 and a singular DK at 6.5k, which averages out to 4300 dps overall). DPS have a lot of other people (in fact, Tank, Healer, and 2 other DPS) to make up for their lack of DPS.
Yes, there are cascading effects of low dps - and on tyrannical, you might notice it on Stitchflesh, where you can absolutely see where dps not being able to kill abominations fast enough or stitchflesh resulting in 2-3 aboms at a time also known as a wipe. So yeah, most of the time it's lack of dps (or fail dps) or tank routes that fail a key; not that it isn't healers faults sometimes, but I don't typically worry about a healer going in except on certain affixes. I do worry about dps regardless of the affixes, although i usually end up with a tank that does some wonky Fresh-60 route and got invited because they were the only one in queue.
ANYWHO. Each week it becomes harder and harder for people to get into groups, partially because of the introduction of valor right now, but also partially because you just can't keep up. If you didnt do a 14 last week, youre a 226 item behind. and then when ilvl comes around for the new week youre behind, and then nobody wants to invite you for the 14 because the people that did one last week is higher ilvl so you fall even more behind and then more behind etc etc. With alts starting at 197-200, and +5s expecting 210+ now (this i blame valor because these high ilvl are queueing for 2-5s), it just gets harder and harder to climb on anything.