Thread: Doom Eternal

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  1. #861
    Almost finished the second level and I need a bit of a break from the constant blood-pumping action. On Nightmare it definitely feels a bit easier than Part 1, the Escalation Encounters (their version of Slayer Gates this time) have some pretty devious enemy combos but nothing quite as bullshit as the hardest part of Blood Swamps/The Holt... at least just yet!

    New enemies are more like new variants, but most are pretty cool. The Armored Baron is fun to fight, you can either be reactive in popping his armor or microwave him yourself which feels much better than enemies like the Marauder or Blood Makyr that force you to be reactive. Stone Imps only take meaningful damage from the otherwise useless full auto shotgun mod, but that's alright when you can chainsaw or hammer them for a oneshot anyway. The Cursed Prowler is a nasty motherfucker, getting hit by him disables your dash until you kill him which is a death sentence in many situations. The only variant I really hate is the riot soldier who has an invulnerable shield- you have to use grenades or remote detonation to kill the annoying pests.

    Hammer is great, more fun than the Crucible. It creates an AoE that falters nearby foes for an extended duration, refills ammo, and is recharged either by Glory Kills or pickups. But it also has an about second-long animation before you smash it down which can leave you very vulnerable, so careful when to use it!
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  2. #862
    Quote Originally Posted by Jastall View Post
    Hammer is great, more fun than the Crucible. It creates an AoE that falters nearby foes for an extended duration, refills ammo, and is recharged either by Glory Kills or pickups. But it also has an about second-long animation before you smash it down which can leave you very vulnerable, so careful when to use it!
    The hammer is what the crucible should have been. Interesting,interactive and fun,instead of being another "I win" button

  3. #863
    Quote Originally Posted by ONCHEhap View Post
    The hammer is what the crucible should have been. Interesting,interactive and fun,instead of being another "I win" button
    Indeed, I particularly like its ability to extent the falter on Marauders and the fact recharging it can be done with pickups OR on your own terms via glory kills- just like other resources. It kinda sucked that Crucible use was gated by pickups.

    Completed the DLC, and oooh boy, the final battle is certainly quite good (albeit I still think the Icon of Sin is my favorite boss of the lot), but the people who didn't like the Marauder will fucking hate the Dark Lord lol, he's one on crack, steroids AND speed. Overall impression is that Part 2 is the superior DLC to Part 1 even if it's easier; the design is more freeform in its approach, for instance with how you have two ways to recharge the Hammer or kill the Armored Barons or kill the Stone Imps and such, and there are fewer asshole Possessed enemies. Also the visuals, oh my lord the visuals, on the first and third level especially, they're just out of this world.

    I'm assuming this is the last bit of DLC for Doom Eternal, and what a journey this has been. Sorta sad to see it end for now, but it was far too much fun for me to have much regret.
    It is all that is left unsaid upon which tragedies are built -Kreia

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  4. #864
    Quote Originally Posted by Jastall View Post
    Indeed, I particularly like its ability to extent the falter on Marauders and the fact recharging it can be done with pickups OR on your own terms via glory kills- just like other resources. It kinda sucked that Crucible use was gated by pickups.

    Completed the DLC, and oooh boy, the final battle is certainly quite good (albeit I still think the Icon of Sin is my favorite boss of the lot), but the people who didn't like the Marauder will fucking hate the Dark Lord lol, he's one on crack, steroids AND speed. Overall impression is that Part 2 is the superior DLC to Part 1 even if it's easier; the design is more freeform in its approach, for instance with how you have two ways to recharge the Hammer or kill the Armored Barons or kill the Stone Imps and such, and there are fewer asshole Possessed enemies. Also the visuals, oh my lord the visuals, on the first and third level especially, they're just out of this world.

    I'm assuming this is the last bit of DLC for Doom Eternal, and what a journey this has been. Sorta sad to see it end for now, but it was far too much fun for me to have much regret.
    Yeah,I didn't mind the difficulty of TAG1,but the difficulty in TAG2 feels more fun,with less "gotcha" design.
    I also genuinely loved the final boss,while I didn't enjoy the one in TAG1 as much (pain elemental ). In all cases,the base game was excellent,the first DLC was even better,and this one is still one step above.

    I do worry about whether or not Id Software is going to be able to keep such a ridiculously extreme momentum with future releases,but hell,if that's their peak,it surely isn't a bad peak to end on

  5. #865
    The Unstoppable Force Arrashi's Avatar
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    Holy shit this game looks gorgeous.

  6. #866
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    I watched a few streams on it earlier today, a few people have already completed the DLC. Press F to pay respects. Kinda wish the game and the DLC were a bit more robust as far as longevity goes. I'll get back into playing it eventually, I'm just not keen on it at the moment.

  7. #867
    Over 9000! Santti's Avatar
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    Not going to spoil it (just google it, if you are curious), but I found the ending to be a bit... confusing? I'm not sure if I'm just dumb or if it's purposefully made like that.

    The boss was a bit aggravating to fight. I suck at the game, so he healed way too much because of it. Made the fight last a bit too long for my liking.
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  8. #868
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    Quote Originally Posted by Santti View Post
    Not going to spoil it (just google it, if you are curious), but I found the ending to be a bit... confusing? I'm not sure if I'm just dumb or if it's purposefully made like that.

    The boss was a bit aggravating to fight. I suck at the game, so he healed way too much because of it. Made the fight last a bit too long for my liking.
    Spoilers ahead.

    It is mentioned at the end of the Ancient Gods Part 1 that they are connected. The Slayer was created from the Lord of Darkness himself, that's why they look alike. Kinda feels like lazy writing to me if I'm being honest.

  9. #869
    Quote Originally Posted by Santti View Post
    Not going to spoil it (just google it, if you are curious), but I found the ending to be a bit... confusing? I'm not sure if I'm just dumb or if it's purposefully made like that.

    The boss was a bit aggravating to fight. I suck at the game, so he healed way too much because of it. Made the fight last a bit too long for my liking.
    As I understood it, the Codex explains that Davoth was behind the creation of the Slayer- he planted the idea of the Divinity Machine in the Khan Makyr's mind, he inspired Samur to empower Doomguy, and generally did everything so that the Slayer was patterned after himself as much as possible. The rules of Hell say that his creations outside of said realm die when he dies, and in a roundabout way the Slayer was his creation and thus dies. That's about as much sense as I could make of it, and yeah it's a roundabout explanation that kinda seems to exist just to kill the PC, or at least put him on ice for the time being.

    Once you get the hang of the boss's patterns he really isn't so bad, but yeah the part where he self-heals can be off. On Nightmare he basically gets half his health back if he lands a sword combo, so you better learn to dodge these. Thankfully I had a full BFG so that whenever he summoned like 5 big demons I just said nope and deleted the bastards.

    Also, the skins we get for this are great. Golden Ballista? Golden BFG? Barbarian Slayer (as if the resemblance wasn't clear enough yet)? Even the skins you get for completing the Escalation Encounters are pretty darn good.
    It is all that is left unsaid upon which tragedies are built -Kreia

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  10. #870
    This hammer is a masterpiece of game design I bet someone is gonna do one of those game maker dev talks or a YouTube vid about the mechanisms and design philosophy of the Hellbreaker.

    Even if I had no fun playing this game I would still rate it perfectly just because it's a demonstration of supreme game design. Par excellence, so to speak.

    It reminds me of Mega Man X; in so far as it's a lesson as much as a game.

    Wonderful.
    Last edited by Fencers; 2021-03-19 at 04:35 AM.

  11. #871
    Over 9000! Santti's Avatar
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    Quote Originally Posted by Jastall View Post
    As I understood it, the Codex explains that Davoth was behind the creation of the Slayer- he planted the idea of the Divinity Machine in the Khan Makyr's mind, he inspired Samur to empower Doomguy, and generally did everything so that the Slayer was patterned after himself as much as possible. The rules of Hell say that his creations outside of said realm die when he dies, and in a roundabout way the Slayer was his creation and thus dies. That's about as much sense as I could make of it, and yeah it's a roundabout explanation that kinda seems to exist just to kill the PC, or at least put him on ice for the time being.
    Yeah, but... we are in hell. The thing with Davoths death was that all demons outside hell will instantly perish. But we are in hell ourselves at the time, thus should be safe, no? It's not clear at all if we are actually dead or not. We might have just lost mojo that made us the slayer, but our humanity might still keep us alive? The Corrax entry at the end also kinda hints that we might still be alive "...May the blood on your sword never dry, and may we never need you again".

    - - - Updated - - -

    Quote Originally Posted by Rennadrel View Post
    It is mentioned at the end of the Ancient Gods Part 1 that they are connected. The Slayer was created from the Lord of Darkness himself, that's why they look alike. Kinda feels like lazy writing to me if I'm being honest.
    I'm not so sure. "He is you, in their world". It doesn't really explain much at all, other than they are both the kind that could lead a demon army. I think it was Davoth that made himself look like the Slayer. Feels little weird that the trillions years old creator god looks like human. In this universe, anyway.
    Last edited by Santti; 2021-03-19 at 07:50 AM.
    Quote Originally Posted by SpaghettiMonk View Post
    And again, let’s presume equity in schools is achievable. Then why should a parent read to a child?

  12. #872
    I didn't think i'd ever say this but: Man, do i hate this DLC. The new enemies are annoying as fuck, sucking all the fun that was left out of the game, the levels are generic and boring, and now i've seen the endboss is a self healing super marauder i've just uninstalled and won't touch this again for a while. Watched the final cutscene on Youtube and am done with this.

    I really enjoyed Doom Eternal, but man do i hate all the enemies the DLCs brought. Pure Frustration.
    Last edited by XDurionX; 2021-03-19 at 04:19 PM.

  13. #873
    Quote Originally Posted by Santti View Post
    Yeah, but... we are in hell. The thing with Davoths death was that all demons outside hell will instantly perish. But we are in hell ourselves at the time, thus should be safe, no? It's not clear at all if we are actually dead or not. We might have just lost mojo that made us the slayer, but our humanity might still keep us alive? The Corrax entry at the end also kinda hints that we might still be alive "...May the blood on your sword never dry, and may we never need you again".

    - - - Updated - - -



    I'm not so sure. "He is you, in their world". It doesn't really explain much at all, other than they are both the kind that could lead a demon army. I think it was Davoth that made himself look like the Slayer. Feels little weird that the trillions years old creator god looks like human. In this universe, anyway.
    You're not in Hell for the final battle, not technically. You're teleported to the sanctum above the Blood Swamps in phase 3, where you got the Dark Lord's life sphere in Part 1. It's said to be a piece of Urdak, or Urdak-esque, land and not technically part of Hell. Why Davoth teleports you there is anyone's guess, he really likes his convoluted ass plans give that the Codex claims he engineered the events of Eternal aeons in advance. That said, the duel IS stated to be ritual combat in front of the ancient gods and Seraphim, so maybe he had no choice.

    And yeah, they definitely left the Slayer's fate hanging if they need to reuse him. Even when entombed in the sarcophagus we kept the first-person perspective, suggesting Doomguy might be alive, and it wouldn't BE the first time he's bust out of a sarcophagus anyway. Maybe it's a trick to depower the Slayer so that he's "just" a really badass human instead of muscle space god next time around.
    Last edited by Jastall; 2021-03-19 at 10:23 PM.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  14. #874
    Quote Originally Posted by Jastall View Post
    You're not in Hell for the final battle, not technically. You're teleported to the sanctum above the Blood Swamps in phase 3, where you got the Dark Lord's life sphere in Part 1. It's said to be a piece of Urdak, or Urdak-esque, land and not technically part of Hell. Why Davoth teleports you there is anyone's guess, he really likes his convoluted ass plans give that the Codex claims he engineered the events of Eternal aeons in advance. That said, the duel IS stated to be ritual combat in front of the ancient gods and Seraphim, so maybe he had no choice.

    And yeah, they definitely left the Slayer's fate hanging if they need to reuse him. Even when entombed in the sarcophagus we kept the first-person perspective, suggesting Doomguy might be alive, and it wouldn't BE the first time he's bust out of a sarcophagus anyway. Maybe it's a trick to depower the Slayer so that he's "just" a really badass human instead of muscle space god next time around.
    The latter two arenas also happen to be main menu backgrounds,I think that's the main idea here

  15. #875
    Yeah that last boss was just, dissapointing. Just a slower marauder. Never feel like you're in danger.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  16. #876
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    At least the Icon of Sin felt like they had put some thought into how you'd face it this time around compared to its predecessors and it still had some flavor of the original fight to the design.

  17. #877
    I played through part 2, didn't really enjoy it as much as the base game and part 1, i don't know if the game-play is just starting to get a bit stale for me. The new enemies felt more annoying then anything else, halfway through i just put it on easy and finished it having played base and part 1 on normal or harder (i dropped a few fights in part 1 down to normal if i remember correctly).

    On the topic of the franchise continuing with a 'femslayer' i hope not. I don't mind a female protagonist in the doom setting but just ripping out doomguys whole shtick and kit and putting it on someone with tits would just be meh and just devalue the franchise imo.

  18. #878
    Scarab Lord downnola's Avatar
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    Quote Originally Posted by dlld View Post
    On the topic of the franchise continuing with a 'femslayer' i hope not. I don't mind a female protagonist in the doom setting but just ripping out doomguys whole shtick and kit and putting it on someone with tits would just be meh and just devalue the franchise imo.
    It's already been done in previous ID games.

    Crash from Quake 3 Arena:


    The lore was that she was one of the Doomguy's instructors. She's the character that walks you through the Quake 3 Arena tutorial. Probably my favorite character in Quake 3.

    It would be nothing short of awesome if they brought her into the Doom series.
    Populists (and "national socialists") look at the supposedly secret deals that run the world "behind the scenes". Child's play. Except that childishness is sinister in adults.
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  19. #879
    The Unstoppable Force Arrashi's Avatar
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    Quote Originally Posted by downnola View Post
    It's already been done in previous ID games.

    Crash from Quake 3 Arena:

    She is also hilarious chatbot.

  20. #880
    The Lightbringer zEmini's Avatar
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    I would be fine with a female doom slayer if only she doesn't have cringie boob armor and a baby shirt. I was hoping at the very least we would get a Skin but it appears Id was more interested in just making fortnite skins.

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