I honestly feel like a lot of systems in WoW are going backwards.
World Quests is an example. 5 years ago back in Legion every zone had loads of WQs and it was a healthy mix of kill X amounts of mobs, kill an elite and minigames.
When you look at the World Quests in Shadowlands it feels weird that it has been 5 years of development since Legion and this is the result.
It feels like all 4 zones only have like 7-10 WQs each in them. For example, how often is the collect 10 Animacones up in Ardenweald? It feels like it has been up every single day since the expansion launched. I remember back in Legion the devs said that it could take weeks to see the same WQs since there was so many.
Not only are there fewer, many of them feels like they are designed to be annoying. For example a SINGLE WQ in Bastion plays out like this:
1. Kill 15 Manifistations of Pride.
2. Kill 9+ Humanoids to collect 9 shards of something.
3. Combine these 9 shards to 3 bigger things.
4. Find 3 different platforms to place these things.
5. Go talk to a named mob.
6. Run to a spot 100 yards away
7. Get slowly carried around bookshelves
8. Collect 5 different scrolls where every side of the bookshelf only have 1 or 2 scrolls that you can reach.
9. Congratulations, here is 35 Anima!
And thats when you realize that you need close to 200.000 Anima to upgrade your sanctum and buy all the collectables.
If this quest was back in Legion i could understand it since it was a new system. But 5 years and 3 expansions later im baffled they have not evolved more. And dont even get me started on the "Fill this bar"-WQs where a mob gives 3% progress.