Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
I play with a “consistent PuG” and we are only 8/10 HC after a few months, and only killed Sludgefist once.
After the raid we break up and smash 11-14 keys real quick to get vault loot.
So my anecdotal experience is heroic CN, especially SLG and Sire, are much harder than mythic+.
But, I’m also fine with the mythic+ reward structure, since it’s easy and accessibility is its pro and its con is that there is no catchup since it’s primary gearing is the vault that is limited to 1 item per week and there is a large loot table so it’s very prone to RNG.
You had to really grind RNG on RNG to get mythic level in an end of dungeon run in Legion and BFA. And it was pretty vocal feedback that relying on RNG on RNG isn’t fun for most people.
Legion required a 20 item level titanforge to get an end of dungeon item to equal a mythic raid item.
BFA required a 15 item level titanforge for seasons 1-3, and season 4 didn’t have titanforging.
I would rather they did away with the vault and just reverted the loot system to what it was just with warforged/titanforged removed.
I hate how every time blizzard does something even slightly positive (aka letting us have choices in the chest) it comes with some horrible monkey paw tier curse like making nothing drop.
Content can't and shouldn't be designed to last forever (maybe pvp can there is an argument there) instead it should bloody well end. I've been constantly annoyed by how desperate blizzard seems to be to stretch out content in recent expansions. It feels like wow is devolving more and more into a korean style grind mmo.
The difference was in Legion and BfA you had to do 20+ dungeons to get a single piece of gear because of titan forging. And even with that limitation, people were still farming specific dungeons over and over and over again for trinkets. So yes, people were doing dungeons for gearing and ignoring every other avenue of getting gear in those slots.
In SL you have to do 2-3 (on average) for each item, and if those were guaranteed 226? Why even bother with raids at that point, or pvp, since neither of those are infinitely farmable
I am just going to come out and say it but no you do not do 2-3 dungeons for a specific drop in sl baring absurd luck. Assuming you time the key and are not pushing an 18. That is 2 pieces of loot for 5 people. There is a decent chance you won't even get loot in three runs much less get the one item out of roughly 11 that can drop for your class.
Sure people farmed specific trinkets in bfa and legion but you know the big difference your trying to brush over is? Even if they didnt get the titanforged drop they still got a trinket of very similar output to use..
I meant 2-3 dungeons for a generic item.
Getting a specific item is ~4% chance (10 items on the loot table, 40% chance to get loot).
Point still stands, that to get a max ilvl item in Legion/BfA you were looking at an order of magnitude or more dungeons than in SL. Same for specific items, just even more wild RNG swings, since you were stacking more layers of RNG on top of each other.
Dungeons can't be carried by one good player, even if you have someone who calls shots, people have to understand what they mean. Do you think tank can manage to coordinate everyones CDs and interrups ant other CCs?
KSM is harder than HC castle for sure. I agree, that it is odd, that raiders don't get to upgrade their HC items tho. But m+ by nature will always be harder content because of scaling.
To OP just failed a +19 DoS, some overlapping mechanics just wiped us, on trash pull, but even if we timed it, we would have not gotten items above 210. So would you agree that for these kind of keys we should get above 220+? Because throughput requirements on those fights are way lower than and they still drop 220. I know valor is a thing now, but still, would you agree that these kind of keys should reward something better?
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I mean... Do you time 14s?
Raid is defo easier than KSM. By that I mean, you can do raid if you can do mechanics, in M+ you need throughput to make it in time.
The game would be dead if people felt forced to grind daily quests again to do actual content. Shadowlands is the best expansion in a long time since dailies are almost strictly for cosmetics and gold now. I can just focus on group content and not waste time grinding in content I one shot mindlessly.
Sure, I'll give you the same example I've posted in other threads
A person can do four +5 mythics and have two 210 ilvl rewards to choose from in their great vault
210 ilvl is better than normal raid quality gear, it's on par with heroic raid gear
Yet, +5's are piss easy, you can basically ignore most of the mechanics, and they take 15-30 minutes
There is no way anyone deserves raid quality gear from doing +5's