I started PVP in SL only this month and play only healers so honestly i never even noticed that this "Ashran road" buff exists.
Well sorry for the mistaken info then... kinda unusual for blizzard to put in such a specific buff, dont recall ever seeing that in any other BG before.
It's not kinda unusual. Health Buffs has been there since WotLK
Nice for you to say "I see them everyday" and still deny that shit even when I mentioned Ashran.. Try to listen to people and consider what they are saying before writing down your already prepared counter argument.
If honor was account-wide I probably wouldn't have quit.
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You said ashran but did not actually explain whats so special about ashran (the road buff thing).
I do epic battlegrounds almost exclusively so yea i see over 80k hp players every day, never did notice that it was actually related to ashran and not other epic BGs.
There was nothing to listen in what you said cause you talked about speedboats and didnt actually say that there is a ashran-only buff that doubles melee class hp.
You are basically making my point for me, so I don't know if that's what you were intending or if you were trying to argue?
Anyway, when I say "I enjoy instanced PVP occasionally", I mean to say I enjoy the thought of doing some instanced PVP, but only occasionally. Not enough to get fully geared. So that means when I would get the 'bug' to go PVP, and queue up for some battlegrounds, I would immediately regret it as I felt completely ineffective.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
If you were ever perma stunned to a rogue with a grey weapon in vanilla, you were not even playing... you were afk. But poorly tuned skills were not a fault of gear.
I do agree, PVP should be an even playing field.
Keyword "can". Get a lucky crit and I can see it. But thats not exclusive to naxx geared players either. I was in greens on my Warlock and used to mop the floor with Naxx and WL geared players. Yes, Locks were a bit OP but even on my Priest, incompetent players in good gear couldn't save them.
AV was fun because the BG itself was fun with large-scale battles, no instagibs and minus a few AFKers, there was teamwork at least somewhere.
Elitism existed in vanilla but it did not reach its peak until M+ came out. Then it exploded with pseudo-elitists on top of it all.
You claimed vannila had PvP where it should be but that was not the case, classes were horribly balanced and when you had gear players stood no chance because they died in 1-2 hits, vannila it was either your class was OP as hell so gear didnt matter or when you had all the gear your class could 1-2 shot most players.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
To have gear in Vanilla, it means that person has spent a lot of time gearing up, I believe he deserves to be overpowered to the under geared toons.
Also, for comparison sake, end game PVE vs end game PVP in Vanilla, the major difference was the HP pools that you get a lot more stamina from PVP gears, which means you could survive more hits, and your PVP gear is tuned in a way that you have lesser mana/Int/Str/Agi etc, with an added bonus of a good/average PVP skill on the gloves. And for PVE you needed that 8/8 set, you have higher primary stats, but lower stamina. I liked how this was done, it made the PVPers a lot tanky, but they don't do as much damage as a PVE geared toon, and at the same time, the PVE toon can dish out more damage, but they are squishy. Also in PVP gear has almost zero hit rating compared to PVE, and the hit rating is required for PVE. with these in place, they made us to farm the correct BIS gears for the game content that we want to play. the PVP geared toon will do pretty crap damage in PVE, and the PVE toon will not be able to burst down a PVP geared toon due to the significantly higher stamina available. And when referring to PVP, im referring to it as Battlegrounds, and not the 1v1 aspect of PVP, because as you highlighted, a naked rogue with grey weapons can stunlock a class forever with stealth resets and eventually kill a player, but it doesnt happen in BGS. We'd love to see that naked rogue in BG so he can die to a few smites, or mindflay, or a fireblast, or arcane shots, or an accidental death from whirlwind spin.
1v1, i could rank1 frostbolt a warrior till he dies and he will never get a chance to charge or intercept me, or a hunter could never attack you because you stood in his deadzone.
Furthermore, the RBG system should be redesigned - remove it from lfg and organized pvp, completely make it random like normal bgs, but increase like you wrote item level to 200(for this patch, with increasing ilvl in further patches) and put in a mmr and make it the first solo q actually giving rewards for your time invest as far as endgame system goes.
Playing alliance in lfg to get to even challenger(Knight), was not exactly an easy thing to do as alliance and only using LFG and no pvp guild. When i did this back in MoP as horde and dedicated RBG PvP guild, getting to rival was a piece of cake in rbgs.
There are far more horde groups looking for rbgs than alliance in LFG, this make it difficult to climb up in ranks legally. I do not use boosts as it makes playing the game irrelevant. BUT, as it stands right now, you can't play the game proper, if you want to do RBGs as Alliance by only using LFG its in huge contrast to 3vs3 Arenas.
I find a 3vs3 Arena team in 1-2 minutes even as alliance in the lfg tool and i can easily get to Rival in about 3 days.(But i don't get the juicy sweet RBG rank Titles and sometimes a spec fits better in bgs than arenas, like affliction warlock)
Why not redesign RBGs to make it solo que, random(no preteams), put in a minimum ilvl like 200, or 197, and proper mmr? i would love the MMR system that way working proper as intended, right now, due to lack of participants in alliance rbgs you are forced to take people with lower mmr ruining your CR with a potential loss.
Imagine looking for people for about 1 hour forming a group with a certain CR, just to lose rating? This system is completely flawed and the reward is not big enough over arenas, to justfy the huge time invest in organization.
Current RBG System is a total failure and the worst endgame system currently in SL. You can say about Raids, Mythic+, Arenas and even Snoozeghast all you want. But at least you can play them and chances are rather high to get a reward out of it as well for a fracture of the time invest compared to an organized rbg with an actual CR at risk.
If you want something to be popular you have to put carrot sticks and rewards into it, its really that easy.
Warmode unpopular and empty? Put in rewards, even plenty of cosmetics will populate it.
Imagine bringing alts to the table with this rbg system...lol
Say people are working on this game.....at all? If you play merely random bgs and rbgs you won't notice that. People got good ideas for decades now, and yet nothing was done lol
What a meme!
That's my opinion and yours.
Classes are never going to be well balanced. We all know how badly the dev team does with balance. They'll take an OP class and make them next to useless for an entire expansion (or two) rather than slightly trim here and there.
And I played several cloth characters in vanilla and never got 1-2 shot. Those comments are myths.
Its not an opinion its fact that blizzard cant balance classes so saying vanilla done it right it just plain wrong since it was terrible for class balance in vanilla. Those comments are not myths i have a high warlord rogue from vanilla, there were many classes when geared that could 1-2 shot so you didnt play vanilla at all did you.
Last edited by kenn9530; 2021-03-24 at 05:50 PM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Just reset the whole gear system back to TBC, done.
With reslience on pvp gear as exclusive stat and versatility removed, most of the burst issues wouldn't exist, and underwhelming specs that need to ramp up their dmg until deep dampening will become much stronger as high consistent damage will be of more value.
Versatility compared to old TBC resilence is a very stupid stat. It increases dmg much more than it reduces dmg(even more so with the pvp trinket bonus)
Who thought his was a good idea? Developers that never play pvp even once in their lifetime?
Last edited by Tyrannica; 2021-03-24 at 07:25 PM.
I don't think i've ever enjoyed PvP less in any expansion than I have in Shadowlands.
My 225 main dies in a 2-3 second stun roughly every 3rd or 4th game, which seems extremely unfair. 31% vers, 42k hp - gone.
My 210 alt is even worse, obviously.
The main issue I have is un-ranked queueing..
Example right now I'm in WSG against an ally premade, 7 of the 10 allies have sinful gladiator. 8 out of the10 on my team don't even have 30k hp. How is that fair? as an experienced pvper I HATE it, I can't imagine how fucking irritating and demoralizing this must be for someone who is fairly new or lacks the experience of the game.
Our entire team refuses to resurrect because the alliance premade are literally on our spawn point killing us upon spawn and are refusing to cap the flag until time runs out..
TL;DR, I can't wait for another game with decent PvP to come out, because this is absolute bullshit and the game has never been this bad.
https://imgur.com/nWoPdL0
Last edited by Yhcti; 2021-03-24 at 09:12 PM.