Originally Posted by
Squigglyo
My theory is, it all comes down to when DPS have responsibilities, group wipes are more likely..
(Just measuring as EASY or HARD based on dps responsibilities. Dont read into which ones are harder or not).
Shriekwing - EASY
- No one person is important, tanks just need basic positioning. Sure single people can drop stuff in bad places but overall, one person cant wipe the raid. Everyones main job is to avoid the things. You can just copy everyone.
Huntsman - HARD
- Bit more complicated, and most groups fail at the shades. The Arrows are easy enough to avoid, not standing in the giant circle is easy, its when shades need to be CCed, a responsibility usually assigned to a dps, in my experience a healer has never messed it up, but if CC breaks its cauuse some dps did the wrong thing and wiped the group.
Hungering Destroyer - EASY
- Pretty easy. Everyone has the same job. Avoid the things, run out, run back in. you can just copy everyone else.
Inverva - HARD
- Getting a bit harder. Manging the containers is usually a dps job, when a healer is assigned to it, ive never seen it fail. Soaking is usually ok, but if a soak isnt done it very likely a dps was close by and didnt move. Moving in with the Anima - easy enough, but you cant copy anyone else, your job is your own, dps sometimes freak out and dont run it in, or dont overcome their roots. The Orbs, you cannot copy anyone, you have a specific task, many screw it up - focusing on dps.
Sun King - EASY
- DPS does what it does best. Kill things. Easy fight
Artificer - HARD
- DPS usually are the ones running seeds. Also the 3rd phase, you make a mistake you die, you cant just copy everyone
Council - EASY
- Overall, dps copies everyone else. The few times where you need to think for yourself (dance partner) is the time when most would screw it up.
Slude - HARD
- Actually an easy fight. But it requires the dps to work together, at least in movement. 90% of wipes are because someone didnt copy everyone else.
Generals - HARD
- Easy if you move. But movement requires you to do your own thing and not copy everyone. Moving with blades, you alone are responsible. Stacking on for crystal if your bleeding - cant see anyone doing it so you dont either. Soaking eruptions, you do it alone.
Sire - HARD
- P1 requires dps to soak in order. Overall an easy phase. This is 1 thing dps need to do.
- P2 requires dps to handle multiple things potentially all at once. Killing adds, while avoiding piles of sludge and swords. Multitasking makes it hard.
- P3 shouldnt be hard, but its made hard when dps dont work together. Stacking when needed, moving away when needed, etc.
- Overall Sire is an easy fight. Its made hard just because dps start to drop off.
Overall, it seems simply that fight where DPS have responsibilities randomly assigned to them is where the wipes happpen.
In fights where one person wont cause a wipe, most groups 1 shot.
In fights where 1 mistake at the wrong time will wipe, its usually a dps that causes it.
Is it that DPS players are bad?
Or simply that Tanks and Healers have to learn everything, while dps for the most part can get away with basic knowledge and wing it - and when presented with things they cant just wing, fail.