Compared to BFA, and frankly compared to TBC, I've played them all, if you don't think rep grinds are system, you're a casual.
Its very easy.
1. Hard core raiders will raid log.
2. M+ Players will grind IO
3. PVP'er will PVP
4. Hard core players will do all 3.
Casuals can go play other games, thats the business model.
Different approach =/ new content
And yes, I noticed that. Guess what, I even raided HC. But I find that hardly enough to deem it new content. Mythic on the other hand... I’ll give you that. Castle Nathria is a very well done raid on top of that. Imagine having a 7 or more months of 9.0 to 9.1 with a raid like Emerald Nightmare - that would be another level of bad.
Last edited by Nyel; 2021-03-28 at 06:45 PM.
MAGA - Make Alliance Great Again
False comparison. Not to mention that the only reason my argument "does not make sense" to you is because you think you are right and those who don't agree with you are wrong.
My arguments are valid. Both of them: you are not the arbiter who decides what is content what is not, and some people do consider different difficulty levels to be actual content.
No but alowing acess to entire game trough easy mods and covinience cause content to have barely any longetivity so all the casuals just burn it in matter of few days and then complain about having nothing to do. Reason why casuals in TBC and Vannila never run out of content was becouse game wasnt acessible so playrs had tons of stuff to do for very long period of time.
It is the same content. Literally. It has just been scaled differently and a few mechanics changed. Just because some people think it is different content does not make it so. You clearly do not understand what I am saying so I'll leave it there. Enjoy all of this incredibly different and varied content you keep talking about!
"Some people think that PvP is PvE. You are not the arbiter who decides what is PvP and what is not, and some people do consider PvP to be PvE." See what I did there?
Last edited by Saltii; 2021-03-28 at 08:22 PM.
no it isn't, it is same content with tiny upgrade, not a total different boss out of blue
no matter how hard u squeeze it, same general design is same dungeon, never a new dungeon
easy example Kara in legion is a new dungeon, also use generally same design, it has a lot of changes, but Kara +1 is same as kara +5, it isn't suddenly new content
- - - Updated - - -
how exactly same content with a little more scaling is different content? how exactly have same voice lines and same music with same exact looking boss, is a different content?
How is Kara +3 and Kara +5 is different content in same scale as comparing Kara vs Vault of Warden?
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
This is starting to look like the Ship of Theseus. How much needs to be changed for it to be new content? I'd say Mythic+ is definitely new content, because it comes with a system that lower difficulty dungeons don't have. Not sure about Heroic. Adding one or two abilities to each boss, pumping up numbers and leaving everything as it is...well it might be new, but also very very lazy.
But that's just me.
"I am right and anyone who disagrees are wrong."
Literally what your posts boil down to.
Not to mention this idea that content has to be vastly different than the other content to be considered "content". What's different about Kara +3 and +5? Affixes.
I said this before, and I'll say it again: none of you are arbiters of what "content" is or isn't. Some people do think different difficulties are content, whether you like it or not. Whether you accept it or not.
I can appriciate that, a vanillia vet myself, and honestly the charm of the game has been lost and mired in activision transactions over quality content, id say the downhill slope started showing its early signs of dangerous ideas when they started throwing in the WoD Era instant level 90 boost, even if MoP was basically an RNG nightmare it still had elements of what made Vanillia decent, but it was definatley the *Last* expansion that felt like a Vanillia experience, though id regard Wrath as the final expansion of the Vanillia Atmosphere.
What I mean by that to elaborate?
Wrath was the last expansion where talent tree's, the old way of pvp, the raiding scene, dungeons, pve content felt truly balanced out in an even handed way, where content wasnt just built around raid tiers. Cataclysm tried to avoid this but ended up introducing us to LFR at the end of its road aswell as bonus rolls and warforged, 3 of the worst mistakes blizz ever made.
However in MoP, id say they were fairly well rounded, bonus rolls added something rather than took something away, they were an addition not a requirement, there was still ways to earn gear via upgrading it with badges and other things you could do to keep up with the end game like reforging your stats.
Once they took all that out, WoW truly became a meandering experience of repetative farms, WoD was the first expansion raids became the primary focus and it shows, the quality dropped heavily and it sucked hard. They -tried- to fix it with Legion but it was too little too late, and Artifact grinds were a telltale sign of worse to come aswell as RNG legendaries.
BFA was the ultimate iteration of bad grind impliaments and Shadowlands took away some of the worst parts while doing very little if anything to better the game, ultimatley making it feel like a *less bad* BFA while still managing to somehow be lackluster over all.
Really my advice to blizz at this point would be:
Everything I suggested before *and*...
Please please *Please* get rid of Ion already, he was a good raid designer but he is a TERRIBLE director and its showing, since hes been in charge the quality of the game has dropped dramatically and its sad to watch it fall so low.
Also, please put Christie Golden back into the role of supporting writer, not lead writer. The BFA story was a mess and an absoleute lackluster story experience by the beginning-middle-and-end and its just sad to watch it go so down hill after Legion was so damn good.
And again I repeat:
Nowhere near the same thing, but go on with repeating the same wrong claims and fallacious arguments.It's the same dungeon, same adds, same bosses. Saying it is would be like people saying changing the color effects of a spell with the click of a button is content.