The only time a Boomkin should do more damage then an Unholy DK is when they do a CA+Convoke - SO basically every 3 minutes and on Bosses the Boomkin should beat the Unholy, otherwise Unholy beats the Boomkin.
Unholy DK
Moonkin
Neither, both classes do the same damage.
I usually topped metres on my boomkin against my UHDK friend at 15 keys because I was only slightly less damage on trash but so much further ahead on boss damage. Also on some weeks, being melee made my UHDK friend want to seppuku.
Also yes having to use tree's is absolutely nightmare fuel for DPS on trash. Nature's Balance is very strong for trash damage in a M+. My tank only gets me to use tree's in Necrotic weeks.
In higher level keys, at say 15+ when mob HP is so much higher. UHDK will destroy boomkin on overall damage. You will see this reflected in Warcraftlogs in 15-20 keys logs. This is because UHDK has better consistent AoE damage, with minimal ramp up.
In meta groups you'll bring a Fire Mage instead of a UHDK though, as the Fire Mage and Boomkin are able to rotate their extremely powerful cooldowns between each other and annihilate everything in the dungeon, whilst a outlaw rogue pumps out the consistent damage.
Last edited by Radaney; 2021-03-30 at 05:55 AM.
If the druid has to skill trees it means he won't have the 50 power at the start of every pull to starfall.
He has to cast for 10 seconds first before starfall.
So yes if you force your druid to take trees his dps will be smaller.
Very true.
Also vice versa applies for Nature's Balance doesn't it? If you chain pull, and don't have X amount of time to spend out of combat so that astral power charges back up, it's actually not as potent. How much time does it actually take for the talent to bring AP back to 50? If it's more than 3-4 seconds, surely the talent is not as strong, and pre-pooling is needed even if you are using it.
Take this from a guy with 2k+ experience (not saying it is particalurly much, but its something) on multiple classes/roles and with different teams: the DK should indeed pull ahead in about 95% of the cases.
Especially since we are talking about 15's (mobs die quick) - Moonkins have a ramp up time, UDKs do not.
Moonkin is a enabler class. The utility the class brings makes everything easier for every single player in the group. Just without having Treants you would have to kite more as a tank which results in movement = less damage output. And lets not forget about Vortex and Typhoon, huge value, epescially noticeable during this Necrotic week.
With that said, there sure is cases where a Moonkin could pull ahead, depending on how you pull.
The case could still be that your Boomie is underperforming but being under a UHDK is no indicator of that.
I would try to find logs to compare with.
Small addition: due to seasonal affix Convoke (with Celestial) is pretty much a single target CD used for either Pride or bosses (and thus can be hold on) while UHDKs use their CDs as soon as they come up on multitargets (besides of Army).
Any answer here claiming something else simple don't know what they are talking about, sorry.
Cheers,
Last edited by HASELHOOF93; 2021-03-30 at 08:17 AM.
i cannot speak for 15+ - but in the 10-13 range i do regurarly i have yet to see even a singular moonkin doing good dps- most of them are garbage meta rerolls - same with fire mages - i can maybe count on fingers of 1 hand number of fire mages doing good in this bracket.
Moonkin - Depending on Group
Soothe,
ursols (to keep mobs still so tank can kite)
Mass Entangle if Specced
Treants when called for.
Heals when called for or heavy group damage
Innervate on healer when at or below 75% mana
Typhoon for slows/knockback out of things.
Multiple single application dots in a spread.
add to that our own CDS for dps such as Convoke, Incarnation Pots/Trinkets etc...
Unholy DK - easily the most basic Melee Class
AOE Rotation.
odd silence on a short CD
odd grip here and Now
odd Bres Hear and now.
a druid is the utillity class.
i get if the druid isnt doing these things, then yes he should be easier to stay ahead.
but if the druid is there for the utility i suggested, they have no start off AP, there dps is ramp, and if the trash packs last less than 30 seconds, GG you wont beat an Unholy DK.
now on bosses though, the druid should easily beat the Unholy.
Originally Posted by Ghostcrawler
Honestly, the UDK should win out most fights against the Boomkin in a dps race.
Both classes and specs have setup time but a boomkin needs to do more setup to get rolling. And because of that, the longer something lives the better DPS the boomkin will do. Similarly, in reverse the shorter something lives for the better AOE burst is which is kind of the strength of UDK AOE aside from it being consistent. By the time a boomkin gets their AOE rolling the UDK has already got them down or close to down.
I personally feel that people misunderstand the way the meta works, and why specific classes are meta in specific roles. Damage alone is not enough for keys as you get higher and higher. Mobs start hitting too hard to just faceroll your way through them and ignore the mechanics. In the case of boomkin, they bring a lot more value to the table from their entire kit than just some decent DPS.
They bring battle rez (which since paladins and shamans are favoured in keys is needed), they bring a tanking CD with trents that helps the tank kite or can take the pressure off them for a bit, they bring vortex which is good to help clump up mobs or keep specific mobs held back away from players for a time, innervate for the healer if they need more mana, typhoon is a knockback that again helps position or dismiss mobs as needed by preventing them from getting a cast-off or by repealing them from a player, they have a powerful AOE silence that enables for mass interrupting mobs, they have roots which can be used to bind mobs and assist others with kiting, they can also stealth which means that some skips by death can be done comfortably as the druid can then rez people, shapeshift freeing them from slows and roots can be exploited to avoid certain mechanics in fights, then they have some offhealing abilities, and after all that you can add in the decent dps they bring with them.
So for me judging a good boomkin is not something best done by damage meters alone but rather at how frequently and effectively they are using their utility spells to assist the group as a whole. Yes, they should be doing solid dps numbers but at the same time, I wouldn't worry about an UDK beating them on the meters.
For bosses the boomkin can win but that's largely a case of blowing their CDs with Convoke to nuke a single target down.
Last edited by skitzin; 2021-03-30 at 08:54 AM.
The fact you think these nerfs will remove DH from FOTM means you dont play the class at all, these changes will be minor at best and with a buff to phys dmg they will still be up at the top due to the sometimes needed mobility and the insane utility they bring as well as the stupid dmg.
OT - I regularly see UDH outdps boomies, udh are in a very good place atm in M+, bosses should be where boomies shine, big trash packs is UDH
Last edited by Tyrilion; 2021-03-30 at 09:29 AM.
I'm quite surprised by how many ppl voted for boomies in the poll
You can create a space for every spec with every CD and you can of course let everyone look bad with creating a group with DPS starving each other on the same cooldown timings.
For PUGs I actually like 3 mixed DPS, so there is minimal overlap with cooldowns and burst and you have allways someone with cooldowns for a priority target. It makes runs much easier, even if its not the fastest possible way.
-