i can setup teams pretty quickly in LFG (as Disc/holy) and as a team leader i have experienced very poor gameplay, toxic players from "better players on paper" and having more options/specs to play with makes it so much flexible. i forgot where i was going with this... wouldn't be cool if we had M+ matchmaking system teams you up with random classes based on skill? you know tank/healer 3 dps trying to balance it between difference ranged, melee/specs.
Are you saying that all "better players on paper" are toxic and have very poor gameplay?
Or are you magically supposed to know which ones are and which ones aren't, before you invite?
For low m+ keys? Sure why not. For higher keys? No thanks, I have no intention of doing a high m+ key with a setup I have no control over. Going with a bad group setup is ok if I'm running with my guild where everyone is in voice chat, and I know we can compensate for the fact we have no combat res, or no synergies whatsoever. I have no intention of doing that in a pug...
If you are running your own key at a rewarding level (+14/+15), you'll be picky. There are so many applicants that you want to have the highest chances of success. That doesn't mean low represented classes aren't capable of timing keys. Every spec and every setup can time +15s. No one disputed that. But if I have a choice between a BM hunter and a fire mage with the same credentials, I'll take the fire mage every time. If I can choose between a ranged and a melee, I'll take the ranged. I'll take the best possible setup (BL, brez, cc) because I can afford to take the best possible setup and I want to increase the odds of success.
And there's nothing especially commendable about playing low represented specs considering the difference between the top performing and the worse classes is relatively small. You won't get a special badge because hurr durr you're so good because you're playing demo lock or holy priest in M+. I'd even trust a Fotm reroller more than a one trick, because the Fotm reroller has proven he's willing to learn multiple specs and isn't stubborn.
Last edited by Barzotti; 2021-03-30 at 07:43 AM.
Would be funny to see this considering how many keys get carried by the difference in dps and player skill, the amount of depleted keys thanks to all the awful dps grouping together thanks to the system would be great, you know, those dps that feel that are doing a good job by pulling shitty 4-5k overalls xd
Its okay queue as balance and switch right before you enter. Since you run Balance affinity stand around in moonkin until the yellow bubble starts.
I KNEW IT.
100% why it's easier to get invites on my Mistweaver at my RIO than on my other healers. YOU CANT SUCK AND GET HIGH IO ON CRAP CLASSES.
loljk
you just described the collosal difference between coordingated very experienced group and majority of playerbase.
dont get me wrong because i agree with you 100% about "thats how it should look like in current iteration of hardmodes " - but majorty of playerbase does not play this way .
now a huge problem arises. blizzard has 2 groups - 1 enormous - majority of playerbase who "play like shit" and tiny minority of people who play like you experienced.
you cannot have a good healthy game if you cater it only to latter group
thats the cardinal sin of SL and modern wow - its catering content only to tiny minority .
and thats why its such a collosal failure of a game which already lost 60 % of players.
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4/5k overall is more then enough to smoothly clear 12/13. as long as you do mechanics.
what you are looking for is people doing 6/7k overall which lets you bypass mechanics and cover most of fuck ups.
ie. you are looking for a carry and you are dissapointed you dont find it in pugs.
in general what most are looking for is enough dps to burst stuff down before mechanics happens.
thats why they only want 226+ in their 14/15s . because only this allows for it to happen .
its shame people in wow dont have balls to admit they just want to be carried and turn +14 into lfr mode.
It's not "only" though. There's tons of content for everyone, even players who "play like shit" as you put it. People who "play like shit" can easily play any normal/heroic/mythic dungeons, even low m+ keys, even if it might not be in time. They can play LFR and at least the first two thirds of normal Nathria. They can play PVP, they can play covenant campaigns, world quests, the can level alts.
But there's ALSO content for "better" (I don't really like to categorize players in "bad" and "good", but let's go with it for now) players like higher m+ keys and heroic/mythic raids.
Your argument basically is "there's some content that not everyone complete, so wow is catering content only to the minority who can complete the hardest content", which is just plain wrong.
You're saying "wow is catering content only to a tiny minority", but what you really mean is "I don't want that tiny minority to have any content at all, because it would be unfair to the majority if there is content they can't complete".
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Aaaaand again. It's not about "only wanting 226+ in their keys". It's about having the choice of 20 dps players with ilvl 210, and 20 dps players with 225. Which one are you inviting to your group? When you see a 210 and a 225 apply for the same position, do you think "well 210 is enough to finish this 15 in time, so obviously I'm inviting the 210 over the 225"?
Well, it kinda is. If someone is saying that sub-7k/8k overall is crap players, but only 225+ can regularly hit that, well...
Anyways, a lot of 225s doing 15s pull really bad overall, especially on tyrannical. In fact, I'm convinced that people are so used to just MYAOEDMGISGUD that they completely forego doing any thinking/single target, resulting in extra long prides and bosses, ultimately lowering their overall dps to the 5.5k and below. Which is fine if all your dps are doing 5.5k, not so fine if you have one 5.5k and some 3.1k people, even at 225. Shadow priest is a horrible offender here -- many shadow priests going into SOA with SN builds and pulling a whole 3.1k at 220+...
I can do 9-10k overall in a HoA quite easily, then the next run barely breaking 5k. All depends on the tank and his pulls.
You can easily time all 15s with small pulls and 4-5k overall dps. Won't be much of an issue until you start doing +18s.
Not to mention the dps people who often think themselves good players with their decent overall dps, yet ignore their lack of interrupts and all the avoidable damage they took. Good luck in high keys with such gameplay lmao.
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If it was me, the 210 one.
Hi