I probably would invite the 225. But it sounds more like, even if you didn't get flooded with invites (which you notably do, as seen in a SS i posted earlier), you'd wait for a 225 based on your experience with a 225 being higher damage than a 215 (cuz duh). And logically that means you only want 225s. If that's not true, and you only take 225s when it's direct competition, you're not presenting that clearly.
My other point was actually agreeing with you -- I know the loljk seems like it was being sarcastic. I actually said the same thing you said to my friend yesterday; my mistweaver really does get more invites than my meta at "highish" IOs, because I assume people are like you can't get there if you suck as a "Crap class"
And Yes, it is totally dishonest. That part was a joke about the Moonkin.
I don't know if you were talking about me personally, and which of my posts gave you that impression.
For me personally the most imporatant thing is group composition - things like having at least 1 CR, having BL, having good synergies (like monk/warri/hunter or dh/mage/another caster), having the correct dispels for the dungeon/affix (like having an enrage dispel for raging weeks or to a lesser extent dungeons like DOS/TOP), and not having 4 melees + holy pala in storming/quaking weeks. I invite off-meta classes all the time, because most of them have a lot of utility in their own way, and as long as I have a good overall group composition for the dungoen/affix, I'm fine with anything...
Second most important thing is to check if I think the person is capable of finishing the dungeon in time. That means either having done this dungeon at that key level in time before, or having other dungeons at that level (or close to that level) in time. I also check if they are boosted or legit. That whole paragraph is a long way of saying I'm checking their rio, but I do more than just look at a number. Obviously I don't invite some dps to a +15, when all they have is a timed +13 and a couple of failed +14s.
Item level is the least important thing for me tbh - if there's a 210 applying to my +15, who has other keys on 15 (+2) or 16 even, then I see no reason not to invite that guy. Unless there's a 225 with the same "stats" though, that is.
You can just queue for 16 or 17? I found that it's way easier to get into higher keys or to get decent people in higher keys, since almost everyone does 14/15 for the weekly chest, but only more dedicated people try anything higher.
I understand what are you trying to say here, but there will always be an easy/mid/difficult type of content.
I mean I’m the first who whines about pugs being often bad but if players don’t learn for example to dps while avoiding being hit, what can Blizzard do? Trivialize anything until 15 included? I don’t see easy solutions.
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This is somewhat true but when you worked over it you hadn’t the luxury to see these many 220+ ppl applying.
There are a lot of reasons behind many still climbing, mine for example is playing only in pug for 10 hours a week in sessions of about 1 hour. So I’m still 212 with 1000 rio and in the 12-13 bracket.
One friend of mine pugged his way to KSM either, but he played 5 hours a day minimum and got it two months ago.
People still “struggling” are not necessarily bad players.
I got mine almost a month ago. 3 -4 play sessions of about 3 hours at a time each week. So 9-12 hours weekly.
I dont think they are bad players. I just dont want to "struggle" along with them on my main. Got 2 alts im reclimbing with. A resto druid at ~950, and an ele shaman i just hit 60 with 2 weeks ago. Ill struggle thru groups with them. If affixes aren't awful for my main, I wanna do a quick 4 m+ 14/15 for vault, them switch back to alts.
Of course this can be done if you do guild runs, with good people and team chat.
There’s almost always no similar scenario in pugs. Also we are taking about people doing 3k dps with 210+ Ilvl. I am fine with a 195 dps doing 3k while also not dying to mechanics, less fine with 215 ppl doing 3.5k dps while also taking every type of damage possible.
Last scenario is the more usual. I bet these people play so much that one time on ten they are just lucky enough to being picked by a good group and being carried.
I know it doesn't help to say, but seriously just use your own Key. I hate that people say that, but I have zero problems getting full 226 people in my 15s. And I make my own. And dont have to worry about anybody wanting me or not. And the good news is, if you clear a 15 once youll be set forever; a new key each week - and if you time the 15, a 16 to delevel, or a 14 to boost if you dont.
My guildie, a warlock, has similar problem as you. He is well above 220 ilvl, cleared CN hc and has a pretty decent raider.io. He always complains that noone takes him, a demo warlock, to dungeons cause he is not "meta". Yet when we take him with us, all he does is complain how the DH tank is too fast and he cant keep up and how DH's are bad cause they are old warlock abilities reskinned and how that class should be deleted. Then he refuses to use invi pots to skip packs cause he came to do damage not run around. After every skip or detour we have to wait for him to "let me summon my pets". Every time he dies, its the same. When he dies: "Im not a boomkin man, I cant teleport out" "Im not a mage I dont have iceblock", "I dont have disengage" etc.
Now this is all cool but you know whats weird. Almost every warlock I have invited to my group this expansion is the same more or less. This thread here sadly proves that its true yet again. Now like my good old friend once said, noone dislikes you cause of your gender, race, class etc, most dislike you cause you are cunts ingame. Simple^^
P.S This does not mean you are cunt, did not mean to offend.