i only tried affliction in the first 2 months of SL.
not a fan of maintaining 6 dots just to be competitive.
i only tried affliction in the first 2 months of SL.
not a fan of maintaining 6 dots just to be competitive.
Warlocks were stronger in BC, Wrath, Cataclysm, and MOP at least. Half the class's spells were taken away and put into the new talent system where you have to pick them. Other abilities were removed out right such as soul swap and soul link. Warlocks need soul link, soul swap, death coil, curse of exhaustion, and howl of terror baseline. I would make people choose between the teleport and portal in their talents. I hate the portal though, annoying af to get set up before the start of an arena match. I would rather just not have it.
Last edited by Makabreska; 2021-03-31 at 07:57 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
your intervention is questionable, definitely out of place. You started flaming for no reason about my calm and reasoned comment.
If you do not know how to respond in kind on the issue, please avoid answering me as I am looking for comparison and nothing else.
The warlock class is currently in an incredibly bad state according to many, can I also express this feeling or do I have to write what you want to read?
Thanks.
Last edited by Xanatas; 2021-03-31 at 11:00 PM.
Definitely NOT the same people who designed it in MoP where the class was actually fun to play. FUN = SOUL SWAP. A talent that will always always be missed
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I don't know what's in that video as I don't have javascript enabled. I wasn't saying that I didn't think they were capable of being powerful more that from a design decision I totally see them as leveling specs that I wouldn't begrudge blizzard for making weak in non-solo play. I haven't played any of those specs since shortly after leveling no later than MoP which is when my last one the warlock hit max level.
What class do you think is tanky atm in pvp?
Cuz I can think of none.
It's not a warlock problem.
PvP is more about timing your cooldowns and ccs perfectly.
Warriors are helpless vs warlocks for example.
I play with a warrior in 2s.and our success rate against warlocks is pretty small.
Yet Affliction has it extra bad compared to destru or demo. Demo relegates 20% of damage intake to the pet, destru has build in mitigation via mastery. Affliction has nothing. In Legion this was offset by having huge self healing, but thats gone too.
Combine that with affliction's slow build up and you've got a spec that lacks defensive and offensive capabilities in a meta where burst is the name of the game.
Last edited by LordVargK; 2021-04-01 at 06:13 AM.
boomie, shadow priest and also mages with triune/many trick/alter time 1 min cd in my opinion much more and more resistant. But that's not my opinion, it's a fact.
I also have a mage fire and survival is far better than a lock mostly affliction.
I am referring only to casters, since the warlock is defined by the blizzard as "tanky caster" and I, like so many others, do not notice it.
In any case I really hate the gameplay they gave him, you just have to run away, slow. It's not the idea of affliction I've always had.
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I find it hard to understand why among so many posts that say the same thing as I say you have decided to quote me, provoking me.
Especially because I have a respectful and civil tone in explaining my considerations.
But ok.
I said that I play since vanilla not to get a medal of merit. I say this only because I have lived through all the vicissitudes of the warlock class and having known the best and worst moments (unlike those who only play with the warlock now), and so I see that the class from a certain point on started to be more and more stripped of its best and iconic skills. It is a fact that notifies anyone who has played the warlock for years. If one playi the warlock recently, can understand how the warlock was?
This continuous elimination of spell has produced, over time, the result we have today. That is a class that for many (and not just me, just take a ride on the warlock class discord, or on the American and European forum) is not fun to play and causes frustration and ulcers. The design behind it is really outdated, the whole concept that's just wrong.
I would like to go back on topic and discuss, if one wants and has words to spend, instead of arguing with me. Peace.
Boomie has literally one 20% Dr CD and that's it. How is boomy tanky?
Cuz he can chill In bear?
Yup that's awesome. Slowly dying while dealing zero dmg.
Druid is probably my favourite enemy to fight after you survive the convoke he's harmless.
In pvp wls are fine IMHO.
If they were as strong as some people here suggest then everyone would play a WL.
In mythic plus warlocks are pretty meh, I agree.
Seed of corruption having a cast time, costing a shard and only applying one dot feels horrible.
There are so many QoL issues left unattended that are not offset by appointing Affliction as a top 2 pve raid-setting contender. There's absolutely no reason why they can't scale Demo up to that range, for that matter. Right now Demo is on par at ilvl 220 with Spriests, Boomkins 11-12 item levels below in the M+ setting. Not even going to talk about the disparity where the Meta melee classes measure up to that effect.
Look at CC and Brez. DK's, for instance, have an instant cast brez compared to Warlock's 3sec baseline cast. That 3sec cast is super clumsy in a dynamic fast-paced setting, but it doesn't stop there... Look at our CC. What happened to stationary Fears? Not only is Fear a 1.7sec cast, it only lasts for 20 seconds of extreme liability. DK's Imprison is instant cast, is stationary, and lasts 3 times longer! How is that even justified?
Last edited by Korbynn; 2021-04-04 at 10:38 AM.
Instant Seed of corruption with a 10s cd would make thing more fun in m+, keeping the cast time without cd when sow the seed is talented.
No impact to single target with minimum impact on aoe while making the packed rotation easier.
I'm kind of happy about the cold embrace change, 4s longer and only on a single target, it change that bothersome passive into something we barely have to think about now, sure it nerf our cleave by quite a lot, but it was just horrible to play. I'd rather it just be gone or build-in into ua maybe?