As the title says i've been thinking about an expansion for the mount system, as in how to do more with our mounts in the way we can do more with our collectible pets, and how to make its use a bit more interesting (in an entirely optional fashion analogous to the way battle pets work, or to introduceva switch mode like warmode specifically for mounted combat).
The reason for this is that, as is, mounts are pretty much just skins for a fairly boring speedboost, and as such they work mildly jarring to the point that complete hatedoms have arisen for flying mounts and to the point that the drudgery of the Maw was initially implemented. Additionally it seems like a criminal underusage of so many interesting models, and their (admittedly mediocre) attempts at vehicle combat shows they have seriously toyed with this idea too.
So, first off let's face off with flying, what i propose as baseline is as follows:
- Retain the flying speed of 310% (+class bonusses) as baseline minimum speed at max level for legacy reasons
- Introduce gravity during flight; going down speeds you up cumulatively to a point, going up slows you down
- Introduce momentum, gathering speed would allow you to keep speed for a short while in the fashion of "divebombing", to name one example
- Introduce winds to speed you up or slow you down
- Impact damage if your momentum meets terrain wrong
Now if you turn on "warmountmode" (working name) i propose the following added effects:
- Your mount becomes subject to passive movement, i.e. for every 100 meter you travel you lose 1 meter altitude if fly in a straight line, winds can move you passively, idling in the sky will also cause you to slowly lose altitude unless counteracted
- Your mount's passive in-flight handling is modified by various stats it can have, such as in example:
* Weight: This will modify the rate at which you can gain or lose speed and are subject to passive movement from different sources, it will also partially determine the punch your mounted attacks can deliver and how much punishment affects them
* Their stamina / flight efficiency; how long can they keep accelerating actively, how long can they keep attacking before they need to slow down and catch their breath
* Their base speed, also affecting how well they can retain speed after diving in example
* Their base strength, affecting both acceleration and attacks
- You gain access to 3 or so mountskill buttons, at least one of which affects your movement positively
The subject of combat in 3D spaces in WoW is not without controversy either, so let's zoom in on the targetting of those skills for a bit:
- Common targetting for attacks would be to have the player focus on navigating the 3D space while pressing the attack button causes the mount to automatically target the nearest valid target akin to an auto attack. The range, damage, cooldown, missile speed (thus time alotted for countering) could be varied as with common attacks
- Another common form of attack would be self-targeted, i.e. "set off flares at your location, activating 0,5 sec later, damaging enemies in range"
- Less common would be "select a spatial plane" (i.e. by aiming your mount, but some abilities might also allow for selecting planes independently from mount orientation), then define a vector to modify the range and speed of a projectile. For targeting purposes these would have to pretty much target like flak, as otherwise it'd be hell to ever get them to work. Vectors could also be negative when appropriate, i.e. in case you'd, i dunno, cause your magical flying horse to launch a particularly nasty horsepoop backwards
- Ground targetting skills, either targetted like common aoe skills, or as bombardment, i.e. a projectile with a weight falls straight down as influenced by gravity, momentum, wind, etcetera
In regards to the nature of these abilities i propose to identify their potential desirable roles as "movement/positioning", "offensive/control" and "defensive/countercontrol", as healing would take away from the nature of aerial combat in my opinion.
To make it more managable i'll provide a theoretical example of a dogfight between a dragonrider and a gyrocopter pilot (do not mind the actual numbers, they're just semi random placeholders):
The dragon is statted as following:
Weighs 100, maxspeed 110, strength 105, stamina 60
It has the following abilities:
- Bite: Deal high damage to the nearest target within its short range
- Dragonblast: Aim, then fire a blast dealing moderate damage when it reaches its defined explosion point. Cannot accelerate up while aiming.
- Stormwings: Dramatically accelerate to max speed, rapidly depleting stamina, spawning tirbulent lightning clouds behind it that damage and disturb anyone passing through
The gyrocopter as following:
Weighs 80, maxspeed 90, strength 110, stamina 100
- Autocannons: Deal low damage to the nearest target, long range
- Gyrobomb: Drop a bomb with a large blast radius and high damage. Targets hit are stunned, leaving their trajectory to their momenting for a short while.
- Stealthmode: Drops a cloud of obscuring smoke, disrupts in-flight auto targetted attacks, disables upwards speed and all acceleration for a short while and launches the gyrocopter in the direction it is facing at max speed max speed for X seconds
Let's imagine a common ganking scenario; the gyrocopter is looking for something close to the ground, and the dragonrider spots him from up high and starts diving down, gaining speed. He opens up with a dragon blast as he has plenty of time to aim while he's undetected. The dragonblast hits and shortly after he bites down on the surprised Gyrocopter.
The gyrocopter, heavily damaged already, immediately tries to flee, but the full speed dragon is hard to shake, so he draws the dragon close to ground, times the dragon's approach, drops his bomb, pivots himself upwards and launches upwards into stealthmode, causing the dragon's bite to miss.
The dragon is hit by the blast, and, close to ground his momentum carries him into the terrain, robbing him of his momentum and causing some damage. Meanwhile the gyrocopter is coming in hot, whittling away with his autocanons while using his now superior speed.
The dragon activates stormwings though and is rapidly catches up, while forcing the gyrocopter to evade his thunderclouds, but carefully preserving some stamina for one last bite.
Regardless of who wins i hope you can see the exciting potential for such an expansion of mounts as a concept in WoW.
I'll add groundmounts at a later moment, as they are more intuitive in that they are more like WoW as we know already, and my insomnia seems to be wearing off.