Originally Posted by
KrayZ33
No, the other thing he said - interrupting your cast with movement, and wanting to cast again will interrupt your cast a second time because the server supposedly thinks you are moving.
Slide casting still works for me too, but I have no issues with unwanted interrupts, but I do remember having them in ARR.
It probably has something to do with what Katchii wrote.
Does it even make sense to work like that? I really don't know.
Since server tick intervals are strict, but your inputs are not, you'd get cast-interrupts every now and then if you slide cast at 0,3s.
for example, the server movement checks are at:
0,3-0,6-0,9-1,2-1,5-1,8-2,1
You start your 1,5s cast at 0,5
You'd start slidecasting at 1,7 - your cast would end at 2.0
Server sees at 1,8s that you are moving and will interrupt your cast... but we kinda know that it doesn't. No one would slide cast if it's so "random".
We also know that the server doesn't align your cast-times to the server ticks, because that would end up in super awkward cast times ,delays, and inconsistent casting times.