Indeed, I still remember the !#$%storm at the official forums during the second half of BC, the buzzword at that time was "welfare gear" lol. Completely ignoring that arena, especially S1 was actually dropping purples without any effort whatsoever, and most raiders certainly profited from it.
But devs at that time were smarter, and didn't pay attention to raiders' whining, and made the game far more accessible in WotLK - the top expansion ever imo.
Skill is knowing when to properly cycle cooldowns. Skill is knowing how to move and when to move. Skill is being good at a game regardless of loot.
WoW isn't the kind of MMO that has ever required skill.
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None of what they listed are skills.
Every part of the game has a route of progression.
But you cant screw over casual players because they are below you.
The sooner a casual player hits a wall and is told they need to step up and stop being casual, the sooner they have to make the decision to stop being casual or quit.
And since casuals are the majority, its in the games best interest to ensure casuals have something to want to stay for.
Thats not to say casuals should get access to the best loot.
Its that casuals fund the game, they need to be catered to and they need to have a reason to log on.
What you consider casual and what others consider casual are not the same.
Cosmetic farming requires a fair amount of time, i wouldnt consider that casual in itself. People have armies of alts farming old instances.
Pet Battles as well, shit load of time to get them all, level them, get all the achievements.
Just because something isnt skill-intensive doesnt make it casual activity.
The majority of people measure casuals by the time they put in, not the specific content they play.
Mythic+ is only secondary to raids if you consider Arena second to Rated Battlegrounds.
They are in the same category (PVP/PVE) but are completly different content requireing different sets of skills.
For sure. I'm not sure I really consider myself a casual. When I did play I would play up to 12 hours a day. My main does have 30k+ achievement points. I just wasn't very good, both in terms of game skills and social skills. I've always had trouble with the finer aspects of my class and making friends to do content with. The tougher content in the game that requires a group was just always blocked to me for that reason.
I did still have plenty of content though, and I did have a gearing path with which I could have fun on my own and still survive. At least until SL. Now I just don't feel at all welcome, both by the playerbase at large and by the devs themselves.
I know, that's why I put there, what we have is a good system, both PvP and PvE. M+ not so much, but the upgrade system mirrors PvP and it's awesome.
The only issue is time to gear, not skill vs reward.
In order to have a progression curve in a skill based game, it needs to have a flat top end that extends to include about 20% of the player base or rewards are... more like participation rewards.
You speak of the mage tower-esque content. That was an example of learning by losing and it was great for the community, people helped each other, shared tips and made guides. They encouraged others who thought they couldn't to try it... some probably couldn't.
It's okay to be a normal raider, a 1400 player, a dungeon crawler... the skill or time it takes to build that skill is not something everyone will have. But robbing people of the reward for taking that time is the final nail in the coffin for this game.
the problem is not with loot iself but with complete lack of char progress outside of just basic gear . wow is doing extremly bad job at it. it was once here but got gutted :
a)talent trees
b)glyphs
c)reforging
d)itlv upgrades
e)enchants/gems that mattered
f)proffesions that mattered
g)VP gear.
those are RPG elements that are no longer in game. thats why game feels like hollow shadow of its formers self.
add to this completly overtuned endgame and you have recipe for disaster.
and this disaster culminated in SL that lost 60 % of its playerbase already
Talents are still here. Old talents were extremely cookie cutter. You soccer the same with 95% ofvyour points. You were left with the choice of improved sprint, vs lower cd on evasion. Compared to the 7 or so choices we have now.
Glyphs were cool but there were best glyphs and bad glyphs. The minors were a good idea and some still remain.
Reforging was shit.ainly needed for exp and hit caps. Its not cool getting a piece of gear, running to reforger, hitting addon button, then using it. Blizz balanced around the power increase it gave. All it did was add a gold sink to the game.
Are you talking ilvl? Ilvl wins in 99% of upgrade scenarios.
I think gems are cool now. When did they matter? Old meta gems that required you to slot in colors you didn't want?
Professions were better back then but were mandatory at a certain level. Im iffy on that.
Vp gear is whatever. Not sure how it would be an rpg element. Having to grind out PoS everyday for an upgrade wasn't fun to me.
End game is definitely not overtuned. It has like 3p different difficulty settings so all players have content
Removed the feeling of gear progression which even in PvP was evidently pretty important to people, I was one of those people so I'm glad it's gone. Frankly PvP was still unbalanced even with the templates so I don't think it did much other than cut the gearing time of new players/alts.
It ensured more fair games, and even when losing it felt like there was an actual battle and not just a group of ultra-geared dudes steamrolling everything. It meant everyone can jump in and it gave the opportunity to try characters we otherwise wouldn't have.
It was a great system and if we had that I wouldnt be stressed over gear and trying to worm my way into content I don't belong like M+.
Gear progression would still have its place in PvE.
lol you get literally 203 ilvl loot form a calling bag and from table missons which is equal to normal mode raiding gear why do oyu need better gear? and what for? i cleared hc with ma guild being ~190 ilvl Week one same for +14-15 in time keys done with 195-200 ilvl week one of M+ so you have the same tools i had to clear the content hell we even did the first 4 Mythic bosses with ~205ilvl
Last edited by Feral Druid ist Op; 2021-04-02 at 10:55 AM.
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