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  1. #141
    for me „modern wow“ exactly started with Legion, but the pruning in WoD foreshadowed it already.

    Legion brought:
    - WQs
    - Borrowed power systems
    - Legendaries (which is essentially essences or SL legendaries or Azerite gear etc)
    - „systems“
    - m+
    - flooding of collections like mounts, pets, etc
    - a game design memtality and philosophy that has nothing in common with original oldschool MMORPG

    so imo modern WoW started somewhere between WoD and Legion.
    Last edited by Niwes; 2021-04-02 at 05:06 AM.

  2. #142
    Quote Originally Posted by monkfailz View Post
    Not have to work for anything. Kids and Young People Today don't want to work for anything any more. Instant Gratification FTW.
    That was Diablo 1 in 1996. The first thing everyone did was hack the game files, give themselves god mode, kill Diablo in 5 minutes and then say "this game is boring" and quit. People begged Blizzard for some sort of security measures to prevent rampant hacking because they could not control themselves.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  3. #143
    Quote Originally Posted by monkfailz View Post


    When did Modern WoW start?

    Modern WoW or Retail WoW
    Retail WoW or Modern WoW
    Whatever you say.

    Modern WoW era: 2015 to Present??

    The Modern WoW Era:

    WoW being an Esports, Arenas, Rated Battlegrounds, Transmogrification, Dungeon Finder Tool, Premade Groups Finder Tool, Raid Finder Tool, Cross Realms, The WoW Token, Pet Battles, Toy Box, Linked Auction Houses, The New Auction House Interface 2019-21?, Reagent Bank, Void Storage, 30-slot Hexweave Bags, Professions are still useless, No Social Interaction any more in PUGS, Toxic PUG Community, elitism in PUGS, Introduction of Mythic+, No Social Interaction any more at all in WoW, Gear is boring now, Sooo Many Ways To Get Gear, Guild Finder which still sucks, etc.


    - started when everything started being dumbed down, being more casual friendly.

    - Blizzard catering to the casuals.

    - Making everything easy.

    - When they added the pandas

    Button bloat.
    Too Many Abilities Now.
    Blizzard removing Button Bloat.
    When Blizzard started removing abilities because too many.

    Example: Druid's Ability Symbiosis (back in the day)
    The Druid would cast Symbiosis on a friendly target
    The Druid would get an ability of their class
    And the friendly target would get an ability of the Druid

    "Yes! I got Cyclone!!!" as a melee rogue.

    We are old now lol:

    It is 2021. People are old now lol. Families/Kids/More Responsiblities in Life. We as a people have changed, gotten older, got married, had kids, are more familiar with the game, know how to play WoW now (from our noob days starting WoW for first time lol). We want Instant Gratification. We don't want to work for our gear. We just want our gear handed to us lol. Instant Gratification FTW. Kids and their Fortnites. Kids with their V-Bucks they can just buy it lol. They just want to buy it. Not have to work for anything. Kids and Young People Today don't want to work for anything any more. Instant Gratification FTW.


    When did Modern WoW start?
    There was always a modernization process, but in my opinion the real leap was from WoD to Legion. They experimented with some systems in WoD, mainly through garrison, and that was simple and relatively clean, but people powered through it so quickly they ended up spending most of WoD complaining there was nothing to do.

    With Legion we got Borrowed powers, never-ending grinds to increase said powers, world quests as a means to grind AP, rep and resources outside of instances, order halls and things became pretty complicated pretty quick. There was so many quests that lacked breadcrumbs that you often had to use guides to find out how you got from point A to C. Through BfA and SL things only got more complicated and became the modern mess of mobile game mechanics we have today.

  4. #144
    Depends what you consider "modern WoW" and how you like to play. For people who level>dungeon>raid with guild it started with Vanilla. For Arena players it started with TBC. For people who like super-casual dungeons it's WotLK..

  5. #145
    Quote Originally Posted by MMOTherapist View Post
    I agree but watching your post made me realize the actual breaking point

    Cata Mists = era 1
    Wrath = "something happened"
    Cata Mists WOD = era 2
    Legion+ = era 3
    Here I was just strolling trough the comments here when I spotted your reply.

    This is your thread from a while back; https://www.mmo-champion.com/threads...ever-MMO-Champ

    Why are you still around? Just curious.
    The funniest jokes on MMO-Champ in order: (This signature is not calling out anyone in SPECIFIC and is thus not breaking any rules)
    1: All the moderators that does not know how to handle this webpage.
    2: Whoever set up the auto-bot that does not know the rules.
    3: The rules and guidelines themselves.
    Speaking of jokes:https://i.imgur.com/MaBzzAR.png

  6. #146
    Quote Originally Posted by WowIsDead64 View Post
    No. Old talent trees were cut in mid Beta to simplify them. In Cata Blizzard decided, that heroics and raids weren't for casuals, while not introducing any other endgame content. Except Tol'Barad, nobody liked. Then they continued with Molten Front in 4.2, that was also that MOP-like claustrophobic location, that was also completely pointless. At that point nobody thought, that it was global tendency, not just local design mistakes, that would be fixed in next xpack. Yeah 3 new heroics and LFR in 4.3 were great, but it was a little bit too late and, as we all know, this content didn't get any real further support in MOP. Yeah, heroics were made easier in MOP. May be even way too easy. But their major rewards were gated behind rep grinds and therefore many players just didn't have time to actually do them, because all time was going to daily grinds. It was point, when heroics actually died as major kind of endgame content. And LFR died due to it's overtuning, that killed whole purpose of casual raiding.
    Yeah MoP was garbage. But what do you mean old talent trees were cut mid beta? I remember it being a thing through cata all the way to pre-launch mop.

  7. #147
    I agree with those saying Wotlk doesn't really belong with TBC and Vanilla. It really was a transitional expansion that made a lot of changes resulting in 'modern wow' that people have complained about since. Things definitely got easier and more accessible (for better and worse). Warlords also had a bit of that feel, introducing some things that would go on to play a part in Legion and forward.

  8. #148
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    Quote Originally Posted by Sondrelk View Post
    Wrath was however the first expansion that conclusively cemented the idea that raiding was done for its own sake and nothing else.

    In TBC you did world content so you could do dungeons so you could do raids so you could do more raids. The entier game was designed as somewhat ofa cohesive whole.
    mid-TBC they removed all that, ppl for some reason forget patch 2.3 forward or something
    2.4 u didn't need anything to go to sunwell, u didn't even need to go a raid prior, because tokens give better items that fits u perfectly than any raid can, when 2.4 was out u just do a week or 2 hcs (but ALL hcs), get MgT trinkets, and now u ready - gearwise - for sunwell, which did need 2 weeks of intensive play, still 2 weeks
    Or if u casual 2 months of just doing daily normal/hc dungeon (both give tokens if i remember right, of course do both on hc for tokens) and u get same result
    Wrath if anything at least didn't give u ALL items u need pre-raid, the new dungeons in 3.3 didn't offer everything (they still offered enough) + wrath had a massive playerpool that raiding was everywhere, with weekly raid quests and so on
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  9. #149
    100% Legion.

    Mythic+ bullcrap (worst addition to game, should have been left as cosmetic rewards/realm best titles and no loot as it was in MoP Challenge Modes)
    World Quests > Daily quests were much better IMO
    Legendary 'power' bullcrap > simply not needed

    Best gear needs to come from weekly non lockout raids, fullstop. Want to play 24/7, no job/school/basement life style? Play Diablo and farm all day.

  10. #150
    I'd divide the game into 3 periods, not 2.

    Classical era: Vanilla-Wrath
    Post-classical era: Cata-WoD
    Modern era: Legion-current

    Cata had a lot of changes going into it. From fucking up the old world, to massive class changes and the removal of many elements like mana relevancy and hunter ammo for example.
    Legion changed the game completely by introducing an infinite progression system via artifact weapons, adding world quests and adding M+.

  11. #151
    Modern is the current expansion only. Everything else is old and cant be experienced again (not even Classic).
    Innovation-wise, MoP was a turning point. Added new stuff like scenarios, pet battles, challange mode and cosmetic sets as reward, warforge, bonus rolls, treasures all over, brawler's arena, proving grounds, legendary for all (required, basically). You name it.
    Everything after was a reiteration or improvement of these ideas.

    Cata changed the azeroth world, but otherwise it didn't have much innovation outside lfr (extension of Wrath lfd) and xmog (which was, indeed, quite big). It seemed to me quite close to Wrath.
    Last edited by Loveliest; 2021-04-02 at 03:40 PM.

  12. #152
    Modern WoW started towards the tail-end of WoTLK / the entirety of Catacylsm with the gutting of the talent trees and the removal of all the RPG elements / immersion in the name of "quality of life"

    I also really dislike when people say things like this:


    It is 2021. People are old now lol. Families/Kids/More Responsiblities in Life. We as a people have changed, gotten older, got married, had kids, are more familiar with the game, know how to play WoW now (from our noob days starting WoW for first time lol). We want Instant Gratification. We don't want to work for our gear. We just want our gear handed to us lol. Instant Gratification FTW. Kids and their Fortnites. Kids with their V-Bucks they can just buy it lol. They just want to buy it. Not have to work for anything. Kids and Young People Today don't want to work for anything any more. Instant Gratification FTW.
    A majority of people who played WoW "back in the day" weren't kids, lol. They were adults and a lot of them did have children.

  13. #153
    Quote Originally Posted by Dastreus View Post
    Yeah MoP was garbage. But what do you mean old talent trees were cut mid beta? I remember it being a thing through cata all the way to pre-launch mop.
    Old in this case - WotLK ones. Blizzard turned them into something like "Vanilla ones", i.e. cut in a half, somewhere mid Cata's Beta. It was first time, when talent trees were cut.

    WotLK:

    Cata:

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  14. #154
    Quote Originally Posted by VinceVega View Post
    Well i don't think SL is bad and they made what they told us they would do. Just very slow.
    Didn't say it was bad, but they don't know what they're doing.

  15. #155
    Legion imo
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  16. #156
    mid to end of WOTLK

  17. #157
    It started in Wrath. Cata was just Wrath 2 the same way TBC is Vanilla 2, nothing changed in terms of modernization. Then MoP was when real modern WoW began--modern questing, modern talents, quality of life excessive focus ect.

    - - - Updated - - -

    Quote Originally Posted by Kagthul View Post
    Cataclysm. Its a clear departure from the design philosophies of the "Classic" Era, which were really only additions to the core Vanilla game.

    Cata is where they threw out the old talent system, made it completely into queuecraft (and expanded it service wide with the abolition of Battlegroups), devalued crafting professions to uselessness, etc.

    Cata is "Modern WoW".
    Cata is not when the talent system changed, you have no idea what you're talking about, that was MoP. Cata slightly tweaked talents so you couldn't intentionally make your performance absolure garbage by snubbing meme "hybrid" specs that involved all 3 trees, which was needed because Wrath brought dungeon queuing into the game, not cata. Also professions were huge in cata, I was forced to swap professions at one point by my GM because they had such major impacts. And battlegroups for BGs were not abolished and still technically are not, they have been expanded and modified but not fully removed. Either your memory is wrong (understandable, it has been a long time) or you didn't play the game.
    Last edited by Firefall; 2021-04-11 at 12:02 AM.

  18. #158
    Biggest shift in design was between TBC and WotLK, so definitely WotLK.

  19. #159
    This is entirely subjective, because as you can see by the replies in this thread, people are reading the question as "when did wows design change in a way that you personally do not like". People are viewing it as "it was good up until this point, then it was bad".
    Quote Originally Posted by Kyanion View Post
    In no way are you entitled to the 'complete' game when you buy it, because DLC/cosmetics and so on are there for companies to make more money
    Quote Originally Posted by rhorle View Post
    Others, including myself, are saying that they only exist because Blizzard needed to create things so they could monetize it.

  20. #160
    Pretty sure it was Cata

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