You got 54 pages of people who care DEEPLY about what Tadkins can and cannot do lol (Ellieg for example, I am convinced is a masochist.)
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Does anyone else remember adding /s spam to their skill macros when the game launched?
/guilty
There's nothing wrong with it. Not everyone likes it. Which is a valid preference. People who don't like instanced group content are playing the wrong game though. For some people that's a shame, these are the people who specifically want to play "Warcraft" not <insert other game here>. Unfortunately for them though, Warcraft is now WoW, and so if they want to "experience the story of Warcraft" they have to play WoW.
MMOs don't *need* to be about, or even have; instanced group content though. WoWs just not one of them and can't become one of them in any healthy way I can fathom.
Basically it for me. I've stuck with WoW because it is currently the Warcraft game. I've loved Warcraft since the days of Orcs and Humans. The world has been a great source of inspiration and happiness almost of my life. I own so much merchandise I've collected over the years. So having to give it up is...saddening, to say the least.
But a shy, sensitive, and non-perfect player like me seems to have little chance in this current world of metas, forced grouping, addon adherence, raiderio, warcraft logs, and celebrated toxicity. It is genuinely depressing. I came here to try and be proven wrong, that maybe there is hope out there, but 55 pages later...
Last edited by Tadkins; 2021-04-05 at 07:54 PM.
You are mostly arguing against players that are responsible for current state of the game, yet they complain, not understanding that. They basically wanted everything that is non-instanced to be completely irrelevant, because unless open world content irrelevant it is forced. LOL.
God forbid if you get something good from open world content as it would disturb raidlogging environment.
Many mediocre players would get hard feelings, that's why. And by mediocre, I mean folks who pose as top quality players, but actually are barely able to kill the last boss of the patch, even after the usual barrage of nerfs (which in the case of CN have been absolutely hilarious ).
Last edited by Tadkins; 2021-04-06 at 01:37 AM.
I kinda wonder if RaiderIO should just be baked into the core game (and perhaps extended). It's sort of the nuclear fission on the path to fusion reactors :P (i know nothing about nuclear fission as a means to develop fusion reactors, just to be clear).
In doing so it might pull away some of the power of LFG gatekeeping. If there's a system (in game) based on a player rating, then it should be easy for blizzard to matchmake groups based on it? I can easily see a world where your raiderio allows you to queue for certain dungeons on LFD over LFG. I can also see the end of keys themselves and a difficulty modifier set by the player upon arrival (or by the system) rather than grinding a key. Alternatively, i can see both systems happily coexisting. Why not? Or even, one existing in the 0-10 phase and the 11-15 being solely LFG. The point is, it should alleviate some of the concerns over 'vetting' and may allow players who feel locked out by LFG 'pressures' (yet nevertheless have few issues with LFD) to participate.
I mean, this of course assumes a universe where the current progression ladder/system is the only possible progression ladder/system possible to players. Theres obviously just as much of a call on multiple progression paths in self-contained universes (which blizzard recently hinted at they might be moving toward with the comment on pvp gear not being as powerful in pve content and vice versa).
Still, buy out raiderIO, utilise it to give players an under the hood rating for various content (through achievements, gear, rating, inventory etc), and they might have a way to still preserve their current ladder philosophy whilst not alienating or 'locking out' (yes, i know, its a self-imposed lockout for a myriad of personal reasons) a huge swathe of their (former?) playerbase.
If I recall correctly, devs in Vanilla really wanted to make WoW a primarily open world game, ala EQ or Ultima. Although they went for instanced gameplay mostly for performance reasons, or that's what a Vanilla dev said once (I think it was Mark Kern? Not sure, though).
What they really ought to do is just have combat text that pops up and lets people know they suck. Explicitly giving people a ranking really robs the illusion that they're character is powerful so why not just cut the shit and just tell people straight up how awful they are because embracing raider io is doing exactly that.
@OP
if they're so insecure about median players getting gear it's because they're no so skileld at all - and they know they're doing nothing special
many people in this game just pretend to be elite when they're just decent and getting carried by friends and guildmates
the real deal know that even if a DM came down from the sky and gave a random player bis items at 250 ilvl right now in this patch, he'd still be no threat to them
This already exists with item level, PvP ratings, and Rio itself. Hiding the score behind an addon isn't helping players, it's hindering them. It's all publicly available info with the armoury, so if a group maker wanted to find it out they could. Rio just simplifies the process.
Raiderio is interesting for another reason, often overlooked: it has become a progression system alternative to ilvl/gear. Sure they both go hand in hand pretty much, but you see a lot of players this expansion focusing heavily on building up their io score in and of itself. Were it built into the core game youd have this... er... meta-achievement system at play where runs always contribute to your progression (in that they increase your score) even if you dont get your gear to specifically drop. In so doing, theyd unlock further options through matchmaking for progression (basically harder difficulty options to further increase the score) taking the sting out of the limited drops themselves.
Last edited by ippollite; 2021-04-06 at 04:12 AM.
exactly. THere is not a single lie there. I have 4 +15 completed in time. There are uncompleted ones, rest is 14 and spires of ascension is still +3.
Of course at the start it was impossible for us to do 15. I remember doing 10 a week. then 13 then 14-15.
Next raid is tomorrow, we clear that, then on the weekend I will try to get one 15 done. And 1 torgast. Not 2. So that I can upgrade my legendary the day patch hits.
Oh and I had to do renown quests each week. 1000 anima and save souls.
Last edited by Gref; 2021-04-06 at 04:31 AM.
Its clearly a prestige system that got a high value in the active playing community.
My only issue with R.IO is that it does not punish FOTM / META slaves. M+ balance is questionable and blizzard doesnt touch mid-expansion balance even if its as stupid as right now with random AOE uncapped classes also competing/dominating in single target DPS at the same time.
Some kind of reroll/meta "tax" would be required to make the metric more fitting for this MMO.
The game was usually balanced against FOTM waves with long content progressions and timegating till the end of the expansion, so players had to consider if they really wanted to reroll every season/few months and deal with the disadvantage. Blizzards mid-expansion and mid-content class tunings are gone since LEGION and FOTM / META tourists are not only tolerated but even rewarded by R.IO.
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