People dont play Classic for the difficulty or to prove how good they are when doing harder content.
Pre-Nerf will still feel like post-nerf for 99% of the content due how how much better players have become.
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Classic raiding was a joke for 2 reasons:
- The bosses had next to no mechanics
- People played classic a fuck-ton on private servers to the point where everything was already found out.
The world buff meta, min/maxing and other things came from people playing Vanilla private servers the past 15 years
Of course this will happen on the TBC server as well, but it will be to a lesser extend. Also, the later bosses actually have a couple fun mechanics.
the best option (to avoid classic 1.12 issues) is just to release all classes at 2.0 instead of 2.4.
Even "pre nerf" will be a trivial for decent guilds, people are clearing the content on endless with nearly double the HP values
Oh yes. Lets do Raid mythic+ xD LOL
Hell no. If you want to tryhard and have very difficult raid mode (mythic), go to Retail.
Classic is about experiencing what was, not what could have been or what should be today.
Sure, TBC could be awesome if it was harder and designed for the knowledge the playerbase have today, but then its not Classic, its TBC+. Might be a thing, they could do in the future, but not now.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
You are already experiencing a different tbc. And I know plenty of people that want to increase the difficulty to make raids last longer. I don’t want to steamroll content in a night. #somechanges is there because people want a better version, not because we all got nostalgic goggles on.
Since raiding is dumb and boring and one of the main reasons we ended up with retail the way it is... I'd rather they focus on world content (if they were doing anything different for Classic games).
The experience is different, but it is primarily be because we are different, the players, not the game.
I get the argument, that raids will not last long, but then, that is the point. That is how TBC raids were. I think changing the raids, will steal us of an experience, where we can feel how we ourselves have changed over time.
If #somechanges get implemented too hard, you are not really going to get a TBC experience, you are gonna get closer to something that is just a modified private server.
I will again cement, that the entire base idea behind the "Classic" project, is to allow players new and old, to play WoW as it was in a previous expansion/state, with the 2007 game design mindset, that followed with it. Changes are allowed, that either makes the game more acessable to newer machines or stops players from ruining their own player experience, as with the current remodeling of drums. Going further would really just be ruining somewhat the entire point of Classic.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
I don't see the point behind it. It's not like making paladin seals cross-faction in the hope of addressing heavy disparity that would only get even worse if Seal of Blood remained Horde-only, since the core behavior of the class is still the same. Nost cores were overtuned on purpose because private server players were looking for a challenge, but large-scale difficulty increases like that should be reserved for optional second-wave runs.
The original Classic releases should be released under the philosophy of minimal changes as concessions to necessity (which, so far, they've done a decent enough job adhering to) in order to preserve these experiences--I've said before, and Blizzard said back when they were working on the initial release, part of the reason Classic needs to exist is because, for better or worse, WoW had a massive influence on gaming as a whole and pop culture when it first released, and remained a juggernaut until relatively recently (and even then, it's still one of the top dogs in the MMO genre and certainly top dog in the pay-to-play section). As historical preservation goes, games have lagged badly behind other forms of artwork, especially games like WoW that can have a night-and-day difference over time from their initial launch that put them on the map and the modern iterations.
Be seeing you guys on Bloodsail Buccaneers NA!
No.
Personally I've never felt that raiding should be some ultimate test of skill. I mainly raid for the social aspect, when I want to test my skill I do it in pvp/arena. With that said raids shouldn't be easy to the point of boredom like MC, BWL, and to some extent AQ. Naxxramas strikes the balance beautifully in my opinion. For most guild it took a couple of weeks to clear the place, so you got some challenge and sense of progression out of it that you didn't really get in the earlier raids. I suspect unaltered TBC raids will be slightly harder than naxx but still be in the same sweetspot where it's fairly easy but most guilds will get a few weeks of progression out of them which will make them feel interesting and rewarding.
The speedrun meta that has developed in classic is also super interesting and good for the game. It creates an avenue for top guilds to distinguish themselves from the rest in a way that doesn't require super hard mythic bosses and different raid difficulties like on retail.