Originally Posted by
Edge-
Still had the best damned class mechanics I've ever seen in a MMO. I play on a private server every now and then and I'm still amazed at how great the class mechanics are between each class (at least unique mechanics for each class on a faction, even if they're largely mirrored on the other faction), it pains me that we don't see anything remotely approaching this level of innovation/creativity. Public events were dope as hell too, and IIRC were one of the first remotely successful implementations of such a system in a MMO.
But outside of that...it was awful. Mythic was always a studio with big ideas and terrible execution, and the game being rushed by EA at the time didn't help things at all. Nor did their very aggressive statements about the game, like the entire presentation they did on The Hammerer (which was hilarious)...only for the class to get axed from the game come launch time. They're very similar to Funcom in this regard, and it's depressing as hell because if they had the time, budget, and talent to fully realize a lot of these ideas their games would be truly incredible.