Originally Posted by
Sialina
Gear is simply part of the reward structure. Blizzard has a few things to reward you with, they have gear, transmog, mounts, pets and titles.
Usually gear is the most tempting one, and I don't think it's because you "stomp noobs" but because you progress your character. Suddenly that world quest feels easier, you are stronger compared to that one boss that gave you trouble 3 weeks back etc. Single player RPGs also use this system, you gear up and find better weapons in most games.
Transmog mounts pets and titles are harder to get right as rewards, just taking myself here but I play with titles turned off, I don't like the clutter, and because of that I have no idea what the nice titles are. Mounts pets and transmog all suffer from a different problem, they are very subjective, some people find certain mounts amazing, while others wouldn't ride them to save their lives. Transmog is in the same boat, look at any thread when they release new gear sets, you will, most of the time see both people saying "They finally designed a good set for my class!" and people saying "This is the worst set ever for my class!" While talking about the same gear.
This is why gear is such a good reward, if you do 1% more damage with your new pants, you do 1% more damage, nothing subjective here, 50 is always more than 49.
Giving out gear too fast however makes the game boring because you reach that level of "Ok, I'm 90% of the way to maxed out, took me a week, no way I'm spending 15 weeks to gain the last 10%" Look at Diablo3 as an example, it absolutely showers you in gear, day2 you will be close to greater rift 100, but to reach greater rift 130 or so you'll need to put in several weeks of grinding.
I think wow is fair in the way it hands out gear, if you are a very good player, you will get your 226 gear fast, if you are medium you will get there but a bit slower, if you are on the lower end of the scale you might not reach 226, but if you do your best, you could reach 220 at least, most of the way there.