Page 1 of 3
1
2
3
LastLast
  1. #1

    Potential race/class combinations

    In this thread, i'm going to discuss the possible future race/class combinations, based on lore and other sources:

    Demon Hunter

    Orc



    Gul'dan, already, had demonic spikes sprouting from his back.

    Demon Spikes
    Instant 20 sec recharge
    2 Charges
    Requires Demon Hunter (Vengeance)
    Requires level 1
    Surge with fel power, increasing your Armor by (75 * Agility / 100)

    Vengeance (Level 41)
    and your Parry chance by 15%, for 6 sec



    Siege of Orgrimmar had Blind Blademasters (notice the blindfold and body tattoos):


    I don't see a reason why there couldn't be an Orcish version of this:


    Gul'dan, already, had something similar ,during the Nighthold raid:


    (Notice the spikes, rocky outcrops, horns and flames.)

    Much like how Illidan consumed the Skull of Gul'dan (a demonic artifact) to empower himself and become a demon, Orcs drank the Blood of Mannoroth to empower themselves and become demonically corrupted:



    Yet, they hate the demons as much as the Illidari, for corrupting their race and destroying their world. Orcs are no strangers to demon-slaying:



    Nightborne

    Much like Illidan, they are former Highborne.
    Felborne, already, have units that look and behave very much like a Demon Hunter:

    Felborne Marauder/Felsworn Noble: Fel Streak, Felblade Slash.


    Felborne Spellbreaker: Burning slice, Fel blade.


    Duskwatch Felblade: Fel Strikes.


    Duskwatch Marauder: Demonic Slice, Fel Charge.


    Felsworn Overseer: Blast Nova.

    In Hearthstone, A Nightborne is depicted as a Demon Hunter:


    Void elf

    Much like the Nightborne and Night elves, Void elves are former Blood elves. It can be assumed that like their Blood elven brethren, they can, potentially, be Demon Hunters.
    Void elves have Warlocks among them, called Rift Wardens (previously called Void Warlocks). So, it is not so far-fetched to see them being associated with fel and demonic magics.
    In Hearthstone, a Void elf Demon Hunter is depicted:


    Troll

    "Troll warlocks date back to the Zandalari demoniacs, who seek to embody power outright and not just possess it. While warlocks tread dangerous ground in dealing with demons, demoniacs take it one step further. They allow demons to enter their bodies through an ancient and arcane ritual. Rather than let demons possess them, the demoniacs enslave the demons from the inside, absorbing the power of the beast for their own command. It is a feat very few are able to master and more than one has lost the fight, but the power they are able to unleash is worth the sacrifice."

    In Hearthstone, a Troll Demon Hunter is depicted:


    Zandalari Troll (Reservations)

    While it is said that Troll Demoniacs originated from the Zandalari Trolls, Blizzard seems to have retconned it with the addition of playable Zandalari:

    "In Mists of Pandaria, demoniacs were one of the only professions not to appear among the Zandalari, contrary to haruspices and others, and in Battle for Azeroth, Zandalari have a much more holy aspect to them. Following the announcement of the Zandalari allied race, Blizzard stated that Zandalari have no connection to fel magic and therefore cannot play as warlocks. So it is likely that Zandalari abandoned this practice a long time ago."

    Pandaren (Reservations)

    Master Cheng is a pandaren monk dreaming of being a demon hunter instead:
    "Yes, I am a monk, though I always dreamed of being a demon hunter."

    Even so, associating Pandaren with fel and demonic magics would present a problem:
    "During the development of Mists of Pandaria and Pearl of Pandaria, the pandaren were originally depicted with green eyes, but Blizzard artists later learned that green eyes are believed to be a sign of demonic corruption among certain Asian cultures. In the interest of being sensitive to those cultures, the pandaren's eyes were changed to gold."

    Draenei

    Never thought i would associate them with Demon Hunters, due to their Holy themes and lack of a Warlock class. Yet, a Draenei Demon Hunter appears in Hearthstone:


    I can only attribute that to their goal of fighting the Burning Legion:
    "The draenei's steadfast resilience against the Legion is the definition of perseverance" (Heroic Presence).

    Human

    In the RPG sources, they can be Demon Hunters.


    Kanrethad Ebonlocke, a Human Warlock, transforms into a Demon in a similar manner to a Demon Hunter:


    Forsaken

    Much like Troll Demoniacs, there is a single case of an Undead absorbing a demon into his body, called Meryl Felstorm:

    "In order to lure the demon away from Valeera's body, he challeged the demon to possess his body instead and being the stronger of the two wills managed to repress the demon in his body. Recognizing that his demonic possession was a liability to those around him, he declined membership in the New Council of Tirisfal and left in self-imposed exile, renaming himself Meryl Felstorm as a sign of his corruption".

    (Kor'vas Bloodthorn: "They gnaw at our every thought")

    Dwarf
    Apparently, there is a Dwarf Demon Hunter in Hearthstone:


    Druid

    Orc

    Conversation

    Rala Wildheart says: The situation has become very dangerous on Ashran lately. This morning I nearly had my head taken off by an enraged ancient.

    Shadow Hunter Askia says: Da Alliance must be desparate to obtain da artifact to unleash such foes upon us.

    Rala Wildheart says: The fury of nature should not be abused in such a way. In the end, they will pay for their folly.

    Rala Wildheart says: The primal forces of Draenor are wild and untamed. They seem to resist any attempt at control.

    Shadow Hunter Askia says: Dat must make things difficult for ya on da battlefield.

    Rala Wildheart says: Not necessarily. I still have my teeth and claws.

    "Rala's appearance, as well as her name and conversation, seems to depict her as a druid. Orc druids are not currently an allowed race/class combination; Rala may, therefore, be a foreshadowing of the combination becoming playable in the future."



    Much like the Worgen, the Orc clans had a connection to Goldrinn, who revealed himself to them on Draenor. This can be seen by their connection to wolves:
    "Lo'Gosh has always been with the orcs on Draenor as a part of their Horde, in their instincts and blood. When the orcs arrived on Kalimdor, they were told of Lo'Gosh by the tauren. The orcs adopted him as their hero on this new world, for they considered that the will of orcs is strong like his and, like him, not even death can stop them."

    Orcs, also, have a deep connection to wildlife:
    "For reasons unknown, orcs also share a great natural affinity with animals. Many animal-orc friendships are made as soon as they look into one another's eyes and find the same primal soul within each other. Their close mental connection to these beasts has led them to be able to [Command] beasts with ease".

    In the RPG sources, Orcs had the Primal class, which is similar to a Druid in many ways:
    "Primals are those warriors who revel in their bestial rage and give into it completely. As they slowly take on an increasingly beast-like appearance, they also gain powerful and violent abilities. Primals believe that every creature is inhabited by a dark, primeval essence. They hold to the notion that each and every living soul is haunted by a beastly force, and that those who accept this fact can eventually ascend to another level of existence - one that is more primitive, but also more connected to nature and the animal kingdom. Though very few can fathom the existence of this whimsical force, primeval characters strive to unlock its secrets. They call this pristine essence "the beast within". Primals believe that once someone has accepted the beast within himself, he must learn not to suppress it — as most civilized folks were brought up to do. Indeed, the character must welcome it into his heart and soul in order to call upon it in times of need. Thus, primals can tap this essence and channel the instincts, strength, and fury only the beast within can provide."

    Their animalistic behaviour can be seen by clans, such as the Frostwolf or the Thunderlord.
    Geyah to Durotan, during Lords of War: "I would rather have died, than know my son had become a beast".
    Maraad on the frostwolf clan, during Lords of War: "Those who succumb to the beast within, become their own greatest enemy".

    Animalistic armor:






    Mag'har Orc

    Everything that applied to Orcs, applies to the Mag'har Orc, as well. Even so, i want to point out one aspect of the Shadowmoon clan - astromancy:
    "The Shadowmoon had a history of astrology, they had always spoken the language of the stars, the earth, and the moon."


    Blood elf

    Blood elves have rangers among them, who practice a minor form of nature magic:
    "Elven rangers are elite archers turning to nature for aid, befriending animals. Some of them possess minor druidic abilities, as Vereesa Windrunner was able to use the "language of the trees, of all plants", and sense a plant's emotions and history through touch."

    High Botanist Freywinn can transform himself into a treant:


    Nightborne

    Much like the Shadowmoon clan of Orcs, Nightborne have several astrologers among them:


    And, much like High Botanist Freywinn, they have a botanist of their own who can transform into a Botani (High Botanist Te'larn):


    Dwarf

    The Wildhammer clan is known to have Druids in the RPG sources.
    There appears to be a female dwarf using druidic magic in the card art for Small Repairs in Hearthstone:


    Much like the Tauren, they are known to wear feathers, and have bird totems:



    Pandaren

    The enigmatic pandaren are one of the most elusive races of Azeroth. Hailing from Pandaria and the Wandering Isle, they are humanoid pandas with a great love of nature and strong ales.


    Much like other Druidic races, they have a connection to Wild Gods, called the August Celestials:

    "When they first settled in the land later known as Pandaria, the pandaren formed a system of worship centered around four Wild Gods that they called the "August Celestials", believing the powerful beings to be benevolent deities. After Lei Shen defeated the Celestials during his conquest of Pandaria, worship of the animal spirits was outlawed on pain of death. Many of the pandaren's ties to the Wild Gods were lost, but a few brave individuals secretly continued preserving their teachings."



    Gnome

    Hearthstone depicts a Gnome Druid:


    Which, doesn't make much sense as they often push nature aside to focus on their love for technology.

    Mage

    Tauren

    In the RPG sources, they can be Ley Walkers, who are a type of a mage:
    "The ley walker is a magician who has discovered this fact and seeks to harness the power of these threads. A ley walker is aware that, every moment of every day, these threads permeate all things, passing through, around, above and below all things, carrying magical energy from the Well of Eternity to all things in the world. With diligent study and practice, ley walkers sense these powers."

    Monk

    Goblin
    A Goblin Monk exists, named Gakkiz Blusterblast:


    Worgen

    I don't see a reason to add Goblins, but leave out Worgen. Every race, except for them, can be taught the ways of the Monk through Pandaren teachings.

    Lightforged Draenei

    Same as with the Worgen. No reason everyone would get it, but they won't. Besides, Lightforged Draenei are just Draenei infused with the Light. And the Draenei can already be Monks.

    Paladin

    Gnome

    In Hearthstone, there is a Gnome Paladin:


    Night elf

    Several Night elf Paladin NPCs exist, countering the Tauren Sunwalkers' belief in the Sun with that of the Moon. Delas Moonfang, a former Priestess of the Moon, turned into a Paladin in Legion and joined their class order hall:


    "After a fateful encounter on a Legion world, she converted to a paladin of the Knights of the Silver Hand, saying she had always felt her education incomplete. She is the first night elf to join the Order of the Silver Hand."

    Nerus Moonfang:


    He uses abilities like Holy Flare, Blast of Light, Crusader Strike, Divine Storm.

    Alynblaze:


    He uses abilities like Blessing of Might, Divine Storm, Hammer of Wrath, Retribution Aura.

    Eternal Champion:


    They use abilities like Queen's Blade and Shimmering Strike.

    Worgen

    In Hearthstone, a Worgen Paladin is depicted:


    It makes some sense, as the Kingdom of Gilneas, likely, had many Knights and the belief in the Light is, already, a part of their culture.

    Troll

    Much like their Zandalari cousins, the Darkspear Trolls can mimic the Paladin through their Loa worship, most notably Shirvallah:






    Forsaken

    Even though it causes them great pain, Forsaken are able to wield the light:
    "When undead channel the Light, they do not disintegrate or explode from channeling the Light, though they may wish they would. Instead, it feels to them as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower.

    Despite all this, there exists at least one account of someone becoming undead through the power of the Light: Calia Menethil."

    There's a Forsaken Paladin depicted in Hearthstone:


    Highmountain Tauren

    "Much like the Kalimdor tauren, the Highmountain tauren worship the Earth Mother and her two eyes, An'she (the sun) and Mu'sha (the White Lady)".

    There's a zone in Highmountain called the Fields of An'she.

    Apata Highmountain yells: "The beast is there! An'she protect us!"

    Kul Tiran

    Much like Gilneans, they had Knights among them and had a belief in the Holy Light.
    Even though this faith seems to have been replaced with sea-worshipping, Hearthstone depicts a Kul Tiran using the light:


    In fact, during Warcraft 3, Kul Tiras employed Paladins, Crusaders, Knights and, of course, Chaplains into their ranks.


    Pandaren (Reservations)

    "Pandaren priests, what they believe in and from where they draw their powers have not yet been addressed by canon sources. However, some in-game references do exist. Omnia Priests provide several quotes which refer to the 'light':

    Let the light protect us!
    Our enemies underestimate the power of the light.
    The light will prevail.

    The leader of the Omnia discipline, the priest Yalia Sagewhisper, also mentions the light in several of her quotes:

    May the light guide you.
    Be blessed by the light.
    Light is right.
    Even the light can run out of patience!


    The above may be taken to suggest that pandaren priests do indeed wield the power of the Holy Light. The Omnia Priest quote "Shadows, begone!" and Yalia Sagewhisper's quote "Keep the shadows at bay" may be taken to further suggest that the pandaren share an experience of priestly ways (specifically the division between the Light and the Shadow) similar to races such as humans.

    One contradiction to the above is provided by Jojo Ironbrow when first hearing of the term "the Light", responding "What's the Light?" However, this may be put down to simple (if surprising) ignorance on Jojo's part, or to a minor error by Blizzard. One other possibility would be that the term is not used on the Wandering Isle, Jojo's home, but is used widely among pandaren priests on Pandaria itself. Pandaren priests on the Wandering Isle may then share the same beliefs as their Pandarian brethren and simply use different terms, or may have more substantially differing ways."

    I believe, therefore, that if Pandaren would get Paladins, that they would draw their powers from the August Celestials, much like how Trolls draw theirs from the Loa (both, being Wild Gods):

    Temple of the White Tiger


    Temple of the Jade Serpent


    Temple of the Red Crane


    Temple of the Black Ox


    Shrine of Bwonsamdi


    Shrine of Krag'wa


    Shrine of Akunda


    Shrine of Gonk


    Shrine of Pa'ku


    Shrine of Kimbul


    Priest

    Orc

    Much like the alternate universe Mag'har Orcs, the main universe Shadowmoon clan had connections to the Dark Star, according to Chronicles: Volume 2.
    Unlike their alternate universe equivalents, they didn't resume this practice at the behest of Grommash Hellscream.

    "A few bold shaman tried to access K'ara's shadowy power, but the Void energies shattered their minds. When a clan member was found defiling the spirits of the ancestors, the chieftain declared that the Dark Star and its magic were evil and dangerous and would lead the clan down a path from which they could not return. It was decreed that the Dark Star's powers of shadow were forbidden to the Shadowmoon. Anyone who tried to wield them was sharply rebuked, and if they continued they would be immediately exiled far from Shadowmoon Valley."

    They could, possibly, resume that practice and embrace it.

    "Ogath the Mad is an orc quest giver located in Spinebreaker Post in the Hellfire Peninsula. Seeking to command the powers of the void he sends the adventurer to retrieve a void creature's soul shard for him.":


    Highmountain Tauren

    Same case as with the Paladin class. The fact that they worship An'she could, potentially, introduce them to the Priest class (Seer).

    Rogue

    Draenei

    Rogue - The Rangari employ rogues in their ranks.
    Altauur


    Tauren

    In The Shattering: Prelude to Cataclysm, there were Grimtotem assassins attacking Thunder Bluff, as well as technicians that set out bombs. There are also a number of Grimtotem mobs that use Ability [Stealth] and other rogue-like abilities, indicating that the infamous tauren rogues can be found amongs their ranks.

    "Those led by Jevan Grimtotem, who are loyal to the Horde and renounced Magatha after the part she played in Cairne Bloodhoof's death. Jevan's Horde Grimtotem are about a quarter of the pre-split Grimtotem population."

    Grimtotem Tauren are a possible future customization option for Tauren, as can be seen by Torkhan in Orgrimmar:


    Shaman

    Human

    "Highlord Demitrian, a servant of Thunderaan, has a connection with the elements unusual in a human, suggesting that he may be a rare example of a human shaman. The non-canon Warcraft RPG explicitly states Demitrian is a shaman.":


    Blood elf

    "With the Twilight's Hammer getting busy, many races of Azeroth joined their cause. One blood elf is known to have become an elementalist shaman.":


    Nightborne (Reservations)

    There are Nightborne Astral Farseers in the Nighthold, but they are more connected to the stars than to the elements. Though, Shadowmoon Orcs are astrologers, as well, and they are known to have shamans among them.

    Gnome

    Like the Goblin shamans, they could use their technology to call on the elements:

    "As for the goblins' "mechanical" totems, note that these are merely physical manifestations of the small totems they tinker/craft to form a link with the elemental spirits. Instead of lugging around large totems, goblin shaman have a ring (probably the same ring on which they keep their house and motorbike keys) with small totems they've built as conduits for the elemental spirits they do business with."

    "Rather than using traditional wooden totems to channel the spirits' power, goblin shaman infuse their technology with elemental energies, using mechanical totems instead."

    "There are many ways to commune with the elements. In their ingenuity, the goblins have found ways to imbue their mechanical devices with the energy of elemental spirits."

    Mechagnome

    Like i mentioned above, they could use their technology to employ the elemental spirits. This is what Prince Erazmin has to say about them:

    "Every shaman I've ever met has a favorite element... even if they won't admit it.

    You require more lightning? Stuff your arms with a variety of metal gadgets to make them perfect, efficient conduits of that electricity!

    More interested in lava? Perhaps try internal forges that'll keep you fueled up and ready to unleash molten rock at anything that moves.

    Water is easy. Most people are made of the compound. We've created pumps that tap right into that personal reservoir when you need it most!"

    As for the concern that using water magic might cause their robotic body parts to begin rusting, Dark Iron Dwarves can use it, despite being infused with fire.






    Warlock

    Night elf

    In the RPG sources, Night elves can be warlocks.
    The Shen'dralar Highborne are the most likely, as they've dealt with demons in the past:

    "Tortheldrin eventually formulated a plan to revitalize the Shen'dralar. He forged pylons in the halls of the west wing of Eldre'Thalas, constructing a prison to house a new source of power behind a grand force field: a demon named Immol'thar. To the shock of the other Shen'dralar, Tortheldrin had covertly summoned and bound the terrifying creature to siphon the demon's power and give it to his followers. Any objections were quickly settled once the other Shen'dralar experienced the demon's energy for themselves. Though dark and volatile, Immol'thar's power was invigorating and addictive, more so than the Well of Eternity had been. The siphoned energies would sustain the Highborne's magic, allowing those within the walls of Eldre'Thalas to feed their endless and growing magical pangs."

    Draenei


    Draenei Warlocks exist, like Doomsayer Jurim:


    He uses abilities like Corruption, Incinerate and Fear.

    One could claim that Blizzard just mixed up Eredar with Draenei. But, they had a unique model for an Eredar back then that was based on Archimonde and was separate from the Draenei model. So, they could've used it:


    Lore-wise, it doesn't make much sense, since they rejected Sargeras' gift and split off from the Eredar to follow the Light. But, i guess if they are eligible for Demon Hunters, Warlocks make sense.

    Zandalari Troll (Reservations)

    While it is said that Troll Demoniacs originated from the Zandalari Trolls, Blizzard seem to have retconned it with the addition of playable Zandalari:

    "In Mists of Pandaria, demoniacs were one of the only professions not to appear among the Zandalari, contrary to haruspices and others, and in Battle for Azeroth, Zandalari have a much more holy aspect to them. Following the announcement of the Zandalari allied race, Blizzard stated that Zandalari have no connection to fel magic and therefore cannot play as warlocks. So it is likely that Zandalari abandoned this practice a long time ago."

    Highmountain Tauren (Reservations)

    The Bloodtotem tribe, who would come to be known as the Feltotem tribe, had Warlocks among them due to their pact with the Legion, like Shara Felbreath:


    She uses abilities like Fel Implosion, Shadow Bolt and Summon Imp.

    "Following the end of the third invasion of the Burning Legion, survivors of the Bloodtotem tribe who didn't choose to join the Legion settled at Thunder Totem."

    Since those that joined back with the rest of Highmountain didn't join the Legion, i don't know how much this possibility is viable.

    Mag'har Orc (Reservations)

    "Necrolytes are a type of necromancer who use the dark energies of the Void, as it was discovered by Natalie Seline. As such, they sometimes overlap with warlocks and shadow priests in their depiction."

    "In the alternate Draenor the Shadowmoon clan is also depicted as having several masters of the necromantic arts, including necrolytes, a reference to their original description as "practitioners of the Orcish religions"."

    Since Necrolytes have little to do with the Fel, but rather with Void and Necromancy, they could avoid treading on Fel corruption. Just like how Void elves can be Holy Priests and Lightforged Draenei can be Shadow Priests for gameplay reasons only.


    Though, practicing Fel magic would turn their skin green, and therefore corrupted (non-Mag'har):
    The Mag'har orcs ("uncorrupted" in Orcish), also known as "brown orcs", are the orcs that escaped the corruption of the Burning Legion and thereby retained their natural brown or gray skin color."

    Their Racial Trait wouldn't hold true anymore:
    Savage Blood
    Mag'har orc racial
    Passive
    Reduces the duration of Poisons, Diseases, and Curses by 10%.
    Last edited by username993720; 2022-04-14 at 06:49 PM.

  2. #2
    La la la la~ LemonDemonGirl's Avatar
    3+ Year Old Account
    Join Date
    Nov 2019
    Location
    Vancouver Island, BC
    Posts
    2,957
    I think with what Vol'jin is going through, Troll Paladins are very possible. As for Zandalari Warlocks, maybe just say that they just use Shadow magic instead, and summon undead instead of demons?
    I don't play WoW anymore smh.

  3. #3
    Awesome post! Was a great read. Thank you!

  4. #4
    Quote Originally Posted by Bwonsamdi the Dead View Post
    I think with what Vol'jin is going through, Troll Paladins are very possible. As for Zandalari Warlocks, maybe just say that they just use Shadow magic instead, and summon undead instead of demons?
    This has nothing to do with Vol'jin.
    But, worshippers of Shirvallah.

    Wouldn't work. You're talking about necromancer. And, they can, already, be Death Knights.

  5. #5
    I am Murloc! Maljinwo's Avatar
    7+ Year Old Account
    Join Date
    Mar 2017
    Location
    Buenos Aires, Argentina
    Posts
    5,309
    Every race can be anything unless their very nature prohibits them (ie: void elf using light)
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  6. #6
    You do know that Hearthstone is not canon.

    It has mecha c'thun and mecha jaraxxus and ragnaros as a light elemental.

  7. #7
    I am Murloc! Maljinwo's Avatar
    7+ Year Old Account
    Join Date
    Mar 2017
    Location
    Buenos Aires, Argentina
    Posts
    5,309
    Quote Originally Posted by NabyBro View Post
    You do know that Hearthstone is not canon.

    It has mecha c'thun and mecha jaraxxus and ragnaros as a light elemental.
    Hearthstone is semi-canon. Several things from the card game have been confirmed as true in the main universe (Rastakhan's rumble and Mean streets of Gadgetzan being some of them)

    But, yeah. Not all of it ends up becoming canon
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  8. #8
    Full disclosure: I'm of the opinion that race/class restrictions really don't make any sense anymore. The only exception for me has been timelocked classes. Because of their unique starting sequence, it used to not make too much sense to add races to Death Knights, and currently doesn't make much sense for Demon Hunters. Of course, they could always give Demon Hunters the Death Knight treatment and rejig their starting experience.

    For my money, I think that adding race/class combos could be an excellent way of adding new content that is very race centric. Let fans of, let's say Night Elves, do a quest chain that allows them to unlock the ability to roll a Night Elf Paladin (let's say). It can tell the story of how they are now able to become Paladins, and let's the player experience some bits of that lore. This can be spaced out throughout an expansion, with new combos being unlocked as the expansion goes on.

    If you want to make it more interesting, allow for different difficulty levels.

    Base difficulty: You unlock the class
    Higher Difficulty: You unlock the class and a unique transmog item(s)
    Highest Difficulty: You unlock the class, the trasmog(s), and a unique mount

    Now, the downside is that it would take a good long while for Blizzard to make content for each and every combo, but I do think it would be a cool way to have some race specific content, tell some interesting, self contained stories, and offer very tangible rewards that aren't tied to ilvl.

  9. #9
    I'd have to say the top 3 combos I'd want the most are 3) Dwarf Druids preferable with all their forms having bird elements 2) Orc druids and 1) Worgen paladins, I mean they the only Human Kingdom to have a in-game church

  10. #10
    Are we really using Hearthstone as a source now?
    Goodbye-Forever-MMO-Champ
    Quote Originally Posted by HighlordJohnstone View Post
    Alleria's whispers start climaxing

  11. #11
    Brewmaster Julmara's Avatar
    7+ Year Old Account
    Join Date
    Sep 2014
    Location
    in your walls
    Posts
    1,344
    Pandaren druids/paladins

  12. #12
    La la la la~ LemonDemonGirl's Avatar
    3+ Year Old Account
    Join Date
    Nov 2019
    Location
    Vancouver Island, BC
    Posts
    2,957
    Quote Originally Posted by Maljinwo View Post
    Hearthstone is semi-canon. Several things from the card game have been confirmed as true in the main universe ( Rastakhan's rumble and Mean streets of Gadgetzan being some of them)

    But, yeah. Not all of it ends up becoming canon
    Wait, Rastakhan's Rumble is a thing that actually (used to) happen? That's awesome! We need a Caverns of Time dungeon where you can be a troll and fight in it!
    I don't play WoW anymore smh.

  13. #13
    I am Murloc! Maljinwo's Avatar
    7+ Year Old Account
    Join Date
    Mar 2017
    Location
    Buenos Aires, Argentina
    Posts
    5,309
    Quote Originally Posted by Bwonsamdi the Dead View Post
    Wait, Rastakhan's Rumble is a thing that actually (used to) happen? That's awesome!
    It was confirmed on the exploring eastern kingdoms book
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  14. #14
    More than empty race/class combos, I want the class's spells, abilities, sound effects and animations to reflect the race. It's almost pointless to care about race class combos when we all cast the same looking/sounding stuff no matter our culture.

    Our cultures are one of the biggest draws and importances to us (to me) and help establish a bond with our characters and gives them identity.

    Cultural identity in our spell and ability visuals, animations and sound effects is much needed I think, to make me, a players since the wc games and player of wow to be truly excited about a blizzcon reveal.

    heritage armor and the quests and scenarios that accompany them are a great way to get us re-acquainted in real time with out peoples.

    I love the special, dedication to enriching our race's stories through these events, there should be more, for musical instruments, weapons', offhands, other kinds of transmogs, necklaces, and cosmetic/customization unlocks (a dream catcher for a tauren).

    Additionally, imagine a blizzcon revealing updated spells and ability visuals and animations reflective of our culture, or a path/progress that unlocks various cultural-appropriate visuals we can use or choose to stick to the default.


    a tauren's efflorescence could be the he sprinkles seedlings in a spot where a patch of spring green grass grows or autumn harvest wheat rises as he plays a tribal wood flute,

    a circle of moonlight appears on the ground or a moonbeam descends on a little stone or wooden lantern placed by a night elf for her efflorescence, to the dreamy plucks of a harp or to the soft hooting of nearby owls,

    a highmountain tauren's efflorescence may be that he tosses a seed or pinecone at the target location and a small pine tree or evergreen sprouts and grows larger, refreshing those around it,



    for tranquility, the sound of chanting and gentle drum beating during while a tauren kneels prayerfully, while a whirlwind of autumn leaves or spring flowers float around the group, revitalizing everyone

    or the soothing wind chimes of a night elf's tranquility as she calls the starry calm of night, perhaps the sprightly chirps of crickets and nightly growls of woodland fauna can be heard in the foresty night-spell,

    or the playing of a wood flute carved from the pine of highmountain that calls down an enlivening, chilly breeze with the sent of snowy pine, invigorating the falling, with eagles that soar around, inspiriting the weak.

    I used to get excited about race/class combos, but they're not a main thrill anymore, as they are all doing the same thing. Emphasis on cultures could make our classes and races look and feel new and exciting. It would certainly infuse some meaning and freshness while carving out our identities.

    While the default visuals should remain for those who wish to use them and imagine the lore behind their use, I think a race would have developed, honed, crafted their own special version of an art according to their traditions, histories, ideals, beliefs, morals, skills, abilities, etc, so each spell, ability, visual, and sound effects that we all use, would be unique in appearance to the culture who wields it.

    Race class combos will excite IF their culture is reflected in their spell and ability visuals, their animations, and sound effects. It might not be important to anyone but me, but when I think of things I think they could offer us that would excite me, there's not many things I can think of, but this is defitneily a huge excitement for me!

    another example of a race-specific and culture-appropriate set of visuals:

    a nightborne’s melee animations should have flare akin to fencing maneuvers and their refined spell casting animations could move elegantly, inspired by olden day French dance and etiquette, and could look more night-themed, dusky with bits of starry dust swirling within the spell or ability visual effect. Floating quills that scribble and hovering tomes that flits through it’s pages could accompany the nightborne during spells and abilities!
    Last edited by dunkl; 2021-04-11 at 03:14 AM.

  15. #15
    Quote Originally Posted by Maljinwo View Post
    Hearthstone is semi-canon. Several things from the card game have been confirmed as true in the main universe (Rastakhan's rumble and Mean streets of Gadgetzan being some of them)

    But, yeah. Not all of it ends up becoming canon
    There is no such thing as "semi-canon".

    Hearthstone is not a canon source of lore for Warcraft. It uses Warcraft as a template basically.
    This doesn't mean that they can't take bits of hearthstone and put it in WoW.

    Actual in-game examples are Captain Krag and the League of Explorers. The former was a dungeon boss, the latter were quest givers in Mechagon.
    Rare examples of thing that were HS cards before they were put in WoW.

    But unless it's confirmed in WoW, Hearthstone is not canon.

  16. #16
    All races should be all classes. There's no good lore reason for any restrictions to exist. If Lightforged Death Knights can exist so can Draenei Warlocks, Undead Paladins, Human Shaman, Tauren Rogues, they are all equally viable.

  17. #17
    Quote Originally Posted by Maljinwo View Post
    Every race can be anything unless their very nature prohibits them (ie: void elf using light)
    No, thank you.
    I'd like my races to have background and lore justification for their classes.

    Quote Originally Posted by NabyBro View Post
    You do know that Hearthstone is not canon.

    It has mecha c'thun and mecha jaraxxus and ragnaros as a light elemental.
    I know.
    But, it might be hinting.

    Quote Originally Posted by jellmoo View Post
    Full disclosure: I'm of the opinion that race/class restrictions really don't make any sense anymore. The only exception for me has been timelocked classes. Because of their unique starting sequence, it used to not make too much sense to add races to Death Knights, and currently doesn't make much sense for Demon Hunters. Of course, they could always give Demon Hunters the Death Knight treatment and rejig their starting experience.

    For my money, I think that adding race/class combos could be an excellent way of adding new content that is very race centric. Let fans of, let's say Night Elves, do a quest chain that allows them to unlock the ability to roll a Night Elf Paladin (let's say). It can tell the story of how they are now able to become Paladins, and let's the player experience some bits of that lore. This can be spaced out throughout an expansion, with new combos being unlocked as the expansion goes on.

    If you want to make it more interesting, allow for different difficulty levels.

    Base difficulty: You unlock the class
    Higher Difficulty: You unlock the class and a unique transmog item(s)
    Highest Difficulty: You unlock the class, the trasmog(s), and a unique mount

    Now, the downside is that it would take a good long while for Blizzard to make content for each and every combo, but I do think it would be a cool way to have some race specific content, tell some interesting, self contained stories, and offer very tangible rewards that aren't tied to ilvl.
    Yes to everything you said except for your opinion that class/race restrictions don't make sense.

    Quote Originally Posted by Psykho View Post
    I'd have to say the top 3 combos I'd want the most are 3) Dwarf Druids preferable with all their forms having bird elements 2) Orc druids and 1) Worgen paladins, I mean they the only Human Kingdom to have a in-game church
    What about the Church of Light in Stormwind?

    Quote Originally Posted by Pebrocks The Warlock View Post
    Are we really using Hearthstone as a source now?
    Yes, it could be indicative. That's why we're speculating here.

    Quote Originally Posted by Julmara View Post
    Pandaren druids/paladins
    I don't know about Paladins.
    When arriving at Stormwind, JoJo Ironbro has no clue as to what the Light is:
    Naanae says: Look carefully, Lucas. The Light is strong with them. Particularly that one.
    Aysa Cloudsinger says: Let's keep moving.
    Jojo Ironbrow says: What's the Light?

    Quote Originally Posted by dunkl View Post
    More than empty race/class combos, I want the class's spells, abilities, sound effects and animations to reflect the race. It's almost pointless to care about race class combos when we all cast the same looking/sounding stuff no matter our culture.

    Our cultures are one of the biggest draws and importances to us (to me) and help establish a bond with our characters and gives them identity.

    Cultural identity in our spell and ability visuals, animations and sound effects is much needed I think, to make me, a players since the wc games and player of wow to be truly excited about a blizzcon reveal.

    heritage armor and the quests and scenarios that accompany them are a great way to get us re-acquainted in real time with out peoples.

    I love the special, dedication to enriching our race's stories through these events, there should be more, for musical instruments, weapons', offhands, other kinds of transmogs, necklaces, and cosmetic/customization unlocks (a dream catcher for a tauren).

    Additionally, imagine a blizzcon revealing updated spells and ability visuals and animations reflective of our culture, or a path/progress that unlocks various cultural-appropriate visuals we can use or choose to stick to the default.


    a tauren's efflorescence could be the he sprinkles seedlings in a spot where a patch of spring green grass grows or autumn harvest wheat rises as he plays a tribal wood flute,

    a circle of moonlight appears on the ground or a moonbeam descends on a little stone or wooden lantern placed by a night elf for her efflorescence, to the dreamy plucks of a harp or to the soft hooting of nearby owls,

    a highmountain tauren's efflorescence may be that he tosses a seed or pinecone at the target location and a small pine tree or evergreen sprouts and grows larger, refreshing those around it,



    for tranquility, the sound of chanting and gentle drum beating during while a tauren kneels prayerfully, while a whirlwind of autumn leaves or spring flowers float around the group, revitalizing everyone

    or the soothing wind chimes of a night elf's tranquility as she calls the starry calm of night, perhaps the sprightly chirps of crickets and nightly growls of woodland fauna can be heard in the foresty night-spell,

    or the playing of a wood flute carved from the pine of highmountain that calls down an enlivening, chilly breeze with the sent of snowy pine, invigorating the falling, with eagles that soar around, inspiriting the weak.

    I used to get excited about race/class combos, but they're not a main thrill anymore, as they are all doing the same thing. Emphasis on cultures could make our classes and races look and feel new and exciting. It would certainly infuse some meaning and freshness while carving out our identities.

    While the default visuals should remain for those who wish to use them and imagine the lore behind their use, I think a race would have developed, honed, crafted their own special version of an art according to their traditions, histories, ideals, beliefs, morals, skills, abilities, etc, so each spell, ability, visual, and sound effects that we all use, would be unique in appearance to the culture who wields it.

    Race class combos will excite IF their culture is reflected in their spell and ability visuals, their animations, and sound effects. It might not be important to anyone but me, but when I think of things I think they could offer us that would excite me, there's not many things I can think of, but this is defitneily a huge excitement for me!

    another example of a race-specific and culture-appropriate set of visuals:

    a nightborne’s melee animations should have flare akin to fencing maneuvers and their refined spell casting animations could move elegantly, inspired by olden day French dance and etiquette, and could look more night-themed, dusky with bits of starry dust swirling within the spell or ability visual effect. Floating quills that scribble and hovering tomes that flits through it’s pages could accompany the nightborne during spells and abilities!
    100% agree.

    Quote Originally Posted by NabyBro View Post
    There is no such thing as "semi-canon".

    Hearthstone is not a canon source of lore for Warcraft. It uses Warcraft as a template basically.
    This doesn't mean that they can't take bits of hearthstone and put it in WoW.

    Actual in-game examples are Captain Krag and the League of Explorers. The former was a dungeon boss, the latter were quest givers in Mechagon.
    Rare examples of thing that were HS cards before they were put in WoW.

    But unless it's confirmed in WoW, Hearthstone is not canon.
    Well, we're here to speculate, not declare.

    Quote Originally Posted by choom View Post
    All races should be all classes. There's no good lore reason for any restrictions to exist. If Lightforged Death Knights can exist so can Draenei Warlocks, Undead Paladins, Human Shaman, Tauren Rogues, they are all equally viable.
    I have to disagree.
    Lightforged Death Knights exist because there were previous cases of Death Knights using the light, like Sir Zeliek. Being raised into undeath isn't a choice.

    I like my class/race combinations to have some flavorful background rather than just say "they can be because they just can".

  18. #18
    Quote Originally Posted by username993720 View Post
    Yes to everything you said except for your opinion that class/race restrictions don't make sense.
    Honestly, at this point the races have lived amongst one another for so long it seems really weird that there wouldn't be a lot more cross training of classes. Like, Dwarves have lived amongst Night Elves and Worgen for a long time now, so it's kind of weird that some of them wouldn't be interested in learning how to be a Druid. Same thing with Gnomes and Dwarves, they've lived together forever, so why on earth wouldn't some Gnomes want to learn how to be Paladins, since they seem to have picked up on how to be Priests and Hunters.

    Same goes for the Horde side. Orcs and Trolls have lived together for a long time, so why on earth wouldn't some Orcs have thought about becoming Druids or Priests? They thought being Mages would be cool.

    Race/class restrictions are just arbitrary at this point and don't actually add anything to the flavour or narrative of each race.

  19. #19
    Quote Originally Posted by jellmoo View Post
    Honestly, at this point the races have lived amongst one another for so long it seems really weird that there wouldn't be a lot more cross training of classes. Like, Dwarves have lived amongst Night Elves and Worgen for a long time now, so it's kind of weird that some of them wouldn't be interested in learning how to be a Druid. Same thing with Gnomes and Dwarves, they've lived together forever, so why on earth wouldn't some Gnomes want to learn how to be Paladins, since they seem to have picked up on how to be Priests and Hunters.

    Same goes for the Horde side. Orcs and Trolls have lived together for a long time, so why on earth wouldn't some Orcs have thought about becoming Druids or Priests? They thought being Mages would be cool.

    Race/class restrictions are just arbitrary at this point and don't actually add anything to the flavour or narrative of each race.
    Teaching/raising another race is the cheapest way of adding a new class to it.

    Like, why not give them a special background that justifies their addition?

  20. #20
    Quote Originally Posted by username993720 View Post
    Teaching/raising another race is the cheapest way of adding a new class to it.

    Like, why not give them a special background that justifies their addition?
    Sure, that can be fun, it's more or less what I suggested. Though I think that in a lot of cases, one race teaching another simply makes the most sense, I would just make game content out of it in order to unlock it.

    What I think we are missing a bit these days are the trips to a class trainer. It's how we learned how Dwarves were able to be Paladins, for example. We don't get a lot of class exposition anymore. I think having one race train another makes a ton od sense, but I think we should definitely see and experience that. One of the lamest things about MoP was how we all woke up one morning and could make a Monk of almost any race, with little to no explanation. That sucked from an interest standpoint. But, if Panadaren could travel the world and teach races how to be a Monk in that short of time, it seems silly that Dwarves wouldn't have taught Gnomes to be Paladins, for example.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •