Imo, the onus is on the keyholder. Its up to them to properly vet the ppl they are inviting. Any system that punishes the leaver, is unfair imo. If I join your group, I only know about you. I didn't invite the 3 other ppl. If the group sucks really bad, I shldnt be forced to stay in the group. It sucks for the person running their key, and its obviously not always their fault, but its not as if a ruined key is the worst thing in the game. Sets them back an additional 40 mins to level it back up.
The system as is definitely isn't perfect. But any change I've seen suggested has been far worse and more susceptible to abuse.
Nah dude, only leavers are bad. There has never been a situation in the entire history of the existence of WoW as a video game where a player possessed a key that was a higher level than what they were reasonably able to complete. This has never happened. Not even once. I can't believe you'd even suggest such a thing is possible. Do you know how keys work? The person with the key is a very important person. He is the most important person ever. You should ask your keyholder if they have a Patreon the next time you do a key and see if you can tip them for allowing you to join their run. You should also go to wowrep.io and make sure to rate him 5 stars before the key starts so that he can know that you approve of his existence. While you're at it, ask him if he'd mind if you named your firstborn child after him. After all, an 11 Necrotic Wake is the most important thing that's ever happened in this world. Nevermind the fact that the keyholder is 193 item level with no Legendary and bought a boost last week. That's not his fault. You're there to service the keyholder. Please, be nice to keyholders. They're important, you know.
Was just about to write this. Can't remember the game but one of the oldies I played had this solution, might have been an old dota client.
People leaving once in a while which is understandable will have like a few % while people above 10 would be kicked for being unreliable. Worked like a fkn charm in making everyone stay til the end and would be absolutely perfect for m+.
Lol. I think a lot of ppl neglect these facts.
A short story. When my alts hit 60, I rushed the campaign and some easy honor gear. Hit ~200 ilvl. Grab a +2 key. Usually +2 or 3 it. Run the 5 key. +2 it. Run the 7 key, +2 it. Run the 9 and get the 10. Now im running a +10 at 200 ilvl (definitely doable but not stupid easy) for a dungeon I've never done on this char, possibly not even this role. Hopefully fill it with high enough rio and ilvl ppl to complete it. I could continue grinding like this for carries but until my character skill and ilvl improve, im not gonna do that to ppl. I dont want a system that traps 4 other ppl into the key with me lol
Having a high score has NOTHING to do with getting invited to Mythic plus groups. My warlock is 216.7 with a iO of 1990 and I still have a hard time with getting invited to groups. Sorry but getting invited to groups has EVERYTHING to do with what class you play this expansion, NOT your iO score. Bursty is in this expansion. So Mages, DH's, and Boomchicken.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
This works in a game with MMR where you can be reasonably certain the people in your group have a similar skill level. M+ has no such thing outside of R.IO score (which is unreliable anyway). Players leaving keys aren't that big of a deal. These kinds of solutions give way too much power to keyholders and will overall make the experience of M+ significantly worse. And that's before you end up with Blizzard now being liable to field innumerable complaint tickets about how their "leave" wasn't legitimate and they totally have a valid reason for them to erase it from their profile.
This isn't happening.
Last edited by Relapses; 2021-04-12 at 04:19 PM.
The point is you don't fail because you are bad, but because some idiot won't even try after one mistake.
If I push a mists during easy affix week, and next week I get an SD key on the hardest affix week, it doesn't mean I can complete it at that level. Some weeks much harder than other, some dungeons much harder than others.
It sucks that someone left after early wipe, bit thats 10 minutes, plus 50 more to run key back up. So back to where u started in an hour. Sucks u wasted an hour, but thats video games. Next time vet ppl harder, or deal with the occasional shittu situation.
How often are ppl actually leaving your keys that its a major problem?
It is not a usual enough problem. Are the streamers you watching +16 and above? Cause ppl literally only do those to push rio. And usually 1 wipe is enough to un time it. Its an unwritten rule that you can go ahead and disband at that point unless ur right at the very end