Just merge with another guild. There are plenty of guilds in the same situation, all afraid of merging because they don't want to give up the officer or gm title.
Just merge with another guild. There are plenty of guilds in the same situation, all afraid of merging because they don't want to give up the officer or gm title.
We're four months into the tier. This is not the time to recruit for Mythic. The players from below you aren't good enough. The players from guilds above you that have already stopped don't really want to wipe again on shit they already had on farm.
Start up again when the new tier comes out. That's when people want to raid. Now is the time to take a break.
It’s the end of the tier...
Of course it will be a struggle especially if you haven’t fully cleared or are working on the last few mythic fights.
I linked some demographics from wowprogress a few pages ago. The number of guilds clearing Mythic is down but the number of guilds who've killed at least one boss is up. And as I've said, I think this has more to do with CN being a more difficult raid than it does actual participation metrics.
In terms of what needs to be redesigned in CN: Pretty much everything would have to be reworked from the ground up. Blizzard very clearly tunes Mythic encounters around the idea that 20 people is the baseline. All DPS checks, all mechanic checks, all mechanic...mechanics... are designed around the idea that 20 people will be in the raid to handle them. You cannot make blanket statements like "just reduce the number of soaks" or whatever because the encounters are incredibly complex and changing one facet of the encounter can have massive ramifications for how everything else works. It's a balancing act that only works at 20 people, you start flexing that and the whole things shifts into disarray. Keep in mind I'm not saying that I don't think Blizzard can't design flexible content... they did it for two expansions with Cata and MoP; just that I personally feel a lot of encounters suffered from the design hamstring of needing to make mechanics able to be handled by both small and large raid groups. I don't think Blizzard enjoyed this limitation and from a purely subjective standpoint I doubt many players would enjoy this either.
I'll tell you what i tell other short term minded groups: If you depend on talent you're not contributing. At all.
Now admittedly i usually have this chat with companies so there is a more genuine need to contribute, but the same principle nonetheless applies: If you want something, go and get it.
Talent is like ripe fruit in the wilderness, easy and nutritious, and likely sibject to heavy competition for that very reason.
However you are, presumably, intelligent and thus know you can grow your own as well.
As such i suggest that you look into growing your own "talent" if what you are offered is not up to your standards.
Effective teaching is something that seems ever rarer these days, and oddly enough "leaders" seem ever more opportunistic.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
I personally wouldn't want to transfer to Thrall since I can find a guild with similar ranking on illidan. I recently put a listing on wowp and got like 20 requests, some from thrall, some from even lower servers; even though guilds were fine, I rather not transfer to a dead server. Because if I dont like the guild for some reason, chances are I'm gonna have to transfer out again. And I like having all my alts in one place.
Every mythic raiding guild should be on Illidan or A52, or remove ridiculous transfer costs, or enable x-realm from start
This for sure hasn't been a problem for my guild (8/10 500ish US, so middle tier). Sure there is a few specs that are super hard to recruit like a good warlock, but our guild leader/recruiter when he tries can pick up 3-4 people a week almost at will. Maybe it's that we only raid 2 nights a week instead of the usual 3+ of most guilds. We've let some pretty good people go from the roster too just because they had a personality that semi-clashed with some raiders. If anything we've had trouble keeping our roster at a managable level. We've had almost 30 people on the roster at a few points. (at 24 now I think, which is a good number I think)
Back in the day when blizzard cut the 10-man "mythic" they werent thinking about the players and community. They were just thinking about themselves and how to reduce their own workload. Well, its funny that it has pretty much been constant downhill ever since the last expansion where they had 10-man raiding, MoP. So makes you wonder how they reallocated their resources.
Raids are not about gear they are about clearing the content simple as that, anything less that 20 players is not really a raid as 20 slot also give most classes the chance at actually having a raid slot, anything less and some classes are going to be made irrelevant completely.
WoW is an old game, they have to try different boss mechanics just to keep things interesting so boss fights should get harder over the years, the whole point in mythic raids is to kill challenging boss fights.
Mythic raiding does require additional skills that many of the WoW playerbase just dont have, many WoW players are even unable to play the class they have been playing for a decade properly so learning all the tactics required also is impossible for many.
Casual is just in terms of time and not in terms of skill, the best WoW players can clear content in a quick timeframe and can then do other things with thier time, other guilds spend months trying to get past one raid boss.
Nope you have it backwards, if your mentality is just about gear then your just going to be dissapointed as once your BiS then you have completed your goal, the true raider goal is getting cutting edge and if the boss has a mount to farm that until the whole raid has it.
Last edited by kenn9530; 2021-04-12 at 04:02 PM.
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Generally mythic progression lives and dies with how good the leadership is. In this case though, I would say it's not your fault. Shadowlands is burning a lot of people out and they're losing the drive to keep going. It's going to become increasingly harder to recruit and retain players with each passing week.
I would recommend to plan for heavy recruitment a week or so before patch 9.1 hits. That's when a lot of people, myself included, are planning to return.
Best of luck.
This is really quite dumb advice. If people don't join new guilds then those new guilds will eventually fall apart due to attrition. No new guilds m only leads to consolidating players into existing ones which not only gives them much more power but also runs into the risk that those guilds may fall apart and because we have no new guilds organized content is much harder to run. YOU NEED NEE GUILDS
I remember at the start of WoD when the Mythic difficulty first came in. People were acting like this was a suddenly new announcement where no one had the chance to recruit for 20 people. When in reality the announcement that mythic was going to be 20 only happened over a year before Mythic came into existence. Guilds had an entire year to adapt and instead of going "Well we wasted that time." it was "Blizz should have warned us, we had no idea it was going to happen..."
Like did they miss the WoD announcement and everything that came up afterwards from the blizzcon that was over a year before WoD was released?
There would be absolutely no difference if the Mythic raid size was reduced to 10 or 15, it would just delay the issue until a later patch when guilds have adjusted to the new standard size. On the contrary, reducing the raid size would significantly limit encounter design and most likely put further emphasis on FOTM stacking, no matter how you feel about it.
Personally I don't even think 20 spots is enough when we have 36 specs in the game. It's hard to motivate bringing two (or sometimes even one) warriors, demon hunters, rogues, feral druids (list goes on, mostly melee) as it is already. For full disclosure I've been leading a Mythic (and before that Heroic) guild for the vast majority of the past 12 years.
You're ignoring a problem of bench.
When you're casual guild, it's hard to find people who is both competent and willing to be benched. What happens is: either that person is not competent and is not actually useful to have, benched or not; or that person is good and he'll start to search for another guild as soon as he's benched because the raid allows for only 20 people.
And without enough good benched players you can't raid reliably. It's as simple as that.
Flexible mode solves that, because it allows you to have 22-23 raiders. Two can miss the raid, so you have 20-21 raiders. Three can leave the guild, but you still have 17-18 players and that's enough to continue raiding while you're looking for a new recruits.
I don't even want to notice that being benched is the worst gameplay in the world. You can't even go offline and have sex with your wife as you could be needed any moment.
If you're losing people and not doing anything about that, that's game over, for sure. But even when you're actually trying to do anything about that, game mechanics complicated that a lot.