1. #5481
    Quote Originally Posted by Maxilian View Post
    I actually do want Sanlayn, though BFA put my hopes for it down into the ground, and I also understand the dislike of people for another Elf race.

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    Well we don't have any case of something like this, the closer we could have gotten with this were the DK, the vampirism showed so far is not "contagious" like the one in Skyrim.

    I mean... Lycanthropy (worgens) fall more into that category than the Sanlayn vampirism.

    Note: I kind of wanted a NE Worgen AR based on the art made by fans shown along time ago.


    (But only with that Worgen look and not that NE look)
    At the very least I think this would be an awesome Balance Druid form.

  2. #5482
    Quote Originally Posted by Teriz View Post
    Your general assertion is correct.

    The original WoW classes are combinations of multiple classes and units. The Warlock for example is largely a class that took multiple demonic abilities from various heroes and units and combined it into a class. Shaman took multiple abilities from multiple Shaman units and combined them into a class.

    The expansion classes took a slightly different route. They've been based entirely on individual hero characters dating back to WC3, and the class is introduced in expansions heavily themed around the expansions they were released in.

    As it currently stands, the only class concepts that match the previous inclusions are Dark Ranger and the Tinker. Dark Ranger is in a rather precarious position due to Sylvanas' situation in the current expansion, and Nathanos (and Dark Rangers in general) being heavily tied to the Hunter class.

    The Tinker is in a rather strong position due to Gazlowe now being the leader of the Goblin race within the Horde, and that Tinker abilities still remain outside the class line up, and there are a lot of Tinker abilities.
    Death knights are also a combination of multiple units. And, I'll repeat this once again: this idea of "we need WC3 heroes" is just a load of baloney because the runemaster was a runner-up for an expansion class. If "we need WC3 heroes" was indeed a requirement, the runemaster would never even be considered a possibility.

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    Quote Originally Posted by Bwonsamdi the Dead View Post
    Exactly. We just need there to be 'San'Layn' (probably not 'true' ones but eh) that aren't elves, and 'feral' ones that attack other races and turn them into vampires
    It's off-topic, so I won't say much, but there is a san'layn in Stormheim who seems to have infected a bunch of human pirates, turning them into vampires. West of Runewood, if memory serves.

  3. #5483
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    Quote Originally Posted by Ielenia View Post
    Death knights are also a combination of multiple units. And, I'll repeat this once again: this idea of "we need WC3 heroes" is just a load of baloney because the runemaster was a runner-up for an expansion class. If "we need WC3 heroes" was indeed a requirement, the runemaster would never even be considered a possibility.
    Runemaster being a possible class was always a dubious story to me. Consider that Death Knights had lore around runes in WC3, and they always had necromantic ties. Thus the idea that they had three classes (Runemasters, Necromancers, and Death Knights) and went with a class that just happened to be able to merge all three concepts under one hood was always a little too convenient. I would argue that that story was completely made up, and merely created to throw people off the idea that Blizzard always intended the WoW expansion classes to be nothing more than WC3 heroes that they weren't able to use when they created the original 9 classes.

    It wouldn't be the first time Blizzard purposely misled their audience when it comes to classes.

  4. #5484
    Quote Originally Posted by Teriz View Post
    Runemaster being a possible class was always a dubious story to me.
    Are you actually calling foul on what the developers said, just because it contradicts your narrative? Really?

    Consider that Death Knights had lore around runes in WC3, and they always had necromantic ties. Thus the idea that they had three classes (Runemasters, Necromancers, and Death Knights) and went with a class that just happened to be able to merge all three concepts under one hood was always a little too convenient.
    Or perhaps they decided to go with one class but take some ideas from the other concepts to make the idea they've decided to go with be more robust.

    I would argue that that story was completely made up
    Ugh. You are dismissing what the developers said because it doesn't fit your narrative.

    It wouldn't be the first time Blizzard purposely misled their audience when it comes to classes.
    Just stop and think about it for a second: why would Blizzard lie about that? What reason would they have? How would they benefit from such a lie? It makes absolutely no sense to lie about that.

  5. #5485
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    Quote Originally Posted by Ielenia View Post
    Are you actually calling foul on what the developers said, just because it contradicts your narrative? Really?
    I'm merely asking in what scenario do you have a WotLK expansion and your three choices are DK, Runemaster, and Necromancer and you DON'T go with the DK.


    Or perhaps they decided to go with one class but take some ideas from the other concepts to make the idea they've decided to go with be more robust.
    But those ideas from the other concepts were already wrapped up in the DK concept long before WotLK came around. Again, DKs had concepts from both Runemasters and Necromancers, so in what scenario do you go with those options when you have the more popular concept that encapsulates your other concepts?


    Ugh. You are dismissing what the developers said because it doesn't fit your narrative.


    Just stop and think about it for a second: why would Blizzard lie about that? What reason would they have? How would they benefit from such a lie? It makes absolutely no sense to lie about that.
    Perhaps the same reason they lied about having "no plans" for the Demon Hunter class in early 2015, only to announce the Demon Class in August of the same year.

    Or how Blizzard denied that Mists of Pandaria was the next expansion, only to announce Mists of Pandaria as the next expansion a few months later.

  6. #5486
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    Quote Originally Posted by Ielenia View Post

    It's off-topic, so I won't say much, but there is a san'layn in Stormheim who seems to have infected a bunch of human pirates, turning them into vampires. West of Runewood, if memory serves.
    Out of interest, i looked this out, and it this happen but it was not a San'layn but a Vrykul vampire that got woken up by the Human pirates.

    Fun Fact: The Vrykul were original designed as a vampiric race in WRATH but they changed it in the end for the more "Viking" theme

    Note: Also the group of Pirates are still alive, so we could end up with more Vampires in the future.
    Last edited by Maxilian; 2021-04-12 at 04:59 PM.

  7. #5487
    That's a mite paranoid.

  8. #5488
    Quote Originally Posted by Teriz View Post
    Perhaps the same reason they lied about having "no plans" for the Demon Hunter class in early 2015, only to announce the Demon Class in August of the same year.

    Or how Blizzard denied that Mists of Pandaria was the next expansion, only to announce Mists of Pandaria as the next expansion a few months later.
    Wouldn't make sense when you consider all the devs talking about Runemaster being considered for Vanilla, and even being a frontrunner that simply lost its place to the Warlock. John Staats even mentions it's a concept he really wanted to see in the game, which seems to be absolutely confirmed by being considered again in Wrath.

    Otherwise there's literally no reason to mention Runemasters at all as a potential hero, considering we know 'it was a name on a page' at the point when they cut it, yet by the time of Wrath they actually had mechanics designed or at least conceptualized which were on 'the cutting room floor'.

    You can't have mechanics on the cutting room floor if you're implying they never considered the Runemaster in the first place. And if not the Runes mechanic, what exactly would the Runemaster have provided the DK and why even bother mentioning it? There's no reason to lie about a Runemasters. Wrath of the Lich King is the first time we even heard about this class, and the information we got from John Staats AMA came years later to confirm that it was real.

    I don't see the point in assuming they lied about it existing. I mean, it's the opposite of Occam's Razor. Why lie about a complex fictional backstory for exploring some unused concept when it's just easier to say "We always knew the Death Knight was the one we wanted" and leave out the Necromancer and Runemaster concepts completely. I mean, should we assume that the Mongrel Horde explanation was a complex lie as well? No reason to, since we know that's how their development works. They explore plenty of different concepts and pick the strongest one, and support it with stuff off the cutting room floor when necessary. And sometimes we get to learn about all the things that got cut, sometimes we don't.
    Last edited by Triceron; 2021-04-12 at 05:18 PM.

  9. #5489
    Banned Teriz's Avatar
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    Quote Originally Posted by Triceron View Post
    Wouldn't make sense when you consider all the devs talking about Runemaster being considered for Vanilla, and even being a frontrunner that simply lost its place to the Warlock. John Staats even mentions it's a concept he really wanted to see in the game, which seems to be absolutely confirmed by being considered again in Wrath.

    Otherwise there's literally no reason to mention Runemasters at all as a potential hero, considering we know 'it was a name on a page' at the point when they cut it, yet by the time of Wrath they actually had mechanics designed or at least conceptualized which were on 'the cutting room floor'.

    You can't have mechanics on the cutting room floor if you're implying they never considered the Runemaster in the first place. And if not the Runes mechanic, what exactly would the Runemaster have provided the DK and why even bother mentioning it? There's no reason to lie about a Runemasters. Wrath of the Lich King is the first time we even heard about this class, and the information we got from John Staats AMA came years later to confirm that it was real.

    I don't see the point in assuming they lied about it existing. I mean, it's the opposite of Occam's Razor. Why lie about a complex fictional backstory for exploring some unused concept when it's just easier to say "We always knew the Death Knight was the one we wanted" and leave out the Necromancer and Runemaster concepts completely. I mean, should we assume that the Mongrel Horde explanation was a complex lie as well? No reason to, since we know that's how their development works. They explore plenty of different concepts and pick the strongest one, and support it with stuff off the cutting room floor when necessary. And sometimes we get to learn about all the things that got cut, sometimes we don't.
    Again, in what scenario do you go with the Runemaster over the DK class when you can place the Runemaster concept within the DK class? Further, we have never seen anything of the Runemaster concept beyond a mention. Where's the concept art? What were some possible Runemaster abilities? Was it going to be like the version in the RPG? That would seem rather odd considering that the Runemaster NPCs in WoW are nothing like their RPG counterparts.

    Which also begs the question; Why would a Runemaster lose it's place to the Warlock? Shouldn't that be the Necromancer, since Warlocks and Necromancers are conceptually very similar?

    It simply seems rather odd that you supposedly had three choices, and the choice you went with was conveniently able to incorporate the other two concepts, whereas the other two concepts couldn't incorporate the DK.

    The point? To make their future class selection process seemingly more complicated than it actually is.
    Last edited by Teriz; 2021-04-12 at 05:31 PM.

  10. #5490
    Quote Originally Posted by Teriz View Post
    Again, in what scenario do you go with the Runemaster over the DK class when you can place the Runemaster concept within the DK class? Further, we have never seen anything of the Runemaster concept beyond a mention. Where's the concept art? What were some possible Runemaster abilities? Was it going to be like the version in the RPG? That would seem rather odd considering that the Runemaster NPCs in WoW are nothing like their RPG counterparts.
    I can't find the original Blizzcast where it was discussed but according to engadget

    "There were three front runners for the hero class to appear in LK:"
    • "Necromancer, a ranged caster with corpse explode and such. Some of this ended up getting incorporated into Death Knight"
    • " Rune master: "think rogue or monk type character"
    • "And, of course, Death Knight."

    according to the wiki "It was envisioned as a rogue- or monk-type melee class who wrote runes on their bodies to give them different physical powers."

    We can infer or assume that runes, runic power and runeforging or something similar are the mechanics that the Death Knight class absorbed.

    Quote Originally Posted by Teriz View Post
    Which also begs the question; Why would a Runemaster lose it's place to the Warlock? Shouldn't that be the Necromancer, since Warlocks and Necromancers are conceptually very similar?

    It simply seems rather odd that you supposedly had three choices, and the choice you went with was conveniently able to incorporate the other two concepts, whereas the other two concepts couldn't incorporate the DK.

    The point? To make their future class selection process seemingly more complicated than it actually is.
    "Our original goal for the 9 classes we settled on was to bring in all the hero classes from the Warcraft RTS games. We also wanted them to be open ended concepts so that various races could attach to it and make it their own. For example, we didn't set out to make the Dwarven Mountain King, Tauren Chieftain and Orc Berserker. We made the Warrior, so that any of those could become a reality based on other choices made by the player (race, weapons, etc., note that this was before talents were dreamed up).

    After we had the basics covered, we also wanted to have a freak class that was unusual and different from the standard RPG tropes. It came down to two choices. The Warlock and the Runemaster. Warlock KO'd Runemaster! :P" - Kevin Jordan

    "Several classes were scrapped early. The one big one that broke my heart was the Runemaster.

    Alas it was killed along with several others that I can’t recall." -Bo Bell
    Last edited by Imperator4321; 2021-04-12 at 06:00 PM.

  11. #5491
    Quote Originally Posted by Teriz View Post
    Again, in what scenario do you go with the Runemaster over the DK class when you can place the Runemaster concept within the DK class?.
    The scenario where the devs consider a whole bunch of different concepts at once, and choose the best one.

    Do you really think they only consider one thing at a time and do absolutely zero exploration of concepts when considering the *first ever* new playable Class for WoW?


    https://www.mmo-champion.com/threads...Dev-Interviews

    Gamona.de
    - The expansion will release next year.
    - Demon Hunter has been considered since Wrath of the Lich King.
    Based on post-mortem information, we even know Demon Hunter was on the table in Wrath.

    Necromancer and Runemaster were not the *only* ones alongside the DK. They were the only ones mentioned because they had mechanics absorbed into the DK's kit. We're learning ever-so-slowly that there were more concepts being considered back then, and we're just not aware that they were until we get information about them.

    Of course, they're not going to talk about all of their cut content since some of it still has relevance for the future, like how any news on Demon Hunters was kept a complete secret until Legion.
    Last edited by Triceron; 2021-04-12 at 06:05 PM.

  12. #5492
    Quote Originally Posted by Bwonsamdi the Dead View Post
    Exactly. We just need there to be 'San'Layn' (probably not 'true' ones but eh) that aren't elves, and 'feral' ones that attack other races and turn them into vampires
    If they're not elves, they're not san'layn.

  13. #5493
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    Quote Originally Posted by Triceron View Post
    The scenario where the devs consider a whole bunch of different concepts at once, and choose the best one.
    You ever stop to consider why the "best choice" has been consistently concepts expanded from WC3?

    Necromancer and Runemaster were not the *only* ones alongside the DK. They were the only ones mentioned because they had mechanics absorbed into the DK's kit.
    If I remember that story correctly, Runemaster, Necromancer, and Death Knights were the "finalists".

    Finalists in an expansion that was about the Lich King.

  14. #5494
    Quote Originally Posted by Teriz View Post
    You ever stop to consider why the "best choice" has been consistently concepts expanded from WC3?

    If I remember that story correctly, Runemaster, Necromancer, and Death Knights were the "finalists".

    Finalists in an expansion that was about the Lich King.
    Yes. Runemaster was a finalist. Guess what concepts the Runemaster beat out? Demon Hunter. Dark Ranger. Brewmaster.

    Runemaster wasn't a WC3 unit or hero, so I don't have to consider that the devs had any particular bias towards expanding WC3 concepts over any other RPG archetype.

    I think considering the Bard as an April Fools joke is indicative of that too, since they could have gone with any number of obscure WC3 references.
    Last edited by Triceron; 2021-04-12 at 06:14 PM.

  15. #5495
    Banned Teriz's Avatar
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    Quote Originally Posted by Triceron View Post
    Yes. So why do you find it dubious that Runemaster was a finalist? Because it wasn't a WC3 concept?
    I find it dubious because the Death Knight had both the Runemaster and Necromancer concept ingrained within it in WC3, yet amazingly those related concepts were supposedly in the running to be individual classes. Again, a little too convenient considering the same scenario couldn't happen if the other two choices were chosen instead.

  16. #5496
    Quote Originally Posted by Teriz View Post
    I find it dubious because the Death Knight had both the Runemaster ingrained within it in WC3
    They did not.

    If that is your reasoning, then you're kind of fooling yourself.

    Though that explains why you think it's dubious too.
    Last edited by Triceron; 2021-04-12 at 06:21 PM.

  17. #5497
    Banned Teriz's Avatar
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    Quote Originally Posted by Triceron View Post
    They did not.

    If that is your reasoning, then you're kind of fooling yourself.

    Though that explains why you think it's dubious too.
    When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black, vampiric Runeblades and shadowy steeds, Death Knights serve as the Scourge's mightiest generals.
    http://classic.battle.net/war3/undea...thknight.shtml

  18. #5498
    Quote Originally Posted by Teriz View Post
    *Runeblades*
    So you think Arthas had Runemaster ingrained in him in WC3?

  19. #5499
    Quote Originally Posted by Teriz View Post
    I find it dubious because the Death Knight had both the Runemaster and Necromancer concept ingrained within it in WC3, yet amazingly those related concepts were supposedly in the running to be individual classes. Again, a little too convenient considering the same scenario couldn't happen if the other two choices were chosen instead.
    Your kind of stretching a single line "Bestowed with black, vampiric Runeblades" in their description to say it encompasses the entire concept of a runemaster, non of their WC3 abilities involve runes (and are really just evil version of paladin abilities).

    From what little we know about the Runemaster concept they had it was a monk or rogue-like melee fighter who "wrote runes on their bodies to give them different physical powers" which is similar to the RPG class in concept.

    https://wowpedia.fandom.com/wiki/Runemaster#In_the_RPG
    Last edited by Imperator4321; 2021-04-12 at 06:26 PM.

  20. #5500
    Banned Teriz's Avatar
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    Quote Originally Posted by Triceron View Post
    So you think Arthas had Runemaster ingrained in him in WC3?
    Since Arthas used Frostmourne, which is a Runeblade, and Frostmourne's power eminates from those runes, that made him a Runemaster by default.

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    Quote Originally Posted by Imperator4321 View Post
    Your kind of stretching a single line "Bestowed with black, vampiric Runeblades" in their description to say it encompasses the entire concept of a runemaster, non of their WC3 abilities involve runes (and are really just evil paladin abilities).

    From what little we know about the Runemaster concept they had it was a monk or rogue-like melee fighter who "wrote runes on their bodies to give them different physical powers" which is similar to the RPG class in concept.

    https://wowpedia.fandom.com/wiki/Runemaster#In_the_RPG
    None of their WC3 abilities needed to involve Runes, all they needed was a basis for the expansion of the concept. Them using Runeblades, and the Lich King used Frostmourne (From which the DKs are based on) being a Runeblade gave them that expansion point.

    As for TTRPG Runemasters, Runemasters in WoW itself have never demonstrated Monk-like abilities in any of their appearances. This leads me to believe that the Monk variety of Runemasters is only within the TTRPG environment, and probably discarded completely in favor of the Pandaren monks we eventually got. Which again displays a preference of WC3 concepts over other iterations.
    Last edited by Teriz; 2021-04-12 at 06:28 PM.

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