Don't have time to watch videos now but that's...not remotely what was being discussed. Not only is that an online-only game, but that's not the game changing anything behind the scenes as was mentioned. That's just something that
existed behind the scenes, it wasn't changing/being altered based on player behavior/performance. It doesn't even tie into monetization as was initially alleged.
Like, I remember the EA
patent being filed by EA, which resulted in a lawsuit that was dropped earlier this year after they showed the team what was going on behind the curtain, which was not the dynamic difficulty system -
https://www.gamasutra.com/view/news/...se_in_FIFA.php
As well as an Activision patent around grouping players without MTX with players with MTX to try to incentivize purchases -
https://www.kotaku.com.au/2017/10/ac...otransactions/
Which similarly we have zero evidence is in play in any game.
Yes, some games may make adjustments behind the scenes, but there's vanishingly little evidence of any game that's implemented the system a la what was alleged against EA based on their patent. I get it, big companies do shady shit sometimes (a lot of the time), but the aggressive suspicion and pretty much open hostility that many gamers have towards the people that make their games like, borders on paranoia at times.