I'm talking specifically about content and new IPs, not specific release dates. An example I can give is all the cut content from Warlords that they announced.
Also there's nothing wrong with "soon". I'd rather a game come out ready then have the shit show we've been having with recent WoW expansions.
Which is why I hope they don't make an MMO, at least at first. They're insane money pits and I'd rather they tackle a genre that a newly built studio can feasibly make. But Morhaime is no Chris Roberts and I'm fairly confident he knows all that better than I do.
Doubt we'll see anything from them for years anyway, designing games from scratch takes a very long time.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
Small companies have success all the time. Look at Valheim. There are plenty of success stories out there if you are willing to look just a little bit. Look at Stardew Valley. Look at NMS (even though they parternerd with Sony for a little bit). You don't have to hunt for these small studio success stories because Steam and gaming sites always cover the critical hits. Or streamers who use the latest trend in gaming.
Even big companies have hits and misses with varying degree of marketing or fan fare. Star Wars Squadrons was a pretty big hit but wasn't expected to be a mega hit. They even added limited post-launch content because of how well liked it was. The only thing the larger companies have going for them is the ability to absorb failures. Where a smaller company likely closes or gets bought if something doesn't turn out well. But that is also why they have smaller teams and lower budgets.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Should he what, seek outside investment? Limit his own personal financial risk/liability, mostly.
It's not as if it's impossible to get outside funding without tons of strings attached, even the "Fuck publishers, we're doing it all ourselves!" folks at CIG have sought and secured outside investment in SC/SQ42 - https://www.gamesindustry.biz/articl...nal-investment
The more confidence investors have, the more willing they often are to leave the company they're investing in alone. And with Morhaime and likely some other big Blizzard names, that's quite a bit of confidence from investors that they know what they're doing and will be able to delivery meaningful returns without the investors needing to be deeply involved.
Yep, nobody knows for sure but Gaben is very likely a billionaire. Valve is just a really, really, really weird company. For how massive Steam is, they have a relatively small company - around 350 people. That's folks running Steam, supporting live-service games like Dota 2, hardware projects like the Index, and what are likely thousands of software/hardware projects that went nowhere and never saw the light of day. Plus things like the Steam Controller/Link/"Steam Machines" (partnerships) which all went kinda nowhere.
Until they release an actual game, this means nothing to me. Names of Blizzard devs hold no weight as far as I'm concerned. You can talk about how it's all the shareholders fault til you're blue in the face, but it doesn't change their track record until we've seen otherwise.
Again Blizzard has produced all of their games under a corporate owner. The name of the studio changed to Blizzard Entertainment after being acquired by Davidson & Associates. Being owned has by a corporation has little to do with being allowed to have a vision or not. It all depends on what is allowed and how much freedom is given. Plenty of studios have been given pretty large freedoms to create. Bioware and EA are one such example even if Bioware is likely under short reigns due to a string of let downs.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
As long as they are independently financially secure and choose to remain independent. Valve has been around since 1996 and they're still a private company. Plenty of others like Supergiant Games have been turning out fantastic indie titles for years, and while they get publisher backing and big interest remain independent.
Hell, Yager Development has been around since 1999 and they too are still independent and making games. Even got minority investment from Tencent for future projects so they can remain independent.
It's literally not. They will never have to compete against Activision or Ubisoft or EA or Sony if they don't want to. They're not going to go after smaller/mid-sized games to try to stamp those out. The profit margins in it simply aren't there compared to titles like COD/AC/Uncharted, and those titles pose no threat whatsoever to their core businesses so they don't even have a strategic reason to try to run them out of business. They may dabble with smaller games from time to time, but that's an entirely separate matter unrelated to direct competition with small/mid-sized developers.
You can dream all you want of being that guy who runs a privately owned game studio who won't ever sellout to those greedy shareholders... but eventually, one day, you're going to want to move with your life and retire, and those shareholders - or a bigger company - is going to wave a ton of money in front of your face. Money that can be used for your grandchildren to buy them a house to move into when they get married.
And you're going to take it.
Everyone sells out eventually.
I always find this argument amusing because that is literally furthest from the truth possible. You can tell that only if they are using some common assets, shaders included.
Game engines like unity or unreal are not restricting you when it comes to visuals. its not RPG maker lol.
Cautiously optimistic with their views.
But perhaps way too early to be able to tell if it's genuine or PR.
Sure. But that isn't what is being discussed. Small game studios are not required to sell out to bigger ones in order to compete. If they have a good portfolio they can if they want to. But they are not by any means required to and could theoretically take their IP to the grave if they wanted to. The estate would likely sell out but there is nothing special about game design that requires everyone to sell to the bigger fish.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
ok let me rephrase; you can tell in most cases of games using unity/unreal that they are using those
and personally, I'd be curious to see a screen capture of a game derived from unity/unreal that doesn't look like the standard rendering
maybe the indie scene producing thousands of awful games and demos is responsible for giving unity/unreal a "bad name", with poorly worked rendering
but that's just a reality sadly