Originally Posted by
ippollite
So, to briefly summarise: 'The game has always been the same, but it hasnt and thats why it needed to be changed to stop players playing solo. But it didnt really change anything because its exactly how its always been'. I think thats it right? Reminds me of the arguments about how 'ANYONE can do a mythic zero, theyre so easy, every player should be able to do a +6 no problem with their covenant gear' but the second you say 'lets put them on lfd then' you're immediately met with 'oh you cant do that, players would find them too difficult and start calling for them to be nerfed'.
Its all about which argument is currently the most useful, not which one is true.
Its always been the same, and thats why it had to be changed because the game should never change. Just call it for what it is: a deliberate change of design. Why do we have to pretend like this is how its always been? Yes, i agree, they want to cap off solo progression. Yes, i also agree, they want to push you into 'the three pillars' of endgame content. Just as you say they are doing. They are deliberately changing the game as it was before. How far back do we need to go? Bfa? Well, it changed, you said it. So we can agree.
Legion? Bfa was legion 2.0. If anything it had MORE rng barriers and more world grinding. It had the mage tower, withered army training, emissaries, paragon emissaries, rep grinds up to your eyeballs, lego drops, story campaigns, invasions. Its a solo players dream. So not that one. Wod... ah, you have wod. Definitely changed from wod to legion. Panda? LFR boom, lego cloak quest chain, all the dailys, trove of the thunder king, oh, and so many reps (all with pretty cool gear). I guess, wod was a massive change from panda. So cata... i couldnt possibly. Aside the first month, i skipped it. I heard it started off really badly, then blizzard caved. Then ended with a pedicure. Either way, not even sure how to fit it into the schema? Was it solo friendly?
Because wrath was. Oh my heavens. Badges badges badges badges badges badges badges, badges, badges, badges, badges, badges, mushroom! mushroom! I mean, we dont even need to talk about that right? LFD? Aoe spam dungeons. Wintergrasp. All the epics!
TBC? Ummm... hmmm... i dont think it was particularly solo friendly. I guess theres the same case as vanilla (so may as well lump them in together): the leveling was a huge time investment. End game heroic dungeons (or in vanilla terms, end game dungeons) were pretty much accessible. Arguably because we all just accepted whoever wanted to come along to get the group formed quicker. There wasnt really the gearscore/achievement/inspection at fountain thing. That was wrath when that really started. But still, you had your attunements to work on, once you got them, there were probably guilds looking for players for kara/gruul/mag anyways, so the solo player was definitely more of an outlier in general. Not to say it wasnt a viable way to play the game, just that it was arguably less common before the growth and growth in PUGging (and the tools available to players to make them happen).
Either way, game kept changing. But it didnt change from some previous singular aberration. Its constantly been in flux and the pendulum is constantly swinging. So next expansion i look forward to the 'omg, this game is constantly catering to casual/lazy players, games dead, ashes of creation is going to bury wow!' from all the people currently excited about the game catering to their playstyle preferences.